Not sure how this info could help unless you have any suggestions?
Thanks a lot for listening vbnm & Moley
Due to recent bans my bot is taking a vacation, but as soon as he is back to work I'll try it out.
Vbnm thank you for your help regarding the summoning of pets. I have another question which I already see a topic for outside of this thread on the main page but I want to keep it in the confines of the Trinity WD thread. So a couple days ago since i'm running MP0 with grave injustice I was wondering how WDs are generally gimped compared to Monks or Barbs because of their superior movement speed and ability to get 30+mill exp.
So basically i'm running Mp0 and one shotting everything and basically wondered if I could use Horrify/Stalker rune to boost my movement speed by 20% since I have grave injustice it would be up at all times. However the bot doesn't even cast this spell not even during elites. Can you implement a code for it to work with grave injustice and cast everytime it's off cooldown and not in combat such that it would work like spirit walk? Spirit walk is very well implemented I give props for Giles and whoever else.
Code:// Horrify Buff at 60% health and out of combat if (hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_Horrify) && !playerStatus.bIsIncapacitated && (playerStatus.dCurrentEnergy >= 37 || playerStatus.dCurrentHealthPct <= 0.60) && PowerManager.CanCast(SNOPower.Witchdoctor_Horrify)) { return new GilesPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, iCurrentWorldID, -1, 0, 0, USE_SLOWLY); }
Yes, but remove that portion "playerStatus.dCurrentHealthPct <= 0.60" Otherwise if you are above 60% HP and out of combat it will not cast itCredits to Moley. this is working
So that was easy huh? All I see that was changed is the tag for use for out of combat