Is it possible to fix, or does anyone know how to stop it spacking out on Primordius by chance? Looks like it gets totally confused and only casts part of the rotation when mindlast is off cooldown then stops and waits for mindblast again.
haveing same issue with halo myselfIm having the same issue. The old version was a bit better. The new "forgets" that it is supposed to Halo, and Power Infusion during bosses. And instead of Mind Searing it tryes to dot every mob, whatever value is on hard aoe heavy rotation. Was better when you could switch AOE on or off and switch on or off multidotting separate from eachother. Now when i turn off multidot, it wond cast any aoe spells, no halo no mind sear. Plus I really liked the multidot ALL targets in the old system, now it wont cast VT on all bosse4s where there is more than 1, and sometimes it casts DP with only 2 orbs, rather than 3 as it is supposed to.
But a rather good work anyways, best shadow CC there is atm
Thanks
Donator, using all the special versions and loving em.
Would love to hear from Tuanha and see if he is going to look into all the faults being reported.
(PlayerShadowOrb == 3 || PlayerShadowOrb == 2 && LastCastSpell == "Mind Blast")
(PlayerShadowOrb == 3 && LastCastSpell == "Mind Blast")
Code:(PlayerShadowOrb == 3 || PlayerShadowOrb == 2 && LastCastSpell == "Mind Blast")
I've been digging through the files, I believe this is the setting that needs to be changed.
Replacing this code with this should force the bot to only cast DP with 3 orbs:
Code:(PlayerShadowOrb == 3 && LastCastSpell == "Mind Blast")
This code can be found in the THCommon.cs file.
If someone can test this and post dps results, it would be appreciated!(let it run for 20m or so damage until it normalizes)
By posting this, I am in no way claiming any of the work that went into this CC, but offering a possible solution to the requests above this post.
Code:(PlayerShadowOrb == 3 || PlayerShadowOrb == 2 && LastCastSpell == "Mind Blast")
I've been digging through the files, I believe this is the setting that needs to be changed.
Replacing this code with this should force the bot to only cast DP with 3 orbs:
Code:(PlayerShadowOrb == 3 && LastCastSpell == "Mind Blast")
This code can be found in the THCommon.cs file.
If someone can test this and post dps results, it would be appreciated!(let it run for 20m or so damage until it normalizes)
By posting this, I am in no way claiming any of the work that went into this CC, but offering a possible solution to the requests above this post.
Ok so I ran this through 2 lfr's in tot and can report that this does not help at all, alas it seems to differ from boss to boss from what i can see if you are on a single boss with no adds it will work fine but the moment you introduce more than one boss or adds it's just seems to do what it likes.
I have seen it cast dp from 1 shadow orb (not very much) till 2 (seems to be mainly on multi bosses) to 3 (mostly single boss not adds) and say if you try target dummys in vale for some reason it will cast four mind blasts before casting devouting plague. Thanks for trying it was worth a go
It is almost as if the solice and insanity coding is completly borked.
Besides this issue there are a few others aswell that realy are hampering this routine not that i am asking you to take time to look at i'm more hoping TuanHA will come back at some point.
1. It never casts mind seer no matter what settings you use it is broken. I think this is a issue with the use dot on all target option.
2. Power infusion seems to cast when ever it wants it does not matter what setting you use in options.
3. Mind flay clipping is not working for me it only works in solice and insanity. Mind flay dot is our biggest source of sustained damaged not the mind flay it's self so the clipping is kinda a big deal in most cases it will out perform solice/
The are a few other things but they are just niggles like the opening rotation is wrong it should be casting shadowfiend/minderbender and cascade/halo/devine star to get light weave and other things to proc before applying dots and it also should be casting mind blast before everything else all the time during rotation but it's like spw and vt has a higher priotity during multi dot situations.
Besides these short comings imho this is still the best pve shadow priest rotation out there as it's very fast and simply gives you options without bloat.
In the immortal words of Phil Collins!
Ooh Tuhana where are you now
When everythings gone wrong somehow
The spriests of steel, the men of power
Are losing DPS by the hour.
This is the time
This is the place
So we look for the future
But there's not much love to go round
Tell me why, my bots in a land of confusion.