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Trinity .26 potential fix for performance problems (took xxx ms)

I fully understood this when applying this "ugly fix". However, without this the game lagged like _hell_ and rifts was a pain to watch. I realize that the but i dumber, but since it does not lag its good "enough"

What causes these lag spikes?

rrix wrote:
This is likely happening because paths are attempted to be generated around units, gizmo's, and AoE, and if there's no "clean" path it will have to do multiple iterations and it takes longer to do so.
 
I think it's trying to handle a lot of different things at once and so it gets flooded. This is what causes your character to stand still (trying to figure out what to do) and the game to lag because the amount of stuff going in and out from DB to the client. This is only a guess, but that seems to a rational idea of it.

I know in Act 1 bounties (where it's known to be incredibly dense on big maps) this will happen to me and I'll get a lot of red text.

I run a 4.5ghz 3770K and 770.
 
I fully understood this when applying this "ugly fix". However, without this the game lagged like _hell_ and rifts was a pain to watch. I realize that the but i dumber, but since it does not lag its good "enough"

What causes these lag spikes?

This tweak actually fixed all my performance issues and my bot is not dumbed down at all by applying it.
 
This tweak actually fixed all my performance issues and my bot is not dumbed down at all by applying it.

Same here, 2 straight days without a single performance error, using 150 distance and 5 box size
 
I'm actually profiling and rewriting much of this method now. :)
 
I'm actually profiling and rewriting much of this method now. :)

Why is the standard grid size so large? 60 is the size of your screen and pretty much anything outside your screen won't show up in the object manager.
 
I'm actually profiling and rewriting much of this method now. :)

Thanks a lot.
Btw: one thing I noticed, I used .23 for a long time to bot rifts/bountys and after I updated to .26 the "performance spikes" got much worse. Don't know if anyone has the same experience and if it helps you. :p
 
Thanks a lot.
Btw: one thing I noticed, I used .23 for a long time to bot rifts/bountys and after I updated to .26 the "performance spikes" got much worse. Don't know if anyone has the same experience and if it helps you. :p

It only helps when people post logs :)
 
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