bump?Tuanha , you gonna rewrite rogue CR? Rogue CR not good as your others...
Just so you all know, http://www.tuanha.biz is being DDoSed so all the login servers for the CC's are down so stand by while he works to try and get everything back up. Thanks
Not good atm. We are waiting Tuanha to rewrite and improve this CR.Has anyone had any success running this CR in arenas? I mainly play 2's and when I play against rogue/mage on my Warrior, they INSTANTLY blow my healer out of the water, I mean like 100-0 in 2 seconds flat. Can this CR compete in arenas?
when will combat be fixed for pve?
not sure its good enough for heroic raiding im 571 ilevel and i should be doing atleast 300k dps minimum but im dropping to like 175k in some fights and on galakras its finding it hard to keep up with 560 ilevel players
also it seems to cast killing spree on nourishen when he uses Blind Hatred i have almost died many times due to this is there any way you could blacklist it when Blind Hatred is up
this is with framelock off on raid settings with movement off
i dont use combat anymore its not goodenough with this routine so i guess we will have to wait untill tuhana fixes itCould you post up your setup? Pic would be great. I've parsed with this combat routine a few times and I am right around your ilevel. I have noticed that it requires a lot more user interaction than the assassination one to be successful.
TuanHA, if I read this correctly, you have removed the "move behind target" logic for mobs?Build 5.4.5127.27664
Combat Routine no longer try to get behind target that are not player.
Improved DPS on Combat Spec, improve dps on Anticipation Talent.
Fix issue attacking critter![]()
Some boss we can't get behind at all. So for afk botbase (dungeonbuddy) I've remove that featureTuanHA, if I read this correctly, you have removed the "move behind target" logic for mobs?
A Rogue wants to be behind the target as much as possible, also bosses and normal mobs. Can you make it optional, to turn it off or on? That way I can dynamically switch between them during a fight.
You just not want it to ALWAYS move behind a target, because you... well... die![]()
Some boss we can't get behind at all. So for afk botbase (dungeonbuddy) I've remove that feature
For non afk botbase, we can sure move behind boss... so I don't think it's a big deal![]()