SmurfL2
New Member
- Joined
- Sep 21, 2012
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Thanks, Moley!
I have also made few changes for my favorite hero! Hopefuly it is useful for everyone as it is for me! Here they are:
Decreased the mana requeriment to cast Toad Plague to 12. This will make you keep using the skill even if you're low on MP.
Increased the mana requeriment to cast Acid Cloud to 340 (this may vary depending on ur amount of mana, altough 340 is good enough). This will leave you some MP to cast other skills like Grasp of the Dead, which will increase survivability.
Reduced the number of regular mobs required to cast Grasp of the Dead. This will increase survivability in some circunstances. Works even better if you have Grave Injustice on.
I have also made few changes for my favorite hero! Hopefuly it is useful for everyone as it is for me! Here they are:
Decreased the mana requeriment to cast Toad Plague to 12. This will make you keep using the skill even if you're low on MP.
Code:
// Toads fast-attacks Spams Toads when mana is too low (to cast bears) @10yds or @7yds if Bears avialable
if (!bOOCBuff && !bCurrentlyAvoiding && hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_PlagueOfToads) && !playerStatus.bIsIncapacitated)
{
float fUseThisRange = 34f;
if (hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_ZombieCharger) && [B]playerStatus.dCurrentEnergy >= 12[/B])
fUseThisRange = 21f;
return new GilesPower(SNOPower.Witchdoctor_PlagueOfToads, fUseThisRange, vNullLocation, -1, targetCurrent.iThisACDGUID, 0, 1, USE_SLOWLY);
}
Increased the mana requeriment to cast Acid Cloud to 340 (this may vary depending on ur amount of mana, altough 340 is good enough). This will leave you some MP to cast other skills like Grasp of the Dead, which will increase survivability.
Code:
// Acid Cloud
if (!bOOCBuff && !bCurrentlyAvoiding && hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_AcidCloud) && !playerStatus.bIsIncapacitated &&
[B]playerStatus.dCurrentEnergy >= 340[/B] && PowerManager.CanCast(SNOPower.Witchdoctor_AcidCloud))
Reduced the number of regular mobs required to cast Grasp of the Dead. This will increase survivability in some circunstances. Works even better if you have Grave Injustice on.
Code:
// Grasp of the Dead
if (!bOOCBuff && !bCurrentlyAvoiding && hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_GraspOfTheDead) && !playerStatus.bIsIncapacitated &&
// Use to be only elites or 4+ normals, changed to always on all enemies
(iElitesWithinRange[RANGE_25] > 0 || [B]iAnythingWithinRange[RANGE_25] > 1[/B]) &&
playerStatus.dCurrentEnergy >= 122 && GilesUseTimer(SNOPower.Witchdoctor_GraspOfTheDead, true) && PowerManager.CanCast(SNOPower.Witchdoctor_GraspOfTheDead))
{
return new GilesPower(SNOPower.Witchdoctor_GraspOfTheDead, 25f, targetCurrent.vThisPosition, iCurrentWorldID, -1, 1, 1, USE_SLOWLY);
}