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TuanHA Shadow Priest

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Is it possible to fix, or does anyone know how to stop it spacking out on Primordius by chance? Looks like it gets totally confused and only casts part of the rotation when mindlast is off cooldown then stops and waits for mindblast again.
 
does anyone else experience the issue of the CC using mindflay when it should be using mind sear?? I have the aoe down to 3 mobs or more and everything in the config seems to add up - still can't get it to use mindsear consistently
 
Im having the same issue. The old version was a bit better. The new "forgets" that it is supposed to Halo, and Power Infusion during bosses. And instead of Mind Searing it tryes to dot every mob, whatever value is on hard aoe heavy rotation. Was better when you could switch AOE on or off and switch on or off multidotting separate from eachother. Now when i turn off multidot, it wond cast any aoe spells, no halo no mind sear. Plus I really liked the multidot ALL targets in the old system, now it wont cast VT on all bosse4s where there is more than 1, and sometimes it casts DP with only 2 orbs, rather than 3 as it is supposed to.

But a rather good work anyways, best shadow CC there is atm :D

Thanks

Donator, using all the special versions and loving em.
 
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Same feedback as Andur above =( but its hard to get a log that shows it clearly its intermittent. Sometimes you go through 3-4 devouring plague rotations before the CC will use power infusion. I also find it pops devouring plague with 2 orbs too, the most reliable boss to get it to happen on seems to be Durumu. Will keep trying to get a clean log that replicates the issue.

But this is the best shadow priest CC ever =)
 
im in Toes right now an its not casting any spells on the Terrors meaning adds on Sha of fear will up log in a few
 

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Im having the same issue. The old version was a bit better. The new "forgets" that it is supposed to Halo, and Power Infusion during bosses. And instead of Mind Searing it tryes to dot every mob, whatever value is on hard aoe heavy rotation. Was better when you could switch AOE on or off and switch on or off multidotting separate from eachother. Now when i turn off multidot, it wond cast any aoe spells, no halo no mind sear. Plus I really liked the multidot ALL targets in the old system, now it wont cast VT on all bosse4s where there is more than 1, and sometimes it casts DP with only 2 orbs, rather than 3 as it is supposed to.

But a rather good work anyways, best shadow CC there is atm :D

Thanks

Donator, using all the special versions and loving em.
haveing same issue with halo myself
 
DP is being cast with 2 orbs a lot, like sometimes it will cast it with 3 but most of the time its casting DP on 2 orbs.
 
Would love to hear from Tuanha and see if he is going to look into all the faults being reported.
 
Would love to hear from Tuanha and see if he is going to look into all the faults being reported.

Code:
(PlayerShadowOrb == 3 || PlayerShadowOrb == 2 && LastCastSpell == "Mind Blast")

I've been digging through the files, I believe this is the setting that needs to be changed.

Replacing this code with this should force the bot to only cast DP with 3 orbs:

Code:
(PlayerShadowOrb == 3 && LastCastSpell == "Mind Blast")

This code can be found in the THCommon.cs file.

If someone can test this and post dps results, it would be appreciated!(let it run for 20m or so damage until it normalizes)

By posting this, I am in no way claiming any of the work that went into this CC, but offering a possible solution to the requests above this post.
 
Code:
(PlayerShadowOrb == 3 || PlayerShadowOrb == 2 && LastCastSpell == "Mind Blast")

I've been digging through the files, I believe this is the setting that needs to be changed.

Replacing this code with this should force the bot to only cast DP with 3 orbs:

Code:
(PlayerShadowOrb == 3 && LastCastSpell == "Mind Blast")

This code can be found in the THCommon.cs file.

If someone can test this and post dps results, it would be appreciated!(let it run for 20m or so damage until it normalizes)

By posting this, I am in no way claiming any of the work that went into this CC, but offering a possible solution to the requests above this post.

Going to try this today and see how it gets on thx for the info.
 
Code:
(PlayerShadowOrb == 3 || PlayerShadowOrb == 2 && LastCastSpell == "Mind Blast")

I've been digging through the files, I believe this is the setting that needs to be changed.

Replacing this code with this should force the bot to only cast DP with 3 orbs:

Code:
(PlayerShadowOrb == 3 && LastCastSpell == "Mind Blast")

This code can be found in the THCommon.cs file.

If someone can test this and post dps results, it would be appreciated!(let it run for 20m or so damage until it normalizes)

By posting this, I am in no way claiming any of the work that went into this CC, but offering a possible solution to the requests above this post.

