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Trinity - Barbarian Class

wait WOTB to be active before engage with elites feature would be awesome

so when bot detects there is an elite

it can return town

wait there and return back and battle :D
absolutely not needed.. if you cant kill elites without wotb you need better gear
 
Pauses after combat...

Thanks for update. It now takes pauses after combat - that is, when no enemies are around, it takes a 0.5 second break that was never taken before this update. It is very difficult to watch, and it looks extremely artificial. Also, it will now pause sometimes when entering combat. Any way to fix this? Trinity and Rad's profile manager, running A3 champ hunt.

1 more thing: it doesn't properly enter Skycrown battlements anymore. But I think that's an issue with the profile.
 
yea noticing the same thing, will pause as soon as it kills a few mobs, not all the time but sometimes. anyone know the fix for barricades? noticing its getting stuck in Rakkis
 
Sure, happy to help. You'll have to give me some tips/info on those two skills though. Can seismic slam be spammed 24/7 (like as fast as possible), and should it be whenever you have enough fury? What conditions for use (always on all mobs, or only elites + 3+ greys etc.)? Any other conditions for using or not using seismic slam? (eg avoiding it on goblins, not using if health or fury below certain levels etc.).

Likewise cleave, if cleave needs any changes (cleave is already lower priority than seismic, but seismic has some timers & conditions to cast, cleave doesn't).

First of all, thanks for replying in so short notice.

Im really short on time this week but from the lil ive seen, i think this is the part of the code that we are looking for

if (!bOOCBuff && !bCurrentlyAvoiding && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_SeismicSlam) &&
(iElitesWithinRange[RANGE_15] > 0 || iAnythingWithinRange[RANGE_15] > 3) &&
GilesUseTimer(SNOPower.Barbarian_SeismicSlam) &&
((playerStatus.dCurrentEnergy >= 30 && !playerStatus.bWaitingForReserveEnergy) || playerStatus.dCurrentEnergy >= iWaitingReservedAmount))
{
return new GilesPower(SNOPower.Barbarian_SeismicSlam, 14f, targetCurrent.vThisPosition, iCurrentWorldID, -1, USE_SLOWLY);
}

Here's the build link:
Barbarian - Game Guide - Diablo III

It consists in cleave building up rage untill u have 15 rage (wich means 1 cleave on anything and you're ready to go), Battle Rage - Into the Fray > this will do the rest, if u have a high crit rate (wich i do) u'll never run out of fury again.
So i just spam Seismic slam if there are enemies near or far, it doesnt really matter.. its 1 or 2 hit KO for 80% of them.

Thanks in advance!
 
Same here, after 1 full act 3 it stuck on barricades at rakkis and then at field (leave game of course).
I've tryed a clean install of demonbuddy and giles trinity/radsatom...same problem.
 
Giles you depressed me :( lol

===== Misc Statistics =====
Total tracking time: 2h 33m 27s
Total deaths: 4 [1,56 per hour]
Total games (approx): 1 [0,45 per hour]

My bot farms Act3 Sooo slowwwww
 
Giles you depressed me :( lol

===== Misc Statistics =====
Total tracking time: 2h 33m 27s
Total deaths: 4 [1,56 per hour]
Total games (approx): 1 [0,45 per hour]

My bot farms Act3 Sooo slowwwww

Get better gear then, some MS will do the trick :)
 
===== Misc Statistics =====
Total tracking time: 10h 18m 34s
Total deaths: 1 [0.1 per hour]
===== Item DROP Statistics =====
Items:
Total items dropped: 6021 [584.02 per hour]
 
did you ever heard optional ? i don't think so

A lot of coding for well... 1 person. I don't think anyone else would ever need that... There are plenty of other good ideas that would help a lot of people which could be implemented. More code... More CPU requirement. It would be a waste of Giles time for a useless option. Just saying...
 
Giles from where can i download the old version 1.4.8? That one was working the best for my barbs.

Edit: found it on my laptop.
 
