Seems like i have many improvements to do. Thanks for your feedback. But im Still on holidays.
Maybe do you have some more information for me:
- What kind of Weapon do you wear? (Dagger, Ceremonical Knife, x-Bow ...)
- Also logs always help me (You have to enable Behaviour Logs in Trinity)
@Gardettos
The problem with SpellTracker is that only Mobs on which you cast Haunt/Locust are tracked. But the Buffs jump over to other Mobs so they don't get tracked.
I played around with another possibility to get the Tracked Mobs, and its working far better but the function is not implemented in DB and i really don't want to release a Trinity Build which reads D3 Memory on its own.
Sadly i have no Idea who i could contact to talk about a implementation in DB (Everyone i just contacted just ignores me).
Sounds good

- I'm using a sword. Azurewrath
- I'll make some runs later and will post the logs