ownage4j00
New Member
- Joined
- Jan 15, 2010
- Messages
- 81
followed the little guide on first page just want to make sure my settings are correct
hey for myself iam havin 2 problems with this CR in Arena. As WW hes still usinv "Storm Earth Wind and Fire" sometimes random on Hunterpet or even on 2 enemys, without havin "AOE Earth Wind Fire" activated. And hes not cancelling the effect. so ive to do it manually.
the second thing is more a question?
is this "Paralysis Ms Left" really working? even with or without glyph hes not using if for interrupt. Just for CC someone. But not as interrupt. Even when i deactive "Paralysis my friend below"
And something more important would be:
Do you think Tuanha, u can improve setting Healingsphers as Mistweaver more? Like when u havin the situation playin Arena or RBG and ur Mates are jumping as hell from one direction to the other. And the spheres will be set 2-3 meters everytime in the wrong direction, where he ran in next second to the other direction.
so do u think its possible to maybe reduce the range to set healingspheres to your partner when hes running of an half meter less then now?
maybe this can be an insane improvemet, cause healingspheres will be take 100%
sorry for this english![]()
The cr has an option to orb on mouse location with a hotkey. Maybe that could help you. The orb system is fine, imho it's your partners at fault for not taking the orbs in the first place. Not the cr.
Tuanha,
Burst hotkeys and enemy hp % below options not working as WW. CR only using TeB automatically when only 10 stack. Can you fix it please? Thank you.
View attachment 125014
Build 5.4.5219
We've update security issue, we need download 1 file into Honnorbuddy folder.
Please visite installation guide in my website
Fix issue Fist of justice is not considered as a CC
Improve performance and bug fix.
So since I got no response without logs I'll add them.
Please look at my post about MW PvP monk problems/improvements.
http://www.thebuddyforum.com/honorb...monk-ultimate-experience-664.html#post1438860
The two MW pvp logs are from Arenas (I think there might be some RBGs going on as well).
Then I also added a BM log where I had set my number of targets to use Rushing Jade Wind on 8 or more enemies.
Yet when I attack a target dummy standing by itself, the CR ends up trying to keep 100% uptime on RJW which is wasting Energy because it doesn't generate Chi. And it is making Shuffle fall off because of the lack of Chi.
I have the following issues with this CR as a MW monk in PvP:
1: The CR prefers to dispell me even if I am at 100% and a melee like a warrior is sitting in a root right after popping CDs.
Example:
2: The CR shouldn't stop casting Mana Tea because an incomming silence happens. (Mana tea is not interruptable)Code:[21:18:58.870 N] 58:869 HP: 100% Mana: 77 (4 Chi) Lvl 90 Horde Monk (flagged: False) 0y 100% hp Detox [21:18:59.819 D] 59:819 Trying to cast Tiger's Lust on Lvl 90 Horde Warrior (flagged: False) reason TigersLustFriend [21:18:59.884 N] 59:884 HP: 100% Mana: 75 (4 Chi) Lvl 90 Horde Warrior (flagged: False) 6.51y 100% hp Tiger's Lust
Example:Code:[16:21:42.383 N] 42:382 HP: 100% Mana: 94 (4 Chi) Lvl 90 Alliance Monk (flagged: False) 0y 100% hp Renewing Mist [16:21:43.317 D] 43:317 Trying to cast Mana Tea on Lvl 90 Alliance Monk (flagged: False) reason ManaTea [16:21:43.431 N] 43:430 HP: 100% Mana: 89 (4 Chi) Lvl 90 Alliance Monk (flagged: False) 0y 100% hp Mana Tea [16:21:43.933 N] Incoming SPELL_CAST_SUCCESS Counterspell - 2139 Stop Casting [16:21:43.933 N] InterruptonCooldownUnit Add Lvl 90 Alliance Mage (flagged: False) - Counterspell - 2139 - 21000
I can provide log of this if needed.
3: The stop casting for incomming interrupts seems a bit cheaty if you just start channeling RIGHT after you stopped casting. Maybe make it use an instant like Healing Sphere, Chi Wave or Renewing mist so it looked like you interrupted the channel to cast another spell.
