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TuanHA Rogue - The Ultimate Experience

this is so stupid, i had a low computer and using this CR i had breaks dont know why, now i have upgraded my computer so i think it will be fine. The simple way for them to solve this stupid thing.. just like this, if you buy and refund the next time you buy the same product it wont have refund.. simlple
 
All of Tuanhas melee routines are not attacking Ragewing the Untamed in UBRS. Tried to talk to the support in Skype, suddenly quitted responding.
 
Hi guy !
We have a problem with Melee CR : Not attack Ragewing the untamed in UBRS.
We are fixing it.
Sorry guys for this! please waitting for new version!
Thanks for use our CR!
 
Here is a more straightforward understanding of how the rotation should be handled.
http://www.mmo-champion.com/threads/1857621-Rogue-PvE-Subtlety-Guide-for-6-2#1
Code:
Builders

Ambush 
60 Energy (40 during Shadow Dance) + 2CP. Stealth ability. – Ambush applies Find Weakness for 10 seconds and does high damage. Damage is being improved by the rogue class trinket. It should be used as the only CP builder during Shadow Dance. Ambush multistrikes advance our bleeds by 1 tick each due to Sinister Calling. Deals physical damage.
Garrote 
45 Energy + 1CP – Currently strictly worse than ambush. Never used. Applies Find Weakness.
Backstab 
35 Energy + 1 CP - Backstab is our main filler whenever we can’t use stealth abilities. It is strictly worse than ambush. Backstab multistrikes advance our bleeds by 1 tick each due to Sinister Calling. Deals physical damage.
Hemorrhage 
30 Energy + 1 CP – Hemorrhage is currently dps neutral in comparison to backstab, which means it can be omitted from the rotation. It is however useful for target switching if rupture is not an option as the first skill used on the new target with the Glyph of Hemorrhaging Veins. Deals bleed damage.
Fan of Knives
35 Energy + (Number of Enemies hit) CP – At 3 or more enemies it should be used over backstab for max dps. At 2 Targets it can be used to speed up Vanish Cooldown recovery if needed. Damage of the ability itself is negligible, therefore it can safely be used without killing enemies. Deals physical damage.

Finishers

Eviscerate
35 Energy (10 after Relentless Strikes) – Eviscerate is a physical damage finisher that is used when neither rupture nor Slice and Dice need refreshing. It benefits from Find Weakness.
Rupture 
25 Energy (free after Relentless Strikes) – Rupture tends to be the finisher that requires the highest attention and maintenance of all finishers. It lasts 24s and may be refreshed at 7.2s or less without clipping. Each Ambush or Backstab multistrike will advance Rupture by 2s (Sinister Calling). Each skill may multistrike twice, therefore each Ambush or Backstab may decrease the remaining duration by 4s. You have to anticipate rupture lasting only a very short time, try to never let it drop. When 7.2s remaining duration are almost reached and you have room for more Combo Points use some more builders without capping to advance the bleed to 7.2s or less. Deals bleed damage.
Slice and Dice
25 Energy (free after Relentless Strikes) – Slice and Dice is a simple maintenance buff that increases our attack speed by 40% or more depending on mastery. It lasts 36s and may be refreshed at 10.8s or less. Rupture almost always takes priority over Slice and Dice because of its advancing behavior (Sinister Calling). 
Crimson Tempest
35 Energy (10 after Relentless strikes) – Crimson Tempest is our AoE bleed damage finisher, however it does not interact with T18 and is therefore omitted.

Cooldowns

Shadow Dance
1m CD. Enables the usage of stealth abilities and reduces the cost of Ambush by 20. This ability should be used on cooldown, you must adjust all your other abilities and energy around it. Be already at around 100 energy when it comes off cooldown. At the last second of Shadow Dance you should use an ambush if you can, so you refresh your Find Weakness debuff one last time to 10s.
Shadow Reflection
2m CD. Copies your active skills during the next 8s and then mimics them on its target. Best used with Shadow Dance.
Premeditation
20s CD. Adds 2 Combo Points. Stealth ability. Should be used with every Shadow dance and Vanish. The Combo Points gained don’t convert to Anticipation stacks.
Vanish
1m 30s CD, every Eviscerate and Rupture decrease the cooldown by 1s per Combo Point. Puts you in stealth, With T18 you gain 5 Combo Points after using Vanish and a 30% damage increase for 10s. Activating stealth also buffs you with Master of Subtlety which is another 15% damage increase. When combined with Subterfuge and Glyph of Vanish you get a 6s window to use stealth abilities. 
Preparation
5m CD. Instantly resets the Vanish cooldown. Should be used early so you can get a 2nd usage on some fights. 


