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Unified GilesPlugin's Unnoficial Updates File

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Half way thru my run...and im speechless..this is ver of trinity is much improved from the original...as for the stair issue i havent encountered it at all for now...will update again after the full run ends... Great work :) Excellent community giles has here
I know, right? I just got from 2dph on mp5 to 0dph on mp6.

I noticed sometimes the bot will fight on stairs like it should and then sometimes it'll run down the steps like crazy, which isn't really the ideal

One thing that still bugs me is when I encounter elites with electrified + reflect damage combo. I might add something to use WOTB on those later on
 
I know, right? I just got from 2dph on mp5 to 0dph on mp6.

I noticed sometimes the bot will fight on stairs like it should and then sometimes it'll run down the steps like crazy, which isn't really the ideal

One thing that still bugs me is when I encounter elites with electrified + reflect damage combo. I might add something to use WOTB on those later on

You beat me to it...yes there is a prob with WOTB not poping on certain elites. And yes on stairs its much improved it ww towards the mobs but sometimes moves way too far...other then that i think it would basicaly is flawless...running with 12% MS here only btw


Edit: OK full run done. Azmo cleared with no problems. So basicaly apart from the 2 mentioned above everything else works are it should and WW is now super effective.
 
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So I just replace the files in this one with the files in my GilesTrinity folder?

also... is there an easy way to modify the items kept? :/
 
<archon modification>
Will look into this later today, right now I need to get some sleep

Don't take this change; generally, archon builds want it to pop more often than just elites for clear speed, specially if you are using archon tp.

Also, i think the max follower stats are 300 now for primary. Not sure about vit.

Code:
@@ -1369,7 +1369,7 @@ namespace GilesTrinity
         private static double[] iMaxSpiritStone = new double[29] {      200, 300, 200, 200,    12,      0,    0,  342,   20,   25,    0,  7,   1,    6,   0,    0,   0,   0,
         private static double[] iMaxVoodooMask = new double[29] {       200, 300, 200, 200,    12,      0,    0,  342,   20,   25,    0,  7,   1,    6,   0,    0,   0,   0,
         private static double[] iMaxWizardHat = new double[29] {        200, 300, 200, 200,    12,      0,    0,  342,   20,   25,    0,  7,   1,    6,   0,    0,   0,   0,
-        private static double[] iMaxFollower = new double[29] {         200, 200, 200, 200,     0,    300,    0,  234,    0,    0,    0,  0,   0,    0,  55,    0,   0,   0,
+        private static double[] iMaxFollower = new double[29] {         300, 300, 300, 200,     0,    300,    0,  234,    0,    0,    0,  0,   0,    0,  55,    0,   0,   0,

         // Stores the total points this stat is worth at the above % point of maximum
         // Note that these values get all sorts of bonuses, multipliers, and extra things applied in the actual scoring routine. These values are more of a "base" value.
@@ -1377,7 +1377,7 @@ namespace GilesTrinity
 
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Don't take this change; generally, archon builds want it to pop more often than just elites for clear speed, specially if you are using archon tp.

Also, i think the max follower stats are 300 now for primary. Not sure about vit.

Code:
@@ -1369,7 +1369,7 @@ namespace GilesTrinity
         private static double[] iMaxSpiritStone = new double[29] {      200, 300, 200, 200,    12,      0,    0,  342,   20,   25,    0,  7,   1,    6,   0,    0,   0,   0,
         private static double[] iMaxVoodooMask = new double[29] {       200, 300, 200, 200,    12,      0,    0,  342,   20,   25,    0,  7,   1,    6,   0,    0,   0,   0,
         private static double[] iMaxWizardHat = new double[29] {        200, 300, 200, 200,    12,      0,    0,  342,   20,   25,    0,  7,   1,    6,   0,    0,   0,   0,
-        private static double[] iMaxFollower = new double[29] {         200, 200, 200, 200,     0,    300,    0,  234,    0,    0,    0,  0,   0,    0,  55,    0,   0,   0,
+        private static double[] iMaxFollower = new double[29] {         300, 300, 300, 200,     0,    300,    0,  234,    0,    0,    0,  0,   0,    0,  55,    0,   0,   0,

         // Stores the total points this stat is worth at the above % point of maximum
         // Note that these values get all sorts of bonuses, multipliers, and extra things applied in the actual scoring routine. These values are more of a "base" value.
@@ -1377,7 +1377,7 @@ namespace GilesTrinity
Makes sense about the archon thing, thanks for warning me.

As for the follower stats thing I'll implement it maybe later today, because I'm still feeling like shit right now
 
What kind of settings are you guys optimally using for Trigger Range in Trinity? And do you use extended trash kill range after combat?
 
Code:
// +--------------------------------------------------------------------------------------+
// |   __|  |  |    \     \ |   __|  __|  |      _ \   __| 
// |  (     __ |   _ \   .  |  (_ |  _|   |     (   | (_ | 
// | \___| _| _| _/  _\ _|\_| \___| ___| ____| \___/ \___|                                                        
// +--------------------------------------------------------------------------------------+
// | 1.0a:
// | - added [DMGFACTOR] = attackspeed + critchance + (critdmg / 10)
// | - added [STRVIT], [DEXVIT], [INTVIT] ... for more flexibility 
// |   ex. item has 6% crit, 50% critdamage, 7% as ... DMGFACTOR would be .. = 18
// | - added all legendary rules in the higher 60's level range .. (feedback appreciated)
// +--------------------------------------------------------------------------------------+

DOWNLOAD
 
^^ i was wondering the same thing?
Are there preset rules, or do i need to define everything myself?

Thanks for all the hard work guys!
 
Guys, for information on darkfriend's addon you should check darkfriend's thread, linked in the first page, as I didn't develop it and don't even actually use it (yet)
The attached zip is the version without Custom Rules, by the way. To download Unified+Custom you should follow the link provided above the attachment
 
*********
ATTENTION
*********

Sorry, don't mean to sound like an ass, but I found a fix for the Uber Boss issue with Ghom, please include in your Unity as it seems popular and I'm now using it in my profiles (and future Uber profile :P )

Here you go:

Code:
// Size of the navigation obstacles above (actual SNO list must be matching the above list!)
        public static readonly Dictionary<int, int> dictSNONavigationSize = new Dictionary<int, int> { 
            {174900, 10}, {191459, 13}, {54908, 10}
         };

Trinity was missing the {54908, 10}, the matching iron gate at the very start. Oh snap...uber profile fights abound I think!
 
*********
ATTENTION
*********

Sorry, don't mean to sound like an ass, but I found a fix for the Uber Boss issue with Ghom, please include in your Unity as it seems popular and I'm now using it in my profiles (and future Uber profile :P )

Here you go:

Code:
// Size of the navigation obstacles above (actual SNO list must be matching the above list!)
        public static readonly Dictionary<int, int> dictSNONavigationSize = new Dictionary<int, int> { 
            {174900, 10}, {191459, 13}, {54908, 10}
         };

Trinity was missing the {54908, 10}, the matching iron gate at the very start. Oh snap...uber profile fights abound I think!
Ayeaye, fix on the way

edit: Done!
 
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