What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity - Demon Hunter Class

GilesSmith

New Member
Joined
Jun 2, 2012
Messages
1,564
Reaction score
34
Demon Hunters

These class-threads are for posting your questions, requests, or problems that relate specifically to a class, or skills within that class. There will also be recommended build-ideas that have been tested heavily within Trinity posted here in the first post, and there may be advanced tips on custom-tweaks you can make to skills people commonly request changes for with instructions on how to safely edit the code to your liking.

Build Ideas:

[table="width: 860, class: grid"]
[tr]
[td]
Gold-Farmer:
XUrUU.jpg

This is a fairly standard gold-farming build, mainly for farming gold on Nightmare and Hell difficulties.
It lacks any real power or survivability - it's not for Inferno champion farming!
[/td]
[td]
Cinder Trails:
gznQu.jpg

This is a currently popular player build (may not be very useful for botting!).
Note that Cinder Trails is probably going to be nerfed with the next Diablo 3 patch.
[/td]
[/tr]
[/table]

Customizing Skills:

To customize a skill, you can open the code (the ".cs" file) in any editor you like - even notepad will do! You must find the correct code, and then (carefully) make the changes suggested below, changing numbers or options as you like. If things go wrong and DemonBuddy/Trinity no longer start up, it just means you mis-edited the code - no problem - just try again with a fresh copy and be sure to be very careful!

(custom change suggestions to be added based on common player requests)
 
Last edited:
The DH routine works more or less fine. The only problem i noticed is when you have a bat companion (which is pretty much vital) - the routine would burn all the discipline to 0 - then do preparation and drain discipline to 0 again. Besides i believe "night stalker" passive would be vital for all DHs cept for those who have old natalya set. I for example don't. But have 150k dps, 600-700 resist and 4100 armor. But i still die like 10 times in every location. Besides the conditions for using shadow power need to be a little reconsidered for better timing and usage. Oh and often it uses preparation way before you spend any discipline :(. So you may be at full discipline and it will randomly use preparation.
 
Last edited:
this build is not suitable after 1.05.. TOC is getting nerfed to death.. how do i edit so that my character could kill far away instead of near? And activate shadow power when life is hit straight away?
 
For me the routine uses vault to destroy destructibles, I'd like him to use hungering arrow(standard attack).
Burns all discipline and uses preparation with full or almost full discipline.
I'm a bit uncertain about the use of vault, he sometimes runs in, vaults out runs in on same range and vaults out again(occurs more often vs ranged mobs).
Otherwise it works fine! :) Thanks for all your hard work!! ^^

BTW, here is a quite standard DH build for gold farming Demon Hunter - Game Guide - Diablo III
using that build you normally play on NM or Hell meaning you will mostly one-shot mobs, and you want to vault to move forward as fast as possible for more GPH.
I think a build similar to this one will become most commonly used when next patch hits: Demon Hunter - Game Guide - Diablo III
 
belphegor is much stable for DH. Currently after changing to giles, my character die so often
 
Hey mate, look here is a spec ideea for the plugin this is for the gold botters. I hope you consider it. Thanks:)


Spec.webp
 
Using my tiny little brain i changed the conditions to use companion bat to 30 discipline. But it didn't go after that. It still keeps spamming the bat once at 30 discipline. And I am either dumb or there is no evasion from azmodan fireballs.
 
how do i set it to attack from far distance? his is our strength and we (DH) must utilize it!
 
Besides spamming preparation with full discipline it also spends a lot of time shooting from behind obstacles. Can stand for 1 min trying to get a monstar standing behind the obstacle down.
 
This Plugin needs to be worked upon for DH.. currently it's not as efficient as Belphagor. If i set attack radius to 85 in DB (Belphagor routine) My DH can shoot afar and kill those enemies before they approach. How do i do this using Giles?
 
DH skill should be more customisable easily,We should choose when cast some skill:

Shadow power at 0.8 of our health ( for now it cast really when he want )
Preparation when we have X discipline

Some skill priorities should be different:
If i have strafe and element arrow he always use strafe and not often element arrow. He should for exemple use element arrow to hit far mob ans the close one with strafe etc...

