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Trinity Fork Jade Harvest

Seems like i have many improvements to do. Thanks for your feedback. But im Still on holidays.
Maybe do you have some more information for me:
- What kind of Weapon do you wear? (Dagger, Ceremonical Knife, x-Bow ...)
- Also logs always help me (You have to enable Behaviour Logs in Trinity)

@Gardettos
The problem with SpellTracker is that only Mobs on which you cast Haunt/Locust are tracked. But the Buffs jump over to other Mobs so they don't get tracked.
I played around with another possibility to get the Tracked Mobs, and its working far better but the function is not implemented in DB and i really don't want to release a Trinity Build which reads D3 Memory on its own.

Sadly i have no Idea who i could contact to talk about a implementation in DB (Everyone i just contacted just ignores me).

Sounds good :D

- I'm using a sword. Azurewrath
- I'll make some runs later and will post the logs
 
Seems like i have many improvements to do. Thanks for your feedback. But im Still on holidays.
Maybe do you have some more information for me:
- What kind of Weapon do you wear? (Dagger, Ceremonical Knife, x-Bow ...)
- Also logs always help me (You have to enable Behaviour Logs in Trinity)

@Gardettos
The problem with SpellTracker is that only Mobs on which you cast Haunt/Locust are tracked. But the Buffs jump over to other Mobs so they don't get tracked.
I played around with another possibility to get the Tracked Mobs, and its working far better but the function is not implemented in DB and i really don't want to release a Trinity Build which reads D3 Memory on its own.

Sadly i have no Idea who i could contact to talk about a implementation in DB (Everyone i just contacted just ignores me).


Are you on the Skype Beta Tester channel? Nesox and rrrix are both on it.
 
For those of you who can't wait for him to add Horrify,here's a solution.

Go to : Trinity > Combat > Abilities

Back up,WitchDoctorCombat.cs(in-case of a screw-up).

After that,add this code :

if (CanCast(SNOPower.Witchdoctor_Horrify))
{
return new TrinityPower(SNOPower.Witchdoctor_Horrify);
}

Bascially this spams Horrify.
Frightning Aspect is not OOC,so it will only spam Horrify when you're in-combat which means perma-100% Armor Increase.

I also replaced Spirit Vessel with Rush of Essence,which gives me infinite mana(I don't need those 2 extra seconds,I got 37% CDR,and I'm not even using Spirit Walk,Unity+Serpent+Frigtning Aspect+Doggie Life Link = Almost impossible to die).And using Pierce the Veil.1.5 mil dps.

Overall I like what the OP did here,very well made and this is more or less playable,needs a bit more tweaking to Soul Harvest,but overall great job.

I could do t6 with Unity easily,but sometimes it uses Soul Harvest too early/too late,other times it won't use Soul Harvest until the buff expires(only vs trash).
 
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Has anyone been able to insert this into code into the coding here? If so what other pieces did you use. His logic seems a little bit better in general and I would like to use it but I want to be able to spam Horrify.
~Javede
if (CanCast(SNOPower.Witchdoctor_Horrify))
{
return new TrinityPower(SNOPower.Witchdoctor_Horrify);
}
 
Has anyone been able to insert this into code into the coding here? If so what other pieces did you use. His logic seems a little bit better in general and I would like to use it but I want to be able to spam Horrify.
~Javede

Add the following function somewhere in WitchdoctorJade.cs
Code:
 //Horrify
        private static WeightObject Witchdoctor_Horrify(WeightObject obj)
        {
            if(!UseOOCBuff)
            {
                obj.Weight = MaxWeight;
                obj.WeightInfo = "Spam Horrify";
                obj.Power = new TrinityPower(obj.SNOPower);
            }
            return obj;
        }
e.g. above the weightSkill function.
This should basically spam Horrify if its ready.
 
Last edited:
There is a mistake. I fix it, and It works.

//Horrify
private static WeightObject Witchdoctor_Horrify(WeightObject obj)
{
if(!UseOOCBuff)
{
obj.Weight = MaxWeight;
obj.WeightInfo = "Spam Horrify";
//obj.Power = new TrinityPower(obj.SNOPower);
obj.Power = new TrinityPower(SNOPower.Witchdoctor_Horrify);
}
return obj;
}
 
this work okay but when it encounter 1 elite alone or rift boss, it just stand a distance away and cast haunt/LS without coming near the rift boss to cause Soul Harvest after.. any fix for this?
 
