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Ultima - The Ultimate Combat Routine

How do people like this routine compared to the one it comes with "kupo"?

My summoner dosent seem to use cross class abilities with kupo

anyone?
 
If you can't check a specific cross-class skill then it means there's no logic for it yet (meaning even if you could check it, nothing would happen). I was going to just remove them completely as to not confuse people but I plan on getting them all in soon so I've just left them for now.

The good news is I finally finished putting in the groundwork for AoE (and it's currently working with lvl 50 BLM just as a test).

The bad news is I haven't figured out this damn mount bug yet lol (I can never get it to happen for me). It sucks because I'm just sitting here watching Fatebot do Fate after Fate lol (at least I was able to work on AoE while I was waiting for it to happen). I'll keep trying though. Apologizes to those are still having the issue.


Out of Curiosity, because i've been adding in cross class skills etc... myself as i needed them, what am i missing with options, why cant i get the checkbox to activate?
 
Out of Curiosity, because i've been adding in cross class skills etc... myself as i needed them, what am i missing with options, why cant i get the checkbox to activate?

On the form, each checkbox has properties. You have to go to the property of the specific checkbox and change "AllowCheck" from False to True.

Then in Methods under the specific skill's logic, you have to add "Ultima.UltSettings.BardFlamingArrow" (or whatever the name of the UltSetting is) into the If statement so that if it's checked (which will make it True) it will be cast. :cool:

BTW for those thinking it might be PrecombatBuffs. Casting a spell won't dismount you (not if you try in-game, and not if the bot tries to do it). You have to specifically ask for a Dismount to be thrown off your mount. I've messed around with the movement code and am still testing but I still haven't had it happen to me using any of the classes in question (Monk, Paladin, Dragoon, Summoner, etc.). I'm starting to think it's possibly a latency issue (which just means Ultima has a bit more latency than Kupo which might be enough to confuse Fatebot into Mounting/Dismounting over and over). I won't bother mastahg unless I'm 100% sure of that though so I'll keep testing for now. Thanks for all the reports and patience so far. :cool:
 
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On the form, each checkbox has properties. You have to go to the property of the specific checkbox and change "AllowCheck" from False to True.

Then in Methods under the specific skill's logic, you have to add "Ultima.UltSettings.BardFlamingArrow" (or whatever the name of the UltSetting is) into the If statement so that if it's checked (which will make it True) it will be cast. :cool:

BTW for those thinking it might be PrecombatBuffs. Casting a spell won't dismount you (not if you try in-game, and not if the bot tries to do it). You have to specifically ask for a Dismount to be thrown off your mount. I've messed around with the movement code and am still testing but I still haven't had it happen to me using any of the classes in question (Monk, Paladin, Dragoon, Summoner, etc.). I'm starting to think it's possibly a latency issue (which just means Ultima has a bit more latency than Kupo which might be enough to confuse Fatebot into Mounting/Dismounting over and over). I won't bother mastahg unless I'm 100% sure of that though so I'll keep testing for now. Thanks for all the reports and patience so far. :cool:

Yeah lol i had just opened up the settings json file and set them to true... they were working i just couldnt turn them on and off in settings, i just found in UltimaForm.Designer what you were talking about with the properties..

which is kind of weird, because i've looked in that file before and didnt see half of this stuff until i ran a search for what i was looking for... it was hiding from me ;)

Anyway, i have check boxes working now (Thankyou for the instruction) and very basic logic for some of the cross class abilities, not actually being a programmer i'm semi limited to what i can do.. but this has been an interesting bit of tinkering
 
Yeah lol i had just opened up the settings json file and set them to true... they were working i just couldnt turn them on and off in settings, i just found in UltimaForm.Designer what you were talking about with the properties..

which is kind of weird, because i've looked in that file before and didnt see half of this stuff until i ran a search for what i was looking for... it was hiding from me ;)

Anyway, i have check boxes working now (Thankyou for the instruction) and very basic logic for some of the cross class abilities, not actually being a programmer i'm semi limited to what i can do.. but this has been an interesting bit of tinkering

I tried to code Ultima to be easy to use/understand. Once the expansion rolls around and I see what Square Enix has planned for all the Jobs/Classes I plan on gutting a lot of unneeded code to make it even easier to read/understand (just waiting to make sure it won't be needed). :)
 
Is it the combat routine or something else that allows you to have a chocobo out while in a party? I see that Ultima has a check box to have it, but it does nothing for a party. As for the mount bug. I haven't had an issue at all that resembles what people are having.
 
Is it the combat routine or something else that allows you to have a chocobo out while in a party? I see that Ultima has a check box to have it, but it does nothing for a party. As for the mount bug. I haven't had an issue at all that resembles what people are having.