Ok so I ran this through 2 lfr's in tot and can report that this does not help at all, alas it seems to differ from boss to boss from what i can see if you are on a single boss with no adds it will work fine but the moment you introduce more than one boss or adds it's just seems to do what it likes.
I have seen it cast dp from 1 shadow orb (not very much) till 2 (seems to be mainly on multi bosses) to 3 (mostly single boss not adds) and say if you try target dummys in vale for some reason it will cast four mind blasts before casting devouting plague. Thanks for trying it was worth a go :)

It is almost as if the solice and insanity coding is completly borked.
Besides this issue there are a few others aswell that realy are hampering this routine not that i am asking you to take time to look at i'm more hoping TuanHA will come back at some point.
1. It never casts mind seer no matter what settings you use it is broken. I think this is a issue with the use dot on all target option.
2. Power infusion seems to cast when ever it wants it does not matter what setting you use in options.
3. Mind flay clipping is not working for me it only works in solice and insanity. Mind flay dot is our biggest source of sustained damaged not the mind flay it's self so the clipping is kinda a big deal in most cases it will out perform solice/

The are a few other things but they are just niggles like the opening rotation is wrong it should be casting shadowfiend/minderbender and cascade/halo/devine star to get light weave and other things to proc before applying dots and it also should be casting mind blast before everything else all the time during rotation but it's like spw and vt has a higher priotity during multi dot situations.

Besides these short comings imho this is still the best pve shadow priest rotation out there as it's very fast and simply gives you options without bloat.
 
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Ok so I ran this through 2 lfr's in tot and can report that this does not help at all, alas it seems to differ from boss to boss from what i can see if you are on a single boss with no adds it will work fine but the moment you introduce more than one boss or adds it's just seems to do what it likes.
I have seen it cast dp from 1 shadow orb (not very much) till 2 (seems to be mainly on multi bosses) to 3 (mostly single boss not adds) and say if you try target dummys in vale for some reason it will cast four mind blasts before casting devouting plague. Thanks for trying it was worth a go :)

It is almost as if the solice and insanity coding is completly borked.
Besides this issue there are a few others aswell that realy are hampering this routine not that i am asking you to take time to look at i'm more hoping TuanHA will come back at some point.
1. It never casts mind seer no matter what settings you use it is broken. I think this is a issue with the use dot on all target option.
2. Power infusion seems to cast when ever it wants it does not matter what setting you use in options.
3. Mind flay clipping is not working for me it only works in solice and insanity. Mind flay dot is our biggest source of sustained damaged not the mind flay it's self so the clipping is kinda a big deal in most cases it will out perform solice/

The are a few other things but they are just niggles like the opening rotation is wrong it should be casting shadowfiend/minderbender and cascade/halo/devine star to get light weave and other things to proc before applying dots and it also should be casting mind blast before everything else all the time during rotation but it's like spw and vt has a higher priotity during multi dot situations.

Besides these short comings imho this is still the best pve shadow priest rotation out there as it's very fast and simply gives you options without bloat.

Like I always pretend, multi dotting is a dps loose, not a dps gain :)
That's why I removed it from my CR.
 
Hi Pasterke it is not a dps loss in any way but I would like to see your logs proving different. Also I would suggest if you need further information you check out howtopriest.com and avoid like the plague noxxic as it's information is a always max dps but classes differ quiet a lot in the way they put out damage and noxxic does not take this into account.
From my own tests on target dummys single target is 165k while multi dotting 3 it's is about 190-200k depending on crit's
Also it is not always about doing damage on one target it's about making best use of you class skills and what is expected of a class like priests. I have tried your routine and while it is pretty sturdy the lag between casts about one gcd proved to be to much dps loss and this might also be affecting why it was not doing well on multi dotting imho but keep up the work it's great to see guys like you active in making routines for spriests.
 
In the immortal words of Phil Collins!

Ooh Tuhana where are you now
When everythings gone wrong somehow
The spriests of steel, the men of power
Are losing DPS by the hour.


This is the time
This is the place
So we look for the future
But there's not much love to go round
Tell me why, my bots in a land of confusion.
 
In the immortal words of Phil Collins!

Ooh Tuhana where are you now
When everythings gone wrong somehow
The spriests of steel, the men of power
Are losing DPS by the hour.


This is the time
This is the place
So we look for the future
But there's not much love to go round
Tell me why, my bots in a land of confusion.

He has a lot of focus on his other CRs at the moment. His Rogue just finished up, Pally is getting a revamp, and Mage is soon to be out and about. I am sure he will get to it as soon as he can.
 
I'm sorry I don't play priest and this code made for my friend xsilderdicex

He tell me the logic and I just code

I need him get back to wow to update this :D - he's busy real life somehow
 
Tuanha, I use all your other CC's they are great.... I know you dont plan to play priest but if you get around to it a holy/disc/shadow version of your projects would be amasing.
 
Tuanha what do you need for you to fix the logic on Devo Plague I have a 90 priest you can test on if you would like or is it as simple as Devo plague should never be casted without 3 shadow orbs could you set a logic for that?
 
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