It's really a good begining but for now belhegore is more efficient cos more customisable
 
Always die.. how do i enable shadow power faster?
this build is not suitable after 1.05.. TOC is getting nerfed to death.. how do i edit so that my character could kill far away instead of near? And activate shadow power when life is hit straight away?
how do i set it to attack from far distance? his is our strength and we (DH) must utilize it!
belphegor is much stable for DH. Currently after changing to giles, my character die so often

While I appreciate the passion, did you really need to spam? This is the first - the very first - implementation of Demon Hunter skills. If you had any concept of what the other classes went through with Trinity and how much work I devoted to them and player feedback on skills you would see they all received many, many, many changes and improvements with every subsequent release. This first release all of the skill-use decisions were done by me as nobody on IRC was around that botted with demon hunters - and do you know what? I don't even use a demon hunter! I had to second guess every single skill-use as best I could for how I thought they could be used :D I'll now be completely reliant on player feedback to improve the skill-uses beyond version 1. I even mentioned in the patch notes for v1.5;
"- (experimental) Initial support for Demon-Hunters! Note that this is early stages and will be worked on over time based on useful player feedback on skill uses, like all other classes."

As for the listed build - as above, I had no help from any DH's, so to prevent the post being empty and having nothing at all, I thought I'd stick up the currently most-used build by players until some sensible, experienced botters could give me good bot-builds for item farming/gold farming/inferno champ hunting etc. :)

Ah jeez, will somebody remind me why I added support for Demon Hunters again when I don't even have one?

The DH routine works more or less fine. The only problem i noticed is when you have a bat companion (which is pretty much vital) - the routine would burn all the discipline to 0 - then do preparation and drain discipline to 0 again. Besides i believe "night stalker" passive would be vital for all DHs cept for those who have old natalya set. I for example don't. But have 150k dps, 600-700 resist and 4100 armor. But i still die like 10 times in every location. Besides the conditions for using shadow power need to be a little reconsidered for better timing and usage. Oh and often it uses preparation way before you spend any discipline :(. So you may be at full discipline and it will randomly use preparation.
I'll have a look at preparation to see what it's doing using it too often. Do you have any requests for Shadow Power usage? I can change it to spam use when at <= 99% health, when elites are present within 30 range, or when there are more than 3 mobs within 15 range etc. - I need some specific advice on using skills (reason why I need specifics you can see in my reply to "WayneRooney" above :D).

Using my tiny little brain i changed the conditions to use companion bat to 30 discipline. But it didn't go after that. It still keeps spamming the bat once at 30 discipline. And I am either dumb or there is no evasion from azmodan fireballs.
Sounds like I have missed an SNO code for the bat companion! Each pet has it's own SNO code that the plugin "looks for" to determine if the pet is up or not.

Besides spamming preparation with full discipline it also spends a lot of time shooting from behind obstacles. Can stand for 1 min trying to get a monstar standing behind the obstacle down.
I'll see if I can improve the LOS stuff without increasing the CPU load noticably.

Bephalgor routine does not work with giles plugin, does it?
Nope.

DH skill should be more customisable easily,We should choose when cast some skill:

Shadow power at 0.8 of our health ( for now it cast really when he want )
Preparation when we have X discipline
Some skill priorities should be different:
If i have strafe and element arrow he always use strafe and not often element arrow. He should for exemple use element arrow to hit far mob ans the close one with strafe etc...
It's really a good begining but for now belhegore is more efficient cos more customisable
Without player feedback on specific skills and how they want them to be used, there will be no evolution at all. If people can list every single skill they have issues with, and tell me how they should be used, I can work on improving it from this first, very basic support.

