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Trinity - Barbarian Class

is anyone else not noticing that 1 second delay after almost every encounter where he would stand there then move, like it was thinking what to do next? In the previous versions, it was much smoother.
 
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is anyone else not noticing that 1 second delay after almost every encounter where he would stand there then move, like it was thinking what to do next? In the previous versions, it was much smoother.

read the changelogs -_-

- The 600 millisecond pause after all monster targets have been handled if there is nothing else to do has been increase to 1100 milliseconds, to help reduce chances of missing loot by running away quicker than the time for loot to spew onto the ground.
 
Yes, i am using 1.52 atm, but i am not satisfied how leap works. In 1.4.8 leap saved my bot life a lot of times, but now it just hesitates to use it in critical situations.

An ex: bot was fighting 2 elites who just stun him with ice balls. After he recovered, he had below 30% hp, he run into the middle of those 2 elites. He had a 5 sec time frame to use leap or revenge, for hp leech or more defense, but he didn't use them, and simply died.
Tbh i was watching him and expecting to use atleast leap, thing that he would of done it in 1.4.8.

I hope it helps.

After switching back to 1.48 i can say that avoidance works better and i dont have any problems at all with destructible objects.The only problem that i have, is that it doesnt run smoother like in 1.5.2
 
~500 mill barb

===== Misc Statistics =====
Total tracking time: 15h 23m 49s
Total deaths: 0 [0 per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 9212 [598.3 per hour]
Items dropped by ilvl:
- ilvl51: 59 [3.83 per hour] {0.64 %}
- ilvl52: 216 [14.03 per hour] {2.34 %}
- ilvl53: 63 [4.09 per hour] {0.68 %}
- ilvl54: 31 [2.01 per hour] {0.34 %}
- ilvl55: 476 [30.91 per hour] {5.17 %}
- ilvl56: 186 [12.08 per hour] {2.02 %}
- ilvl57: 197 [12.79 per hour] {2.14 %}
- ilvl58: 626 [40.66 per hour] {6.8 %}
- ilvl59: 272 [17.67 per hour] {2.95 %}
- ilvl60: 1188 [77.16 per hour] {12.9 %}
- ilvl61: 2531 [164.38 per hour] {27.48 %}
- ilvl62: 2038 [132.36 per hour] {22.12 %}
- ilvl63: 1329 [86.32 per hour] {14.43 %}

