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Unified GilesPlugin's Unnoficial Updates File

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Some settings have been changed. Maybe i'm repeating stuff thats already been said but i notice the following;
- Loot rules are standard set to pickup everything
Yep, but you override your xaml so...
- Destructible objects range & container ranges have been changed (my barb tries to hit stuff that is too far away, and doesnt open chests that are relatively close)
- Goblin prio has been changed from default. They are now set to default (ust as important as normal mobs), i think most people do want to prioritize them.
You'll "never" find a legendary on a monkey running.

That being said, alot of these things are changeable by the user itself, but it is a tad bit confusing for some people. I think most people would prefer the "old" defaults.

Aside from the above i also noticed the following;
- In-combat looting is gone
This...
- All shields are stashed, even if they are crap (probably score related bug)
User-Related, Didnt stash any shield for 8 hours now.
- My caracter got stuck 2 times in town, dunno if its GT or DB.
Same, I think it's DB-sided

Aaaaanywayyy, i really do appreciate all the effort done, just trying to help with hopefully constructive comments!

Well... enough said.
 
Is it just me or is the "Wait for Loot Drops - Delay After Kills" slider completely ignored? It still picks things up as soon as they drop if it's on 200 or 1500.
 
anyone have issues with prowlapp for iphone? i've set up everything accordingly, but trinity doesn't sent any notifications to my phone

i've tested it by sending a message to phone from web and it works, but trinity sends nothing
 
anyone have issues with prowlapp for iphone? i've set up everything accordingly, but trinity doesn't sent any notifications to my phone

i've tested it by sending a message to phone from web and it works, but trinity sends nothing

hti fixed this, it will be in the next build.
 
(IPhone & android concerned)
No Notification are fixed.
For moment in TestUI branch, but we finish Testing new UI config and release come soon as possible :)

Be patient :D
 
Fixed bug with shields getting over-valued. The reference I was using isn't correct, it seems! Will be in the next build.
 
l0lwhat?
Your monkey just gave me 1 legendary while was alive and 1 set item when died!

Well, what's the droprate for legendaries on monkeys? :) trust me, w/e you'll set as priority for monkeys, it'll kill him so, no worry about that

(IPhone & android concerned)
No Notification are fixed.
For moment in TestUI branch, but we finish Testing new UI config and release come soon as possible :)

Be patient :D

You know, I just gave the fix right above, you just forgot to send notifications.
 
when I use scripted rules, in the log when it stashes legendary it doesn't recognize what the legendary is i.e. it doesn't log the actual name of the legendary stashed which is confusing for me to figure out what that legendary is

are there any plans to make the logging more detailed?
 
First, I wanted to say excellent work on this. I love that the community is coming together to keep Giles' work alive.

Second, I've been using duck's tight loot rules: http://www.thebuddyforum.com/demonb...73-super-simple-tight-loot-giles-trinity.html
Higher weighting on important stats makes sense, and saves tons of time sorting garbage.
They've been working really well. It would be awesome to see something like this integrated with the unified plugin.
To make it more accessible, it would be great to see a UI so users can edit weighting priorities themselves - which would save development time adjusting stats as well.
 
Please go back to the way things where in 0.45. The way it's setup now is confusing as hell.
 
First, I wanted to say excellent work on this. I love that the community is coming together to keep Giles' work alive.

Second, I've been using duck's tight loot rules: http://www.thebuddyforum.com/demonb...73-super-simple-tight-loot-giles-trinity.html
Higher weighting on important stats makes sense, and saves tons of time sorting garbage.
They've been working really well. It would be awesome to see something like this integrated with the unified plugin.
To make it more accessible, it would be great to see a UI so users can edit weighting priorities themselves - which would save development time adjusting stats as well.

Dark's rules have been used since this plugin was taken over.. and it's rules are superb. We just need to wait for a fix.
 
I found .44 giles.. go to dark's loot page download his svn.. there is an zipped folder that is .44. Also you may need to use the old atom because it is not working for me atm. That is still on ciggaric

---edit---
If you use that file I found the loot rules from dark will work. Ive been running it now for 30 mins flawlessly.. loot working, and profiles working.
 
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how do i use Tortise svn with this repository?
what do i link it to?
 
how do i use Tortise svn with this repository?
what do i link it to?
This is Git, you can't with SVN, so you need tortoisegit, but you don't need to, because they always pack the whole plugin into latest .rar files. If you still want to:
TortoiseGIT + Mysysgit is what you need. :)
 
using the latest trinity zip .13 on the git I hit config and just get a white window, no settings though.

Using latest db beta, atom 1.5.1, and unstucker for plugins

edit went to .12 version and settings pop up fine
 
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Would be nice to state somewhere how to use dark's loot roles...

So I check the scripted rule box in Giles...do I set score? a little confused here.
 
Would be nice to state somewhere how to use dark's loot roles...

So I check the scripted rule box in Giles...do I set score? a little confused here.

It's not working atm.. look at my post a couple above you to get a working version.
 
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