What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

TuanHA Death Knight- The Ultimate Experience

Question:

Necrotic Strike option drastically reduces DPS. Tested on dummy.
38k compared to 65k

So in 2v2, when do you enable that and when do you disable that?
Against 2dps, you should probably disable that right? Because if they don't have active healers it's probably better to have the higher DPS.

Someone mentioned that necrotic will only be used when a healer is in the enemy team? Does it really check class spec?
 
Not working in arena.

Log attached, any help is appreciated!
I think this is the problem

[02:48:06.010 N] Honorbuddy v2.5.8562.426 started.
[02:48:06.012 Q] This is a BETA build of Honorbuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
[02:48:06.012 Q] This build may have bugs, and new features which may not be fully tested. Use at your own risk!
 
Is it just me or does TuanHA only support Frost as 2H and NOT DW?

I have special edition and I have noticed during DW it, for the most part just auto attacks. Once you switch to 2H it goes full out.

So just wanting to know if I missed something within settings or is only 2H supported?
 
Its happening again :( Bot randomly stops attacking in arena.

LOGS
View attachment 110786
Hmm, I can't see anything wrong on the log, there no error, CR attacking all kind of enemy Horde Paladin, Horde Hunter's pet, Horde Priest, Alliance Paladin, Alliance Hunter...

Just test an arena and there's no random stop. The only time it "seem" to do nothing is to wait necrotic rune stack that intended.
 
Remove TuanHA Settings because it conflict with user who don't know how to set Override Keys and Manual Cast Detection correctly.

The reason is people just load my setting and try some game and report it's "bug".

I use ESDF for movement instead of WASD so people use WASD trigger "Auto Manual Cast Detection" all the time and that the main reason CR do nothing.

So try to make your own setting, it sure better than mine or load default setting it already good.
 
Remove TuanHA Settings because it conflict with user who don't know how to set Override Keys and Manual Cast Detection correctly.

The reason is people just load my setting and try some game and report it's "bug".

I use ESDF for movement instead of WASD so people use WASD trigger "Auto Manual Cast Detection" all the time and that the main reason CR do nothing.

So try to make your own setting, it sure better than mine or load default setting it already good.

Whhy you not turn off this option while ppl dont like it? And cant use it...
 
New revolutionary code: Override Key Config no longer required and it AUTOMATICALLY detect by Combat Routine.

Setting are back. Now you can use any one setting without worrying about Manual Cast Detection/Override key conflict.

Test and it work perfectly, now you can keybind movement to WASD (standard) or ESDF or whatever weir keybind like 1G8X for movement, it still just simply WORK!!!
 
Explanation about new code logic:

At start CR will check for your movement key - my movement key look like this:
Movement Key: JUMP = Space
Movement Key: TURNLEFT = Left
Movement Key: MOVEFORWARD = Up
Movement Key: TURNRIGHT = Right
Movement Key: MOVEBACKWARD = Down
Movement Key: MOVEBACKWARD = D
Movement Key: MOVEFORWARD = E
Movement Key: STRAFERIGHT = F
Movement Key: STRAFELEFT = S
Movement Key: JUMP = NumPad0

Now whenever you push other key, it assume you are trying to manual cast and pause for a bit so you can cast it without issue. That important because in arena you need to strangulate healer at the right moment for example.

The code will help a lot on facing too. When you touch your movement key (it auto detected now) CR will NOT try to turn back to Mind Freeze healer for example. If you do not click/hold your movement key , that mean your toon is not moving, it will automatically turn back to Mind Freeze.

I love the new logic, not sure it will serve you guy well, please update to newest revision and let me know. (Newest SVN Revision: 46)

Thank you.
 
Wow great tuan. You know that you keep improving yourself? I thought i just say it coz....dont see many post telling you how much easyer u making our game time:) well done fella

Sent from my GT-I9505 using TheBuddyForum mobile app
 
Btw i just noticed that with rev 43 i reach 170k dps on dummy and 140k with new rev. But i will test today after a good sleep again:)

Sent from my GT-I9505 using TheBuddyForum mobile app
 
Back
Top