For me the routine uses vault to destroy destructibles, I'd like him to use hungering arrow(standard attack).
Burns all discipline and uses preparation with full or almost full discipline.
I'm a bit uncertain about the use of vault, he sometimes runs in, vaults out runs in on same range and vaults out again(occurs more often vs ranged mobs).
Otherwise it works fine! :) Thanks for all your hard work!! ^^
BTW, here is a quite standard DH build for gold farming Demon Hunter - Game Guide - Diablo III
using that build you normally play on NM or Hell meaning you will mostly one-shot mobs, and you want to vault to move forward as fast as possible for more GPH.
I think a build similar to this one will become most commonly used when next patch hits: Demon Hunter - Game Guide - Diablo III

I'll tweak vault usage a bit next version. I'm not sure how vault should be used though. Should it be used as a way of retreating from an enemy that gets too close, or should it be used to vault THROUGH enemies (like a barbarian's furious charge), or...?
I'll post a standard gold-farming build up, but people do need to be aware that the main "draw" for Trinity is it's ability at inferno champion farming, and inferno item farming - something I know Demon hunters aren't very good at without a very good human behind the screen controlling it - which is part of the reason DH's took so long to even be implemented, but people kept requesting support, so... support was added. I do hope the same people making so many demands might look towards how much money they earn botting and the donation link in my signature and consider that I don't have any demon hunters and don't know any demon hunters, and had no motivation to add support and then have ongoing feature requests to help DH's out... ;)

Hey mate, look here is a spec ideea for the plugin this is for the gold botters. I hope you consider it. Thanks:)
View attachment 55534
Nobody has to use the builds I list - they will purely be to help newbies who have no idea what to do! I will add a more standard build now that botters are starting to get back to me on specific DH builds, and will check out the one you listed and the one posted by berok above to have more "build ideas" listed in post #1 :D
 
Last edited:
While I appreciate the passion, did you really need to spam? This is the first - the very first - implementation of Demon Hunter skills. If you had any concept of what the other classes went through with Trinity and how much work I devoted to them and player feedback on skills you would see they all received many, many, many changes and improvements with every subsequent release. This first release all of the skill-use decisions were done by me as nobody on IRC was around that botted with demon hunters - and do you know what? I don't even use a demon hunter! I had to second guess every single skill-use as best I could for how I thought they could be used :D I'll now be completely reliant on player feedback to improve the skill-uses beyond version 1. I even mentioned in the patch notes for v1.5;
"- (experimental) Initial support for Demon-Hunters! Note that this is early stages and will be worked on over time based on useful player feedback on skill uses, like all other classes."

As for the listed build - as above, I had no help from any DH's, so to prevent the post being empty and having nothing at all, I thought I'd stick up the currently most-used build by players until some sensible, experienced botters could give me good bot-builds for item farming/gold farming/inferno champ hunting etc. :)

Ah jeez, will somebody remind me why I added support for Demon Hunters again when I don't even have one?


I'll have a look at preparation to see what it's doing using it too often. Do you have any requests for Shadow Power usage? I can change it to spam use when at <= 99% health, when elites are present within 30 range, or when there are more than 3 mobs within 15 range etc. - I need some specific advice on using skills (reason why I need specifics you can see in my reply to "WayneRooney" below :D).


Sounds like I have missed an SNO code for the bat companion! Each pet has it's own SNO code that the plugin "looks for" to determine if the pet is up or not.


I'll see if I can improve the LOS stuff without increasing the CPU load noticably.


Nope.


Without player feedback on specific skills and how they want them to be used, there will be no evolution at all. If people can list every single skill they have issues with, and tell me how they should be used, I can work on improving it from this first, very basic support.



I'll tweak vault usage a bit next version. I'm not sure how vault should be used though. Should it be used as a way of retreating from an enemy that gets too close, or should it be used to vault THROUGH enemies (like a barbarian's furious charge), or...?
I'll post a standard gold-farming build up, but people do need to be aware that the main "draw" for Trinity is it's ability at inferno champion farming, and inferno item farming - something I know Demon hunters aren't very good at without a very good human behind the screen controlling it - which is part of the reason DH's took so long to even be implemented, but people kept requesting support, so... support was added. I do hope the same people making so many demands might look towards how much money they earn botting and the donation link in my signature and consider that I don't have any demon hunters and don't know any demon hunters, and had no motivation to add support and then have ongoing feature requests to help DH's out... ;)


Nobody has to use the builds I list - they will purely be to help newbies who have no idea what to do! I will add a more standard build now that botters are starting to get back to me on specific DH builds, and will check out the one you listed and the one posted by berok above to have more "build ideas" listed in post #1 :D


Thanks, this thread makes me wanna jump in front of a train. Less than a day old and 2 pages long with nonsense. Britney Spears & Miley Cyrus concert, anyone?
 
