tuanha
Well-Known Member
- Joined
- Nov 29, 2011
- Messages
- 6,998
That also what I think about after playing with monk for a while...Poor tuanha, I have more feature requests
1) It would be great to have "Dizzying Haze on mouseover" option like you made for Shaman Healing Rain.
When I enable it in routine, it can look very bottish sometimes (doing full rotation in front, and throwing stuff across the room on something that just spawned).
Alternatively, if it's easier, an option to only cast Dizzying Haze on mobs in melee range would be good.
2) For Windwalker, a small delay between the two Storm, Earth and Fire would be good - two at the exact same time looks botlike again.
3) Touch of Death priority needs to be much much higher.
I'd say on boss it's highest, as long as boss has health <= half of the damage the touch will do.
On multiple trash target it's less important than first Keg Smash (to get aggro), but I'm happy to eat a bit more damage from no shuffle if it means I can Touch of Death 1 enemy immediately.
I know it's not easy to code because it needs to build chi first, but in current heroics, on boss fights Touch of Death is often 25% of my damage (if I do it manually as soon as it's up).
P.S. I bought all inclusive package of your routines, just so you don't think I ask for features without paying![]()
1. Yes, it great to have Mouse Over Dizzying Haze
2. I'll add 2 seconds internal delay back, it was like that before WoD
3. This one is a bit hard, to monitor exactly mob HP, I need to use Lua instead of relying on HB API (it always too slow). Unfortunately Lua mean slower performance on overall, I'll bring the Warrior Lua execute code there. (if you try my Warrior CR, you will see he Execute when target drop to 20% right away)