Last edited by a moderator:
~500 mill barb

===== Misc Statistics =====
Total tracking time: 15h 23m 49s
Total deaths: 0 [0 per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 9212 [598.3 per hour]
Items dropped by ilvl:
- ilvl51: 59 [3.83 per hour] {0.64 %}
- ilvl52: 216 [14.03 per hour] {2.34 %}
- ilvl53: 63 [4.09 per hour] {0.68 %}
- ilvl54: 31 [2.01 per hour] {0.34 %}
- ilvl55: 476 [30.91 per hour] {5.17 %}
- ilvl56: 186 [12.08 per hour] {2.02 %}
- ilvl57: 197 [12.79 per hour] {2.14 %}
- ilvl58: 626 [40.66 per hour] {6.8 %}
- ilvl59: 272 [17.67 per hour] {2.95 %}
- ilvl60: 1188 [77.16 per hour] {12.9 %}
- ilvl61: 2531 [164.38 per hour] {27.48 %}
- ilvl62: 2038 [132.36 per hour] {22.12 %}
- ilvl63: 1329 [86.32 per hour] {14.43 %}

Items dropped by quality:
- White: 2678 [173.93 per hour] {29.07 %}
--- ilvl 51 White: 3 [0.19 per hour] {0.03 %}
--- ilvl 52 White: 36 [2.34 per hour] {0.39 %}
--- ilvl 53 White: 20 [1.3 per hour] {0.22 %}
--- ilvl 54 White: 1 [0.06 per hour] {0.01 %}
--- ilvl 55 White: 109 [7.08 per hour] {1.18 %}
--- ilvl 56 White: 18 [1.17 per hour] {0.2 %}
--- ilvl 57 White: 24 [1.56 per hour] {0.26 %}
--- ilvl 58 White: 154 [10 per hour] {1.67 %}
--- ilvl 59 White: 84 [5.46 per hour] {0.91 %}
--- ilvl 60 White: 277 [17.99 per hour] {3.01 %}
--- ilvl 61 White: 799 [51.89 per hour] {8.67 %}
--- ilvl 62 White: 645 [41.89 per hour] {7 %}
--- ilvl 63 White: 508 [32.99 per hour] {5.51 %}
- Magic: 3890 [252.65 per hour] {42.23 %}
--- ilvl 51 Magic: 27 [1.75 per hour] {0.29 %}
--- ilvl 52 Magic: 108 [7.01 per hour] {1.17 %}
--- ilvl 53 Magic: 18 [1.17 per hour] {0.2 %}
--- ilvl 54 Magic: 16 [1.04 per hour] {0.17 %}
--- ilvl 55 Magic: 175 [11.37 per hour] {1.9 %}
--- ilvl 56 Magic: 93 [6.04 per hour] {1.01 %}
--- ilvl 57 Magic: 97 [6.3 per hour] {1.05 %}
--- ilvl 58 Magic: 289 [18.77 per hour] {3.14 %}
--- ilvl 59 Magic: 110 [7.14 per hour] {1.19 %}
--- ilvl 60 Magic: 575 [37.34 per hour] {6.24 %}
--- ilvl 61 Magic: 1008 [65.47 per hour] {10.94 %}
--- ilvl 62 Magic: 796 [51.7 per hour] {8.64 %}
--- ilvl 63 Magic: 578 [37.54 per hour] {6.27 %}
- Rare: 2633 [171.01 per hour] {28.58 %}
--- ilvl 51 Rare: 29 [1.88 per hour] {0.31 %}
--- ilvl 52 Rare: 71 [4.61 per hour] {0.77 %}
--- ilvl 53 Rare: 25 [1.62 per hour] {0.27 %}
--- ilvl 54 Rare: 14 [0.91 per hour] {0.15 %}
--- ilvl 55 Rare: 192 [12.47 per hour] {2.08 %}
--- ilvl 56 Rare: 75 [4.87 per hour] {0.81 %}
--- ilvl 57 Rare: 76 [4.94 per hour] {0.83 %}
--- ilvl 58 Rare: 183 [11.89 per hour] {1.99 %}
--- ilvl 59 Rare: 77 [5 per hour] {0.84 %}
--- ilvl 60 Rare: 334 [21.69 per hour] {3.63 %}
--- ilvl 61 Rare: 723 [46.96 per hour] {7.85 %}
--- ilvl 62 Rare: 596 [38.71 per hour] {6.47 %}
--- ilvl 63 Rare: 238 [15.46 per hour] {2.58 %}
- Legendary: 11 [0.71 per hour] {0.12 %}
--- ilvl 52 Legendary: 1 [0.06 per hour] {0.01 %}
--- ilvl 59 Legendary: 1 [0.06 per hour] {0.01 %}
--- ilvl 60 Legendary: 2 [0.13 per hour] {0.02 %}
--- ilvl 61 Legendary: 1 [0.06 per hour] {0.01 %}
--- ilvl 62 Legendary: 1 [0.06 per hour] {0.01 %}
--- ilvl 63 Legendary: 5 [0.32 per hour] {0.05 %}

Potion Drops:
Total potions: 587 [38.12 per hour]
- ilvl 60: 587 [38.12 per hour] {100 %}

