What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Unified GilesPlugin's Unnoficial Updates File

Status
Not open for further replies.
Scripted rules are working fine for me with v12, make sure if you edit the rules you restart DB to make them change as it only interprets them at the startup AFAIK.
 
OK people, I've got some things to tell you

Firstly, 1.7.1.0 is out and it looks pretty like Megan Fox's shaved legs, which brings me to the other thing

This thread will be abandoned and rrrix will create a new one so that he and hti can have better control over updates and stuff, since they're the ones doing pretty much all the work now.
Thanks to everyone who contributed and I hope you guys keep on being helpful now with the split version. 1.7.1.0 will be there for download

I know some of you were not very satisfied with it, but have some patience, guys. It's going to make Trinity even better from now on, I have no doubt about that.
 
1.0.7.9 is the most current version of unified that is working for me. .10+ is just constant town stuckage.
 
1.0.7.9 is the most current version of unified that is working for me. .10+ is just constant town stuckage.
The town stucks are a DB bug, not a Trinity one. It frustrates me as much as it does you, believe me
 
Could you guys put in a GUI option for only salvaging inferno legendaries while selling the rest? Work is greatly appreciated so far, just stumbled accross this!
 
The town stucks are a DB bug, not a Trinity one. It frustrates me as much as it does you, believe me

how is it a DB issue? All im changing is the giles plugin version from .12 to .9 and it is magically working. process of elimination tells me giles. but then again im not a developer.
 
how is it a DB issue? All im changing is the giles plugin version from .12 to .9 and it is magically working. process of elimination tells me giles. but then again im not a developer.
My guess would be coincidence. When you try .9 it just happens to not get stuck in town by pure luck.
But maybe I'm wrong
 
how is it a DB issue? All im changing is the giles plugin version from .12 to .9 and it is magically working. process of elimination tells me giles. but then again im not a developer.

We didn't change anything regarding movement or town runs between .9 and .12, and I have reproduced this using Belphegor without any plugins.
 
Status
Not open for further replies.
Back
Top