since all other combat routines are broken im forced to try this. not bad but why cant i use cross class skills on my paladin? i cant check the boxes for foresight and bloodbath etc.
Right now I have the check-marks for all the skills I don't have logic for disabled (so people don't get confused by checking them and wondering why they don't work). I was going to hide the checks altogether but then the form looked really weird with a bunch of gaps/empty space lol. Sorry for the confusion. Those skills
willbe added in the future.
and it doesnt even work. testing on striking dummy...auto attacks only
Yeah today was crazy, sorry about that. Paladin should work properly now. Let me know if you still have any issues with it.
Could we have power surge not automatically activate with spine shatter dive? According to others, you shouldn't use it with spine shatter dive. Also others say Putting Heavy Thrust & Phlebotomize back to back is a dps loss over time due to the 20s and 25s durations. One will always fall off before you can reapply the other, and often times clip your skills, stunting your skill speed efficiency.
Although Jump is still first priority, it's now (barely) more DPS to just use Jump and Power Surge on cooldown rather than holding either 20 seconds due to the patch 2.4 Dragoon buffs. So {Power Surge > Jump > Spineshatter} > {Jump} > {Power Surge > Spineshatter} > {Power Surge > Jump > Spineshatter}).
So now with the cooldown reduction to Spineshatter dive, is it worth it to save Power Surge for Jump, or just use it when either Spineshatter and Jump are available? : ffxiv
Supposedly it's a 10 potency difference over 4 minutes and doing it the way Ultima currently does it feels a lot smoother.
According to that Reddit post, it's better to include Spineshatter Dive in the PS rotation now. If anyone says different they're probably quoting out-dated info (from before the 2.4 Dragoon buffs). Before 2.4 it was definitely better to not use PS with Spineshatter according to all the info I've found.
As for HT/Phelbotomize, I've changed the rotation around a bit but I dunno if it'll fix the situation you're describing. What do you mean put them back-to-back? Isn't that in control of the user (HT will only be cast if you're flanking, so you could just not flank until you're ready for HT to cast)? They're both set to refresh when they have 4 seconds or less left on them though. I could try changing the logic to have one refresh sooner/later to stagger them better (changing one of them to 2 seconds or 6 seconds or etc.) if that would make any difference (although that might put them at even more of a risk of dropping/clipping)?
Great work so far. I have strange issue where with this plugin Fatebot no longer works. Character just sits there and only attacks things that attack him back. Is anyone else seeing this?
Tried this on every job. Not sure what's up. Updated vcredist and restarted just to be sure.
Other CRs don't have this problem (They will run me to fate and simply not engage because no class routine loaded), but ofc they are all broken since recent updates.
View attachment 155587
Thanks for the report and sorry about that. It looks like there have been all kinds of issues today. I think everything should be good to go now. Let me know if you have any more issues.
My problem on this plub is that: on my Glad job, when i turn on the fatebot it does not stops at fate mobs. It gets the target and keep running far away. It stops, come back and keep runing far away on the other side.
Same as above. I think I've fixed the problem that was causing this issue. Try it again when you get the chance and let me know if this is still an issue for you.
Hi!
I have been loving this Combat Routine but was wondering if it would be possible to add in one small feature. Could you please add a checkbox somewhere that would enable an option of "Use Companion" for summoning chocobo companion? I find it really helps to have him out when leveling alt specs while running FateBot. Thank you very much for an awesome Routine, has been making this Bot work hard!
Good news, it's already part of the CR!
Click on "Combat Settings" in the bot and it should be the first thing you see (Chocobo Settings on the Ultima tab).
Are you planning to add all the options from Magitek's BRD profile? (Don't DoT list, AOE/don't AOE etc...)
I don't know if I can claim that I'll add EVERY option from Magitek, but the goal is to add as many features as possible going forward (of course I can't make any promises on when, but someday soon hopefully).
Thank you for understanding that I was talking about SCH. I'm a bit absentminded at times to include important information like that. The only reason why I like Bio being used first with Fatebot is because with a casting class it's hard to get enough DMG output during busy times to get gold in some fates. At least with Bio I can get a claim and when it's killed that goes towards my gold target. The heavy effect from Miasma has never really been a benefit because everything dies so quick in Fates and Dungeons.
With Magitek I set my character to 18 yalms to avoid certain spots in Coerthas to where I'm within the max casting range but I'm close enough to avoid an obstacle. At that point the bot starts casting and when the cast doesn't go off because of LoS it just stands still. The back-up targeting may have to be the fix because this issue has been brought up to Mastahg before if my memory serves me right.
Thank you again.
Spell wise, I suppose you're right. Almost every other class/job in the CR is using an instant spell (when possible) to pull. I've switched Arcanist/Scholar/Summoner over to Bio (when possible, it will cast Ruin occasionally instead if it thinks Bio isn't valid for whatever reason) for now and we'll see if that works better for everyone. Thanks for the feedback.
As for the LoS issue, yeah hopefully we can get that under control soon. My movement logic resolves LoS issues with the Current Target no problem, but it's not as simple to get it to resolve PoI LoS issues (at least not with the way my logic is currently setup). I'll have to build something special if mastahg doesn't come through for us. I'll try to get on that ASAP though just in case.