I do believe that the option for choco in the combat assist settings is what you use. Though when I used fatebot with ultima I used the ultima settings and it worked so I'm not 100%.
 
I do believe that the option for choco in the combat assist settings is what you use. Though when I used fatebot with ultima I used the ultima settings and it worked so I'm not 100%.

Ya I'm using fatebot while in a party. I find it yields more exp quicker with being in a party. I only do this while I'm around watching it though.
 
Ya I'm using fatebot while in a party. I find it yields more exp quicker with being in a party. I only do this while I'm around watching it though.

a party of friends? right now im scared to do this because my bot is having a hard time recognizing fates unless they are extremely close to sanctuary, also do you just manually take control when 2 fates pop and the group splits, assuming you do since you said you monitor it, but i guess i shouldent be worried since i would be monitoring it, i would say it would be afkable if it was able to kind of track your group members when multiple fates are up at a time and go where they go.

Also how is this CR for anyone playing a summoner? kupo has no options of what pet to summon (if it does its just the carbuncles) it also dosent use cross class abilities like raging strikes and a few others i cant remember off the top of my head, the only one it seems to cast is physik. Basically im wondering if this bot can do a few things specific to a summoner 1.) cast summon III Ifrit pet 2.)use cross class abilities like raging strikes and such 3.)will it use aetherflow, and abilities associated with it, like energy drain and fester i beleive(aoe spreads dots to all mobs)

Thanks for all the replies and help in advance im gonna give it a go now, but those are the real specific things im looking for so if anyone knows if they are available or how i can possibly make them work that would be awesome.
 
Mount/Dismount loop right from the start. Not sure if this will give any needed info.
 
this combat routine is the shit, my dps increased so much with the summoner now that it uses cross class abilities and ALL my skills in the right set up
 
hey guys love the CR so far, just one question for summoners does your bot cast bane when there is more than 1 mob? i dont see a specific option for this but ive noticed it dosent cast it at all.
 
hey guys love the CR so far, just one question for summoners does your bot cast bane when there is more than 1 mob? i dont see a specific option for this but ive noticed it dosent cast it at all.

AoE isnt in completely, not all cross class abilities are in (only a couple) and rotations are not completely optimized yet. Most of the improvements are being waited on for the xpansion pack to see how much classes change... all of this information is on the first page if you bothered to take 30 seconds to read it.

Introduction
Finally, here it is. The (hopeful) successor to Magitek, built upon the (CoRoutine) foundation of MoreDots. Huge shoutout to Exmortem and Wheredidigo for all their support along the way. This Combat Routine wouldn't exist without their influence/aid.

Features
All Classes/Jobs 1-50 Single Target DPS (All Botbases Supported)
Current Focus On Leveling And Max DPS
On The Fly Class/Job Switching (No Need To Touch RebornBuddy)
Full Chocobo Support (All Stances)
Full Pet Support (Although Currently Only Manually Controlling Garuda)

Currently In Development
Further Improving/Optimizing 1-50 Single Target DPS
Fully Implementing All Cross-Class Skills
Implementing AoE DPS
Implementing Tanking/Healing Logic
 
Hi all,

Using this on my paladin and I don't seem to be able to get it to cast Shield Oath, regardless of botbase it's stuck using Sword Oath.

Can anyone help?
 
Hi all,

Using this on my paladin and I don't seem to be able to get it to cast Shield Oath, regardless of botbase it's stuck using Sword Oath.

Can anyone help?
The answer to your question, is in the post directly above yours.
 
Is it the combat routine or something else that allows you to have a chocobo out while in a party? I see that Ultima has a check box to have it, but it does nothing for a party. As for the mount bug. I haven't had an issue at all that resembles what people are having.

Auto-summoning of the Chocobo is disabled in parties by default because if it's not it spams Summon Chocobo over and over right after it dies (it takes 5+ seconds to actually die and leave the party). Most people don't use them in groups with other people anyway (as they take up spots that could be used by other members).

If you really want to do it, just go to Ultima.cs and remove the "!PartyManager.IsInParty &&" from the Summon Chocobo code. I'll try to get an option of some sort thrown in to toggle it if others want it as well. :cool:

I have a massive update coming soon (within a day or so hopefully) that should address a lot of the concerns over the last few pages (not for all the cross-class skills yet though, rumor is SE is eliminating some of them so I'm waiting to see what the expansion brings as far as that goes).
 
speaking of chocobos, it seems like my character wouldn't summon mine even when summon chocobo is ticked. It was working fine the other day..
 
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