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Trixter [a Combat Rogue Combat Routine]

Do you want the Energy req. back? (less spam, easier manual abilities, but dps loss)

  • YES!

    Votes: 0 0.0%
  • NO!

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
Was having problems with it pausing its rotation with the proc from bandits guile was active and played around with everything to get it to stop and found that to be the problem. Works for me can't say if its a problem for everyone but it fixed the problem i was having. If you need to use recuperate manually hit it... not that hard, the "little" dps loss from keeping it up is noticeable.

GL hope that was helpful.
 
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How would i go about Disabling automatic Adrenaline Rush? On certain fights, like Zon'ozz or Madness, there are points where I need to use it for a significant DPS increase or for a mechanic (I.e. Bursting down Last Mutated Corruption when 1 Tanking on Platform 4, etc.) It doesn't show up in the file like other abilities do, and I'm not sure if a simple "//" before the line would disable it. Thanks in advance for your help.
 
this profile doesnt work my rogue just stands there auto attacking

oh i found a bug. I have my pve gloves in my bag and the bot totally stops working when those unequipped gloves have the synapse springs. but when i put them back on it works fine. is it possible to fix this :)
 
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Hey this very rarely uses rupture even though that is like a 300 dps increase. Can you include :)

Its a 1% dps lose if you dont lose rupture..I actually do more dps w/o rupture as ive changed spec little

Heres the rupture code, its set to reputre with 5 combo points, if your dont have blade flurry up, target has bleed effect and the debuff isnt on. if your not meeting those requirements it wont do it.
CastSpell("Rupture", ret => IsTargetBoss() && TargetDebuffTimeLeft("Rupture") == 0 && Me.ComboPoints == 5 && !PlayerHasBuff("Blade Flurry") && TargetHasBleed()),
 
Think i found problem with people having issues getting feint off, somewhere along the line looks like the code for sinister strike was changed little.

its set as
CastSpell("Sinister Strike", ret => true)

Setting to
CastSpell("Sinister Strike", ret => CurrentEnergy >= 39)

should lower it spamming so much and free up to get feint off
 
I've tweaked this CC a little for personal use, disabled automatic blade flurry and a couple other minor things. I'd like to thank the original developer for many weeks of chart topping heroic dragon soul combat raiding. If you find your way back to this thread please know that your work is very much appreciated.
 
I've tweaked this CC a little for personal use, disabled automatic blade flurry and a couple other minor things. I'd like to thank the original developer for many weeks of chart topping heroic dragon soul combat raiding. If you find your way back to this thread please know that your work is very much appreciated.

I disabled blade flurry week or so ago and was huge help specially for boat.
 
I've tweaked this CC a little for personal use, disabled automatic blade flurry and a couple other minor things. I'd like to thank the original developer for many weeks of chart topping heroic dragon soul combat raiding. If you find your way back to this thread please know that your work is very much appreciated.
i worked at a mage cc... but seams like hb is too slow to top the dps meters on fire mage...
so... i'm back
what has to be done?
can someone please summarize what is working wrong or could be improved?
 
Been using Trixter for awhile now and i LOVE it! works really well Great job Mahe4.

My only suggestion is make a class config where we can turn bladefurry, AR on or off depending on fights. Otherwise Great CC.
 
i worked at a mage cc... but seams like hb is too slow to top the dps meters on fire mage...
so... i'm back
what has to be done?
can someone please summarize what is working wrong or could be improved?

Heres how im running mine right now, #1 in 10m DS every raid night

//Combat for Combat Specc
new Decorator(ret => Me.MaxEnergy == 100,
new PrioritySelector(
CastSpell("Slice and Dice", ret => (!PlayerHasBuff("Slice and Dice") || Me.GetAuraByName("Slice and Dice").TimeLeft.Seconds < 4) && Me.ComboPoints >= 1),
CastSpell("Recuperate", ret => CurrentEnergy >= 30 && Me.HealthPercent < 75 && !PlayerHasBuff("Recuperate") && Me.RawComboPoints > 2),
CastSpell("Fan of Knives", ret => PlayerHasBuff("Killing Spree") && CurrentEnergy >= 80),
CastAdrenalineRush(ret => IsTargetBoss() && CurrentEnergy <= 35),
CastSpell("Eviscerate", ret => Me.ComboPoints == 5 && CurrentEnergy >= 35),
CastSpell("Revealing Strike", ret => Me.ComboPoints == 4 && CurrentEnergy >= 40),
CastSpell("Sinister Strike", ret => CurrentEnergy >= 39)

Few things I think could still be tweeked little, seems like HB is slow on updating energy so still get some spamming buttons now and then, I tweeked the tricks line to add a getto if timeleft so its not trying to spam that. Like others have said a little simple GUI to give option to turn on/off blade flurry, Killing spree and maybe AR would be nice.

ps ive found a few times it just wont cast tricks on player and doing some research on rogue forums it looks like theres a few spells that dont stack with tricks, so that might actually be a cause of why it doesnt cast it sometimes.

Taken from EJ forums posted by Vigilate
Tricks of Trade hasn't stacked with other temporary % modifiers. Off the top of my head, this includes buffs like:
-Avenging Wrath (Paladins)
-Death Wish (Fury Warriors)
-Enrage (Fury Warriors)
-Wrecking Crew (Arms Warriors)
-Arcane Power (Arcane Mages)
-Owlkin Frenzy (Balance Druids)
-The Beast Within (BM Hunters)
-Dark Intent (Warlocks + another class of their choice)
-Pillar of Frost (Frost DKs)

-In addition, Pets and Guardians do not get the bonus for Tricks
 
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Been using Trixter for awhile now and i LOVE it! works really well Great job Mahe4.

My only suggestion is make a class config where we can turn bladefurry, AR on or off depending on fights. Otherwise Great CC.

added a gui... finally ^^?
changes won't be saved...
if someone want to change the standard values, he has to edit the variables section in Trixter.cs
 
added a gui... finally ^^?
changes won't be saved...
if someone want to change the standard values, he has to edit the variables section in Trixter.cs

So you mean if i want the option to use Killing spree i should go in and edit cs to say false, but when in game and using CC i can turn it on/off correct?
 
So you mean if i want the option to use Killing spree i should go in and edit cs to say false, but when in game and using CC i can turn it on/off correct?
as long as hb is running, he remembers what you changed in the config.
if you turn hb off, everything is standart again
if you want to change standart settings change them in the variables section in the trixter.cs

i hope everyone understands now^^
 
I love it, specially the fact you gave the stay on top option. Just awesome
yeah i thought:
hmmm... in fact you could change all options in the middle of a fight that way... why not let the window stay on top^^
 
UPDATE:
new TotT Feature in the GUI

P.S. Why has this thread only one star?

"You must spread some Reputation around before giving it to mahe4 again."

:(

ps gave it 5 stars myself. Best dps CC ive used so far
 
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