I would also love to see some changes like that on BrM with an addition of Elusive brew charges count, not health.tuanha, thanks a lot for your work on this routine and the others.
Brewmaster has some problems:
1) Good % to stagger at them moment are 20%-30%. If I tell the routine to purify at medium, it purifies too late, and if I tell it to purify at light, it purifies too early. Would be great to have an option "purifiy above x percent" instead of light / medium / heavy combobox.
2) I'm guessing Serenity is not coded yet because it's so new. Since Purifying Brew is off the gcd, and Serenity refunds the cost, Purifying Brew should be spammed (let's say every second) while Serenity is active.
Also, no need to Keg Smash during Serenity - just spam Blackout Kick for high Shuffle uptime. It's a really important part of Brewmaster gameplay now.
3) Breath of Fire with Glyph can be used to aoe interrupt spells on units that are not stun immune.
4) Resolve is very important for brewmasters - it would be great to have a way to use Guard at high resolve instead of player health % (I would prefer being at 30% with a 300% strength shield to being at 50% with a 200% shield).
These will not be problems in some months when we overgear the content, but atm the difference between tanking by hand and tanking with routine is a bit too big.
Also I'm guessing that chi explosion is not configured correctly right? cause even in single target it was using 4 charges.