Buffs, Debuffs & Mechanics

Find Weakness
Your attacks ignore 100% enemy armor. That is a roughly 50% damage increase to all your physical attacks against the afflicted target.
Sanguinary Veins
Increases Rupture Damage by 30% and you deal 25% more damage against targets afflicted by any of your bleeds. Rupture, Crimson Tempest, Garrote or glyphed hemorrhage count.
Honor among Thieves
Whenever somebody in the raid crits you gain 1 Combo Point, this has a 2s cooldown. Basically every 2s you gain 1 Combo Point.
Sinister Calling
Whenever you multistrike with either Backstab or Ambush, you advance your bleeds by 1 tick. Each ability may multistrike twice. 



Rotation showcasing (reference to the video)

Next up is me showcasing you the subtlety rotation on the training dummy. Note that I am alone in the group and therefore don’t generate an Honor among Thieves proc every 2 seconds. This means I have less combo points to spend, also waiting on the 5th Combo Point via Honor among Thieves is also not always working.
For this demonstration I used a 20s pulltimer, however the optimal minimum required pulltimer for subtlety rogues is in my opinion 12 seconds. We will watch the opener in slow motion, the rest will be in real time.

I use Premeditation at 12s left on the timer and will use Slice and Dice at 2s before the fight, just as the Premeditation cooldown almost hits 10s left. If we go over 10s, we will lose one combo point to out of combat decay.
At 1s on the pull timer we press the opener macro for the first time, which consists of pre pot and Vanish. Then at exactly 0 on the timer we press it again, which will then use Shadow Reflection and Rupture.
At 1s into the fight we use Shadow Dance, the legendary ring and Ambush.

Edit: If you don't have any tier pieces open with Garrote -> wait for 110 energy or any proc -> use Shadow Reflection + Shadow Dance -> Ambush -> etc.
With only 2p T18: Like in the guide but use 2nd Vanish at 30s so 3rd Vanish will line up with 3rd Shadow Dance + legendary ring.

From that point on we follow the priority, which is use Ambush as a combo point generator and use Finishers at 5 or more combo points. Do a last Ambush when Shadow Dance ends. Use Preparation without energy capping. Premeditation will be ready at the end of the first Shadow Dance.
Note how I try to avoid using Eviscerate before the second Vanish, as that would waste 5s of the Vanish cooldown recovery of the Tier18 four piece bonus and wait for Slice and Dice to drop to less than 12 seconds instead.

On the pull we already use our 2nd Vanish. When we use it we try to fit an Eviscerate and an Ambush into the legendary ring. During this Vanish we only expect 2 Ambush usages, therefore the 2nd Ambush should be at the end of our 2nd Subterfuge so we get more Find Weakness uptime.

When Find Weakness ends we enter an energy saving mode, we try not to spend energy or Combo Points without having procs or cooldowns up and stay at around 90 energy and 9 Combo Points. We still want to keep our maintenance spells up though.
Since this is the more relaxed part of the rotation we can talk about Vanish usage at this point: You use one pre pull and the 2nd Vanish at roughly 11s into the fight. The next Vanish will line up for the next Shadow Dance. In general you want to use Vanish on cooldown, but you can delay it for up to 6 seconds for only Shadow Dance and up to 12 seconds for Shadow Dance plus legendary ring, assuming you don’t lose a Vanish usage during the fight.

As we approach the second Shadow Dance we have to make sure, to be at as much energy as possible without capping. Also take a look at the Vanish cooldown, it’s almost up which means we have to use it during the Shadow Dance. Note how I wait for the last second to run out without using any ability, this is in order to let as many abilities as possible benefit from the 2 piece 30% damage bonus as possible, also I need to have room for 5 extra combo points.
Do one last Ambush at the end of the Shadow Dance.
We are back to energy saving.