Items dropped by quality:
- White: 2678 [173.93 per hour] {29.07 %}
--- ilvl 51 White: 3 [0.19 per hour] {0.03 %}
--- ilvl 52 White: 36 [2.34 per hour] {0.39 %}
--- ilvl 53 White: 20 [1.3 per hour] {0.22 %}
--- ilvl 54 White: 1 [0.06 per hour] {0.01 %}
--- ilvl 55 White: 109 [7.08 per hour] {1.18 %}
--- ilvl 56 White: 18 [1.17 per hour] {0.2 %}
--- ilvl 57 White: 24 [1.56 per hour] {0.26 %}
--- ilvl 58 White: 154 [10 per hour] {1.67 %}
--- ilvl 59 White: 84 [5.46 per hour] {0.91 %}
--- ilvl 60 White: 277 [17.99 per hour] {3.01 %}
--- ilvl 61 White: 799 [51.89 per hour] {8.67 %}
--- ilvl 62 White: 645 [41.89 per hour] {7 %}
--- ilvl 63 White: 508 [32.99 per hour] {5.51 %}
- Magic: 3890 [252.65 per hour] {42.23 %}
--- ilvl 51 Magic: 27 [1.75 per hour] {0.29 %}
--- ilvl 52 Magic: 108 [7.01 per hour] {1.17 %}
--- ilvl 53 Magic: 18 [1.17 per hour] {0.2 %}
--- ilvl 54 Magic: 16 [1.04 per hour] {0.17 %}
--- ilvl 55 Magic: 175 [11.37 per hour] {1.9 %}
--- ilvl 56 Magic: 93 [6.04 per hour] {1.01 %}
--- ilvl 57 Magic: 97 [6.3 per hour] {1.05 %}
--- ilvl 58 Magic: 289 [18.77 per hour] {3.14 %}
--- ilvl 59 Magic: 110 [7.14 per hour] {1.19 %}
--- ilvl 60 Magic: 575 [37.34 per hour] {6.24 %}
--- ilvl 61 Magic: 1008 [65.47 per hour] {10.94 %}
--- ilvl 62 Magic: 796 [51.7 per hour] {8.64 %}
--- ilvl 63 Magic: 578 [37.54 per hour] {6.27 %}
- Rare: 2633 [171.01 per hour] {28.58 %}
--- ilvl 51 Rare: 29 [1.88 per hour] {0.31 %}
--- ilvl 52 Rare: 71 [4.61 per hour] {0.77 %}
--- ilvl 53 Rare: 25 [1.62 per hour] {0.27 %}
--- ilvl 54 Rare: 14 [0.91 per hour] {0.15 %}
--- ilvl 55 Rare: 192 [12.47 per hour] {2.08 %}
--- ilvl 56 Rare: 75 [4.87 per hour] {0.81 %}
--- ilvl 57 Rare: 76 [4.94 per hour] {0.83 %}
--- ilvl 58 Rare: 183 [11.89 per hour] {1.99 %}
--- ilvl 59 Rare: 77 [5 per hour] {0.84 %}
--- ilvl 60 Rare: 334 [21.69 per hour] {3.63 %}
--- ilvl 61 Rare: 723 [46.96 per hour] {7.85 %}
--- ilvl 62 Rare: 596 [38.71 per hour] {6.47 %}
--- ilvl 63 Rare: 238 [15.46 per hour] {2.58 %}
- Legendary: 11 [0.71 per hour] {0.12 %}
--- ilvl 52 Legendary: 1 [0.06 per hour] {0.01 %}
--- ilvl 59 Legendary: 1 [0.06 per hour] {0.01 %}
--- ilvl 60 Legendary: 2 [0.13 per hour] {0.02 %}
--- ilvl 61 Legendary: 1 [0.06 per hour] {0.01 %}
--- ilvl 62 Legendary: 1 [0.06 per hour] {0.01 %}
--- ilvl 63 Legendary: 5 [0.32 per hour] {0.05 %}

Potion Drops:
Total potions: 587 [38.12 per hour]
- ilvl 60: 587 [38.12 per hour] {100 %}

Gem Drops:
Total gems: 302 [19.61 per hour]
- Ruby: 89 [5.78 per hour] {29.47 %}
--- ilvl 54 Ruby: 53 [3.44 per hour] {17.55 %}
--- ilvl 60 Ruby: 36 [2.34 per hour] {11.92 %}
- Topaz: 66 [4.29 per hour] {21.85 %}
--- ilvl 54 Topaz: 37 [2.4 per hour] {12.25 %}
--- ilvl 60 Topaz: 29 [1.88 per hour] {9.6 %}
- Amethyst: 66 [4.29 per hour] {21.85 %}
--- ilvl 54 Amethyst: 32 [2.08 per hour] {10.6 %}
--- ilvl 60 Amethyst: 34 [2.21 per hour] {11.26 %}
- Emerald: 81 [5.26 per hour] {26.82 %}
--- ilvl 54 Emerald: 58 [3.77 per hour] {19.21 %}
--- ilvl 60 Emerald: 23 [1.49 per hour] {7.62 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 294 [19.09 per hour]
Item picked up by ilvl:
- ilvl52: 1 [0.06 per hour] {0.34 %}
- ilvl54: 1 [0.06 per hour] {0.34 %}
- ilvl55: 1 [0.06 per hour] {0.34 %}
- ilvl57: 11 [0.71 per hour] {3.74 %}
- ilvl59: 1 [0.06 per hour] {0.34 %}
- ilvl60: 21 [1.36 per hour] {7.14 %}
- ilvl61: 11 [0.71 per hour] {3.74 %}
- ilvl62: 14 [0.91 per hour] {4.76 %}
- ilvl63: 233 [15.13 per hour] {79.25 %}