Thanks, this thread makes me wanna jump in front of a train. Less than a day old and 2 pages long with nonsense. Britney Spears & Miley Cyrus concert, anyone?

You forgot JB you jerk, he's part of the party ! :3

Guys, just let Giles know what you expect from the routine, debating about the best way to rule any act, as fast as possible would be clever, don't spam... He never played DH, let him learn more about ;) <3 lovely community
 
Giles if I didn't mention it before, it is my strong belief u are amazing and amazingly even tempered. Considering the shadow power usage. It is the only escape mechanism DH has that would allow botting. Smoke screen is okay but I can't see a way for chaining it other than having very very specific items. So in my opinion the thing u suggested would be very handy. I'd decrease the range to like 6-8 feet for 3+ mobs and elites. And I am not sure if it's possible to force range increase on attacks. Like it comes really close to mobs before attacking'em. Considering preparation spam and bat discipline spam - it does it in very random situation. I can't even come up with a decent report when it happens because it happens really really randomly. In one instance it would do it, and then in another totally similar instance it won't. Concerning builds. Most of the dumb DHs(like 90% of them) use elemental arrow as hatred burner. But implementing multishot would be very handy as well(just need to think some conditions over - I can come up with some suggestions i'm just not sure what exactly you can and can't do with coding, i am clueless in that stuff). But that is for further improvements. The main problems i see now is: 1.preparation randomly spammed. 2 bat companion randomly spammed. 3. Improve shadow power trigger conditions. 4 Improve AI for shooting unatackable targets(like when shaman is standing on higher lvl of the map and u are standing below him in skycrown). 5. I believe avoidance for DH need to be reworked as dh is really really weak survivability-wise. It shouldn;t be EVER hit by arcane or anything(and it should be strongly assotiated with vault). 6. Avoidance for Azmodan fireballs(if there is one - I didn;t really notice or it works not the way it is supposed to) should be in place.
I believe when all of that is in place all the DHs would stfu and start donating asap :D.
I personally really look forward to new updates.
 
I'll tweak vault usage a bit next version. I'm not sure how vault should be used though. Should it be used as a way of retreating from an enemy that gets too close, or should it be used to vault THROUGH enemies (like a barbarian's furious charge), or...?
I'll post a standard gold-farming build up, but people do need to be aware that the main "draw" for Trinity is it's ability at inferno champion farming, and inferno item farming - something I know Demon hunters aren't very good at without a very good human behind the screen controlling it - which is part of the reason DH's took so long to even be implemented, but people kept requesting support, so... support was added. I do hope the same people making so many demands might look towards how much money they earn botting and the donation link in my signature and consider that I don't have any demon hunters and don't know any demon hunters, and had no motivation to add support and then have ongoing feature requests to help DH's out... ;)

Well, I think for inferno champion farming you would want to vault away when a mob gets close. I believe that the problem is the attack range, he vaults away when a mob gets too close(which is good) but then he wants to walk close to the mob to attack it, triggering the vault again jumping out(not good ^^).
However for gold farming you would mainly use vault to move faster, just vaulting along the way points in the profile you're using.

A thought about preparation is that it could be triggered if you don't have enough discipline to use the ability the bot wants to use, for example something like:

Code:
if(currentDiscipline < ability.requiredDiscipline()) {
     cast(preparation);         /* I don't really know about your variables, the language you're writing in or if it's possible to do like this. :) */
     cast(ability);      
}
 
Back
Top