The next Cooldown Interval will be important. As I use the legendary ring I am allowed to hold Vanish for up to 12s IF I don’t waste a Vanish usage. In this video I held Vanish for 7s.
Right before the 3rd Shadow Dance I was at 10 combo points with high energy, I believe in retrospective it would have been most optimal to do Slice and Dice, then Vanish and Shadow Reflection into Rupture and then Shadow Dance plus Ambush. In the video I did Rupture first and then Vanish, which means I lost out on 5s of recovery. A small loss, but still.

During this set of cooldowns I had a favorable Soul Capacitor proc, however, sometimes your proc lasts a little bit longer than the ring duration, in which case you must cancel the buff right before the ring procs, the breakpoint for this varies by gear, but you can use 4 seconds or less as a guideline. 
The next Vanish will be desynced from Shadow Dance, or I would have to sit on it for too long otherwise.
The rest of the showcase follows the same rules I explained earlier and won’t have further commentary. I still felt the need to let it in the video though to show Vanish usage.

This concludes the show fight against the target dummy, next up are Tips & Tricks, Common mistakes and Gearing.

Tips & Tricks

With Anticipation you can go safely to 9 Combo Points, if you pay attention to Honor among Thieves even 10 Combo Points. Try to maximize energy spent during Shadow Dance and Vanish on Ambush, but don’t overflow on combo points. 

Try to end your Shadow Dance or Vanish on a last Ambush for maximum Find Weakness uptime, but avoid wasting Combo Points by overflowing. It’s most of the time better to not overflow on Combo Points.
Keep your energy level high at around 80% when you can’t use Ambush and don’t have any major proc up. Save energy regardless of procs for major cooldowns. This way you make sure that you spend more energy on Ambush instead of other spells.

It is optimal to go into a Shadow Dance with 7 Combo Points or if you watch your Honor among Thieves closely, with 8 Combo Points and open with an Ambush, that way you are at 10 Combo Points with Find Weakness. This way you moved 1 finisher into your Find Weakness window.

Your frequently used keybinds should be easy to press. This might seem obvious, but people often add newly learned spells wherever they have space left on their action bars. Use a spreadsheet to reorganize your keybinds.

Use pure Ambush macros for your stealth and non stealthbar. This way you avoid client lag and don’t accidentally use Backstab during Shadow Dance. Such macros can be found on my google docs document linked in the description. 

Sometimes you can wait for Honor among Thieves procs instead of doing Backstabs for 5 Combo Points in order to not let your Rupture drop prematurely. However, never let your energy cap regardless. Either spend 1s without Rupture or do a glyphed hemorrhage.

Common Mistakes

Rupture uptime being too low. Rupture is your 2nd most important maintenance spell to keep up and certainly the hardest to maintain. Watch it carefully because of Sinister Calling, already prepare for having to refresh it at 14s or less, but only use it at 7.2s or less. If you have room for more Combo Points, use it. Use rupture over Slice and Dice most of the time, only use Slice and Dice over Rupture when Slice and Dice is 2s or less. Substitute your Rupture with glyphed hemorrhage if you can in that situation.

Low Uptime on Slice and Dice. Slice and Dice is your most important finisher, but it’s also the easiest one to keep up since you can refresh at <10.8s. Make sure to never let it drop.

Using finishers with less than 5 Combo Points. For each combo point spent on a finisher, you have a 20% chance to get 25 Energy refunded, adding to 100% at 5 combo points. This mechanic is called Relentless Strikes. You don’t want to lose out on this energy.

This one isn't in the video guide. Don't bind your Premeditation to Ambush and expect to never lose combo points.


Hey, have he updated to fix these issues yet? How does sub perform? Myself have trial for this routine atm. As the monk routine is amazing I expected nothing less here, but so far I have been disappointed. I figured I'll check here and it seems like I am not the only one noticing the problems. Myself am sitting at around 42k burst dps with 690 full enchanted with 17% multistrike, which I find to be not very bad, but just "ok" which is not what I expect from Tuanha.
 
Hi guys!
Version 6.2.5953 (Waiting for Code Approval)
Fix issue Combat Routine not attacking Ragewing the Untamed
Improve logic
Fix bug
 
i bought a bunch of tuanha routines on the old site how do i switch them over to buddy store?
 
Is it normal that this routine makes no dmg at all? 700er gear and just about 20k dps :X

The routine is not very optimized. The flow is lacking and it needs some logic updates. The newest update fixed CD usage issue, as well as Hemorrage issue. It now also Vanishes at more proper times.