Items picked up by quality:
- Rare: 283 [18.38 per hour] {96.26 %}
--- ilvl 54 Rare: 1 [0.06 per hour] {0.34 %}
--- ilvl 55 Rare: 1 [0.06 per hour] {0.34 %}
--- ilvl 57 Rare: 11 [0.71 per hour] {3.74 %}
--- ilvl 60 Rare: 19 [1.23 per hour] {6.46 %}
--- ilvl 61 Rare: 10 [0.65 per hour] {3.4 %}
--- ilvl 62 Rare: 13 [0.84 per hour] {4.42 %}
--- ilvl 63 Rare: 228 [14.81 per hour] {77.55 %}
- Legendary: 11 [0.71 per hour] {3.74 %}
--- ilvl 52 Legendary: 1 [0.06 per hour] {0.34 %}
--- ilvl 59 Legendary: 1 [0.06 per hour] {0.34 %}
--- ilvl 60 Legendary: 2 [0.13 per hour] {0.68 %}
--- ilvl 61 Legendary: 1 [0.06 per hour] {0.34 %}
--- ilvl 62 Legendary: 1 [0.06 per hour] {0.34 %}
--- ilvl 63 Legendary: 5 [0.32 per hour] {1.7 %}

(note: 107 follower items ignored for being ilvl <60 or blue)
Potion Pickups:
Total potions: 21 [1.36 per hour]
- ilvl 60: 21 [1.36 per hour] {100 %}

===== End Of Report =====

only picking up 63's and legendaries
Where I can find this report thank you :)
 
yep thats why it picked up 228/238. im sure its from like bot chasing stuff or sprinting away with wotb up before loot drops.. its no biggie. i can live with it. i ll probably miss a few items here and tehre if i play 16hrs stragiht myself anyway lol
 
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Hi! I noticed that the plugin prioritize sprint over battlerage. Is it possible to change it so it would cast battlerage instead of wasting the fury on sprint?
 
Hi! I noticed that the plugin prioritize sprint over battlerage. Is it possible to change it so it would cast battlerage instead of wasting the fury on sprint?

Battle rage is prioritized over sprint already.
 
Event though leap cool down ended while fighting it is not using leap immediately against enemies
 
Event though leap cool down ended while fighting it is not using leap immediately against enemies

It seems the only way to fix all my bots problems is to use 250 and 1.5.1.2 and the bad part is that all profiles must be modified again.
And Giles, how can we modify the leap in CS, so that the barb will spam it non stop?
 
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Just realized that Seismic Slam (Any rune) isn't used frequently and accurately when compared to Hammer of the Ancients.
Hammer of the Ancients: Rolling Thunder sadly doesn't proc LoH :(
 
Have you tried 1.5.2? :O What works better in 1.4.8? 1.5.2 should really be better for everybody atm - especially with the skill-use being nearly 100% reliable now (figured out most of the issues with D3 not liking to use skills even though the command was sent).

First , thanks for making this, as far as I am concerned, ain't nothing better then this on the market !

But answering your question, I do agree, 1.4.8 had less "hesitation".
Best way to call it, is in fact "hesitation", when my barb sees a health globe but starts hesitating 'SHOULD I LEAP/RUSH TOWARDS IT OR NOT' ?!! But hesitation almost always goes at the cost of your life in inferno ;)

Maybe the hesitation is from the added lines of code ? does he have to "think" more ?
All the rest is just geniously good tbh.
 
could you make it so that bot wont whirlwind on one normal monster? like if its not an elite monster, at least like 2-3 monsters in 15feet radius before whirlwinding or something.. it wastes way too much fury on normal mobs which would just die in 1 bash/cleave/frenzy

also found a bug: bot wont sprint while whirlwinding sometimes. im sure the error is easy to repeat as i see it happening all the time. i think it maybe due to bot whirlwinding with too little fury or bot not checking if sprint/br is up before casting whirlwind.
 
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Just curious the stats needed for a WW Barb? I have the money to buy new gear, just dunno what to get. Currently a rend barb tank.
 
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