Gem Drops:
Total gems: 302 [19.61 per hour]
- Ruby: 89 [5.78 per hour] {29.47 %}
--- ilvl 54 Ruby: 53 [3.44 per hour] {17.55 %}
--- ilvl 60 Ruby: 36 [2.34 per hour] {11.92 %}
- Topaz: 66 [4.29 per hour] {21.85 %}
--- ilvl 54 Topaz: 37 [2.4 per hour] {12.25 %}
--- ilvl 60 Topaz: 29 [1.88 per hour] {9.6 %}
- Amethyst: 66 [4.29 per hour] {21.85 %}
--- ilvl 54 Amethyst: 32 [2.08 per hour] {10.6 %}
--- ilvl 60 Amethyst: 34 [2.21 per hour] {11.26 %}
- Emerald: 81 [5.26 per hour] {26.82 %}
--- ilvl 54 Emerald: 58 [3.77 per hour] {19.21 %}
--- ilvl 60 Emerald: 23 [1.49 per hour] {7.62 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 294 [19.09 per hour]
Item picked up by ilvl:
- ilvl52: 1 [0.06 per hour] {0.34 %}
- ilvl54: 1 [0.06 per hour] {0.34 %}
- ilvl55: 1 [0.06 per hour] {0.34 %}
- ilvl57: 11 [0.71 per hour] {3.74 %}
- ilvl59: 1 [0.06 per hour] {0.34 %}
- ilvl60: 21 [1.36 per hour] {7.14 %}
- ilvl61: 11 [0.71 per hour] {3.74 %}
- ilvl62: 14 [0.91 per hour] {4.76 %}
- ilvl63: 233 [15.13 per hour] {79.25 %}

Items picked up by quality:
- Rare: 283 [18.38 per hour] {96.26 %}
--- ilvl 54 Rare: 1 [0.06 per hour] {0.34 %}
--- ilvl 55 Rare: 1 [0.06 per hour] {0.34 %}
--- ilvl 57 Rare: 11 [0.71 per hour] {3.74 %}
--- ilvl 60 Rare: 19 [1.23 per hour] {6.46 %}
--- ilvl 61 Rare: 10 [0.65 per hour] {3.4 %}
--- ilvl 62 Rare: 13 [0.84 per hour] {4.42 %}
--- ilvl 63 Rare: 228 [14.81 per hour] {77.55 %}
- Legendary: 11 [0.71 per hour] {3.74 %}
--- ilvl 52 Legendary: 1 [0.06 per hour] {0.34 %}
--- ilvl 59 Legendary: 1 [0.06 per hour] {0.34 %}
--- ilvl 60 Legendary: 2 [0.13 per hour] {0.68 %}
--- ilvl 61 Legendary: 1 [0.06 per hour] {0.34 %}
--- ilvl 62 Legendary: 1 [0.06 per hour] {0.34 %}
--- ilvl 63 Legendary: 5 [0.32 per hour] {1.7 %}

(note: 107 follower items ignored for being ilvl <60 or blue)
Potion Pickups:
Total potions: 21 [1.36 per hour]
- ilvl 60: 21 [1.36 per hour] {100 %}

===== End Of Report =====

only picking up 63's and legendaries
 
Giles from where can i download the old version 1.4.8? That one was working the best for my barbs.
Edit: found it on my laptop.

Have you tried 1.5.2? :O What works better in 1.4.8? 1.5.2 should really be better for everybody atm - especially with the skill-use being nearly 100% reliable now (figured out most of the issues with D3 not liking to use skills even though the command was sent).
 
~500 mill barb

===== Misc Statistics =====
Total tracking time: 15h 23m 49s
Total deaths: 0 [0 per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 9212 [598.3 per hour]
<snip>

Do you use the double 2hander? or dual 1hander
 
Have you tried 1.5.2? :O What works better in 1.4.8? 1.5.2 should really be better for everybody atm - especially with the skill-use being nearly 100% reliable now (figured out most of the issues with D3 not liking to use skills even though the command was sent).

Yes, i am using 1.52 atm, but i am not satisfied how leap works. In 1.4.8 leap saved my bot life a lot of times, but now it just hesitates to use it in critical situations.

An ex: bot was fighting 2 elites who just stun him with ice balls. After he recovered, he had below 30% hp, he run into the middle of those 2 elites. He had a 5 sec time frame to use leap or revenge, for hp leech or more defense, but he didn't use them, and simply died.
Tbh i was watching him and expecting to use atleast leap, thing that he would of done it in 1.4.8.

I hope it helps.
 
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