20k with 700 ilvl is kinda bad but if you use wrong talents/weapons and bad stat prio it might be it.

I am at 711 2p with Archi Hc trink + Nm Warforged Soul Cap and with pull no hero in raid it bursted about 180k. Ended DPS at Archimonde with 54k. Which is good, but it's not perfect. With perfect routine it could probably pull 60k+ with my gear and trinkets. It just needs some minor tweaks, which I do think will get fixed very soon. At least this routine is able to keep you a good rogue. It's not yet able to keep you at a VERY good Rogue, such as the WW routine (it's amazing really, perfect rotation) but it will get there.
 
Thanks for the Ragewing fix... Is there an actual reason why sub rota is not using Garrote?

This. According to Icy-Veins (which simulates their rotations to be 100% optimal) http://www.icy-veins.com/wow/subtlety-rogue-pve-dps-rotation-cooldowns-abilities. It makes a few mistakes in opening. When hitting burst key (or autoburst) it's not optimally doing it.

The correct way of opening, it has correct step 1 and step 2 with premed and slice n dice, but it should cast Garrote after, then popping Shadow Dance + Shadow Reflection and spam Ambush. Apply Rupture, spam Ambush and Evisecrate.
 
a little help

This. According to Icy-Veins (which simulates their rotations to be 100% optimal) http://www.icy-veins.com/wow/subtlety-rogue-pve-dps-rotation-cooldowns-abilities. It makes a few mistakes in opening. When hitting burst key (or autoburst) it's not optimally doing it.

The correct way of opening, it has correct step 1 and step 2 with premed and slice n dice, but it should cast Garrote after, then popping Shadow Dance + Shadow Reflection and spam Ambush. Apply Rupture, spam Ambush and Evisecrate.


I was wondering if anyone can shine some light on what would be best settings for rogue rbg fc. I seem to mess with it and doesnt seem I did anything right.
 
I just ordered the trial of this routine, but can't see the folder in the Routines folder. I’m kinda new, so maybe I'm being a noob here, but isn't that where I should see the routine? The video and guides only talk about the easy part of the Buddy Store enabling, but not about where to find the routine in Honorbuddy itself and how to activate it on the program. Can you please help me activate this routine on HB?
 
This. According to Icy-Veins (which simulates their rotations to be 100% optimal) http://www.icy-veins.com/wow/subtlety-rogue-pve-dps-rotation-cooldowns-abilities. It makes a few mistakes in opening. When hitting burst key (or autoburst) it's not optimally doing it.

The correct way of opening, it has correct step 1 and step 2 with premed and slice n dice, but it should cast Garrote after, then popping Shadow Dance + Shadow Reflection and spam Ambush. Apply Rupture, spam Ambush and Evisecrate.


Sorry for beeing offtopic here, but using Garrote in an Sub opener is a dmg loss, Icyveins has some good guides, but this one is outdated by a far bit, they dont even vanish prepull - my assumption here is, this guide is not updated for t18.
Using garotte pre t18 was actually the way to go, but this - and quite some other things changed with the introduction of HFC set and gear, Classtrinket and Legendary Ring.
If you want a proper guide, i'd suggest reading/watching this one
http://www.mmo-champion.com/threads/1857621-Rogue-PvE-Subtlety-Guide-for-6-2
This guy knows his stuff, being a member of a really sucessfull PvE Guild.

Sorry for not contributing anything related to the tuanha routine, but I thought this has to be said - using garotte is outdated.
I don't wanna advertise myself, since i stopped playing when i got hit with the hammer last christmas and stopped updating since then, but if tuanha want's to take a look at my stuff, he's free to do so

Cheers, MoreCox
 
Guys asking about how to activate it here after buying on Tuanha's website: Tuanha's 3rd post on this thread explains how.

I only bought the Rogue CR. I didn't buy them all. His website is really messed up at the moment. Half of the web pages don't load at all and there is definitely no gift key anywhere. I looked.
I just want to import the Rogue CR that I bought like 2 years ago. He's selling it as a separate product on the Buddystore so I should be able to claim it.

Also he states that you can get a free trial on multiple pages (buddy store and his site) and yet there doesn't seem to be a free trial available anywhere.
 
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