Just came back home... so there will be an update either today or tomorrow
 
this work really well now! thanks! is there anyways to make it use spirit walk to speed up rift when it is moving around the map? it seem like it is only using spirit walk when it is fighting monsters
Just added it ;) (See the changelogs)
 
Just added it ;) (See the changelogs)

Thanks! this is so awesome!

ps. what does this mean? "Option to select Minimal Debuffed Mobs Percent to SoulHarvest (Soul Harvest is used if either Min total Mobs or min debuffed Percent is true)." kind of confused about the defuffed .Thanks!
 
Thanks! this is so awesome!

ps. what does this mean? "Option to select Minimal Debuffed Mobs Percent to SoulHarvest (Soul Harvest is used if either Min total Mobs or min debuffed Percent is true)." kind of confused about the defuffed .Thanks!

There are some Conditions when SoulHarvest is triggered:
Condition 1: If Player Health is below the Value in the Settings
OR Condition 2: If there is debuffed Elite in Range
OR Condition 3: If there are at least "Min total Mobs" in range which are debuffed and in SH Range
OR Condition 4: If there are At least "Minimal Debuffed Mobs Percent" of all Mobs in Range are debuffed
for example:
MinMobs = 6
MinHealth = 35%
Min Mobs Percent = 90%

Soul harvest is now triggered in the following cases:
- There is an Debuffed Elite in Range
- Your health is below 35% and there are Debuffed Mobs in range (Siphon)
- There are 9 Debuffed Mobs in Range
- There are only 3 Mobs but all of them are Debuffed (If you use no "NoDot" Skill it could sometimes last to long to kill a single or only a few mobs)

Hope you understand it now
 
There are some Conditions when SoulHarvest is triggered:
Condition 1: If Player Health is below the Value in the Settings
OR Condition 2: If there is debuffed Elite in Range
OR Condition 3: If there are at least "Min total Mobs" in range which are debuffed and in SH Range
OR Condition 4: If there are At least "Minimal Debuffed Mobs Percent" of all Mobs in Range are debuffed
for example:
MinMobs = 6
MinHealth = 35%
Min Mobs Percent = 90%

Soul harvest is now triggered in the following cases:
- There is an Debuffed Elite in Range
- Your health is below 35% and there are Debuffed Mobs in range (Siphon)
- There are 9 Debuffed Mobs in Range
- There are only 3 Mobs but all of them are Debuffed (If you use no "NoDot" Skill it could sometimes last to long to kill a single or only a few mobs)

Hope you understand it now

yeah it make sense now. what setting do you put on your setting that seem to work the best for you? i have the same jade build as your. the Min Health to force to use Soul Harvest, Mimimal total mobs in range to use SH, and minimal percent of all mobs debuffed.

mine seem to cast SH right when it reach a mobs without casting Haunt/LS first. but after it attack the mob, it works fine and cast Haunt/LS and then go in with the SH.
 
yeah it make sense now. what setting do you put on your setting that seem to work the best for you? i have the same jade build as your. the Min Health to force to use Soul Harvest, Mimimal total mobs in range to use SH, and minimal percent of all mobs debuffed.

mine seem to cast SH right when it reach a mobs without casting Haunt/LS first. but after it attack the mob, it works fine and cast Haunt/LS and then go in with the SH.

I'm currently working on the problem that SH is casted before Haunt/LS

Also i'm playing around with the settings atm currently i use:
MinHealth 30%
MinimalMobs 8
minimalPercent 90%
 
I'm currently working on the problem that SH is casted before Haunt/LS

Also i'm playing around with the settings atm currently i use:
MinHealth 30%
MinimalMobs 8
minimalPercent 90%


thump up for the awesome work! do you have a Donation link? or do you take donation?
 
when I start everything this happens:

Failed to load profile: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 26
System.Exception: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 26
bei ˆ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ˆ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ˆ..(XElement , Type )
bei ˆ...(XElement )
bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei ˆ..(XElement , PropertyInfo )
bei ˆ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei Zeta.Bot.Profile.Profile.Load(XElement element, String path)
bei Zeta.Bot.Profile.Profile.Load(String path)
bei Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


Edit: now I got it, I copied your file over my file. No it works. I used horrify like your spells but the bot isn´t using it every 8 sec. Could you change it?
 
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