I now know why I had such a low DPS output in arena.
I was still using conversion in my skills. And the CC was set to use conversion below 95% hp.
A couple of seasons ago that was a very good tactic combined with blood presence. But at the moment this doesn't work that good anymore.
So for 2v2 I switched from conversion to Death pact. And this is working much better now. A lot higher DPS. Almost 15k DPS increase in arena.
A lot more pressure. And an "oh shit" heal.
Haggy
Lol haggy......anyway.....just press MANUALLY any spell and it will detect it and use it
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All my CRs do not attack target that have "DebuffCCBreakonDamage" like Sheep... that to make sure your never break something unintended - or "Invulnerability" like Divine Shield - that to make sure you never waste cooldown on an enemy that you can not attack for a few seconds.Hi.
Do your CR's stop when they detect that my target is in CC or has certain debuffs on them?
I had the impression that my DK was standing right in front of someone but didn't attack because he was sheeped or feared.
If that is the case, please add an option to all CRs to disable that. So that I can decide what and when to attack and the CR just takes care about the rotation and MAX dps.
Thanks for your great work
Haggy
private static readonly HashSet<int> DebuffCCBreakonDamageHS = new HashSet<int>
{
2094, //Blind
105421, //Blinding Light
99, //Disorienting Roar
31661, //Dragon's Breath
3355, //Freezing Trap
1776, //Gouge
2637, //Hibernate
115268, //Mesmerize (Shivarra)
115078, //Paralysis
126355, //Paralyzing Quill (Porcupine)
126423, //Petrifying Gaze (Basilisk)
118, //Polymorph
61305, //Polymorph: Black Cat
28272, //Polymorph: Pig
61721, //Polymorph: Rabbit
61780, //Polymorph: Turkey
28271, //Polymorph: Turtle
20066, //Repentance
6770, //Sap
19503, //Scatter Shot
132412, //Seduction (Grimoire of Sacrifice)
6358, //Seduction (Succubus)
104045, //Sleep (Metamorphosis)
19386, //Wyvern Sting
};
private static readonly HashSet<int> InvulnerableHS = new HashSet<int>
{
33786, //"Cyclone",
19263, //"Deterrence",
47585, //"Dispersion",
642, //"Divine Shield",
45438, //"Ice Block"
27827, //Spirit of Redemption
125174, //Touch of Karma
};
CR is not designed to attack your team mate.No, not working mate![]()
All my CRs do not attack target that have "DebuffCCBreakonDamage" like Sheep... that to make sure your never break something unintended - or "Invulnerability" like Divine Shield - that to make sure you never waste cooldown on an enemy that you can not attack for a few seconds.
This is the full list:
If you still want to attack them, just manual plague strike, necrotic... to break that CC and the rotation will resume.
I don't think that option is necessary, you should never attack a poly-morphed healer anywayThanks a lot for your feedback.
For InvulnerableHS it absolutely makes sense and is a great feature.
But maybe you could implement an option to ignore DebuffCCBreakonDamageHS for the primary target.
The CC should still not use AOE or put dot's on another target. But if my main target has a DebuffCCBreakonDamageHS on it, it would be great if I could enable
"Always attack my target if it has a DebuffCCBreakonDamageHS "
I now use a manual cast to break the CC. But sometimes it takes 2 seconds before I recognize that the CR has stopped. If the CR is doing the rotation the whole time, I'm looking at other stuff most of the time. Like positioning and CC.
But not a big thing if that's not possible.
Haggy
I don't think that option is necessary, you should never attack a poly-morphed healer anyway. Also it's no harm if you wait few second before attacking a poly-morphed healer because he sit in CC and can do nothing, few second wait will get all your cooldown back.
The CRs also include hidden pvp feature like if there a DebuffCCBreakonDamage enemy around, CR will turn off all AoE ability (spread diseases for example) so you will not unintentionally break it.
Tuanha, CR starts droping my fps very badly... Last week it was working perfect... And Death pact is not working...
View attachment 111405
5 rbgs and not once used Death pact... In arena also...
View attachment 111436