Example:Edit: I know this doesn't show that it DOES channel right after, but it does show that it attempts to.Code:[21:00:11.713 D] 11:713 Trying to cast Soothing Mist on Lvl 90 Horde Mage (flagged: False) reason Soothing Mist Instant Cast [21:00:11.806 N] 11:806 HP: 100% Mana: 91 (3 Chi) Lvl 90 Horde Mage (flagged: False) 5.23y 87% hp Soothing Mist [21:00:12.386 N] Incoming SPELL_CAST_SUCCESS Counterspell - 2139 Stop Casting [21:00:12.386 N] InterruptonCooldownUnit Add Lvl 90 Horde Mage (flagged: False) - Counterspell - 2139 - 21000 [21:00:12.744 D] 12:744 Trying to cast Soothing Mist on Lvl 90 Horde Mage (flagged: False) reason Soothing Mist Instant Cast [21:00:12.777 D] 12:777 Trying to cast Soothing Mist on Lvl 90 Horde Mage (flagged: False) reason Soothing Mist Instant Cast [21:00:12.828 D] 12:828 Trying to cast Soothing Mist on Lvl 90 Horde Mage (flagged: False) reason Soothing Mist Instant Cast
Here is another example which both shows the mana tea stop casting issue AND the soothing mist right after interrupt:
4: Interrupting pets abilities instead of players. I don't want to interrupt treants wrath or a water elementals casts. Please fix/change thisCode:[20:44:38.549 D] 38:549 Trying to cast Mana Tea on Lvl 90 Horde Monk (flagged: False) reason ManaTea [20:44:38.618 N] 38:617 HP: 100% Mana: 52 (1 Chi) Lvl 90 Horde Monk (flagged: False) 0y 100% hp Mana Tea [20:44:39.708 N] Incoming SPELL_CAST_SUCCESS Counter Shot - 147362 Stop Casting [20:44:39.708 N] InterruptonCooldownUnit Add Lvl 90 Alliance Hunter (flagged: False) - Counter Shot - 147362 - 23000 [20:44:39.791 D] 39:791 Trying to cast Soothing Mist on Lvl 90 Horde Warrior (flagged: False) reason SoothingMist [20:44:39.875 N] 39:875 HP: 100% Mana: 60 (1 Chi) Lvl 90 Horde Warrior (flagged: False) 17.6y 97% hp Soothing Mist [20:44:41.616 D] 41:616 Trying to cast Soothing Mist on Lvl 90 Horde Warrior (flagged: False) reason SoothingMist [20:44:41.679 N] 41:678 HP: 97% Mana: 61 (1 Chi) Lvl 90 Horde Warrior (flagged: False) 14.14y 99% hp Soothing Mist
Code:[21:09:13.716 N] 13:715 HP: 96% Mana: 82 (2 Chi) Lvl 90 Alliance Druid (flagged: False)'s pet 2.63y 100% hp Spear Hand Strike
5: I still see this CR trying to disarm healers when melees are running around.
I can't provide a proper example because the log doesn't say if the enemy player is a healer, dps or tank.
I really love this CR and overall I am really satisfied with how it works. I've started playing MW monk in BGs and I simply outheal every healer. But the movement prediction on popping down the healing spheres just seems like an overkill and usually people in BGs don't move totally predictable which means that about half or so of my spheres gets wasted because they get put down too far ahead of the friendly player. What I am asking for is: Make the distance between spheres and the target smaller because at the moment it seems a bit too far. Or make it possible to change this distance so you can change it to your liking.
Btw if I am able to change this manually somewhere in the files I wouldn't mind if you would tell me which one.Have a nice day Tuanha.
hey for myself iam havin 2 problems with this CR in Arena. As WW hes still usinv "Storm Earth Wind and Fire" sometimes random on Hunterpet or even on 2 enemys, without havin "AOE Earth Wind Fire" activated. And hes not cancelling the effect. so ive to do it manually.
the second thing is more a question?
is this "Paralysis Ms Left" really working? even with or without glyph hes not using if for interrupt. Just for CC someone. But not as interrupt. Even when i deactive "Paralysis my friend below"
And something more important would be:
Do you think Tuanha, u can improve setting Healingsphers as Mistweaver more? Like when u havin the situation playin Arena or RBG and ur Mates are jumping as hell from one direction to the other. And the spheres will be set 2-3 meters everytime in the wrong direction, where he ran in next second to the other direction.
so do u think its possible to maybe reduce the range to set healingspheres to your partner when hes running of an half meter less then now?
maybe this can be an insane improvemet, cause healingspheres will be take 100%
sorry for this english![]()
I changed everything from SpellName to SpellID so it suppose to be faster and more accurate (as non-english client have a few issue with SpellName)Are the performance improvements overall or just for a particular spec?
Thank karlsen,Sorry for spamming with quotes but seriously. Those things listed can be improved upon.
The quotes are not in chronological order.
The logs from the first and second quote are can be accessed from the first quote.
I am really glad you finally fixed the Grappe weaponSo yeah point 5 from one of my original posts have been fixed.