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Trinity 2.8.4 & QuestTools 3.4.16

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Did Runstats get removed from trinitylogs ? is there a way to get it back or some sort of good exp and legendary per hour counter. DB one seems unreliable.
 
Did Runstats get removed from trinitylogs ? is there a way to get it back or some sort of good exp and legendary per hour counter. DB one seems unreliable.
I think DB counts for the last hour or something. Seems like it.
 
uhhh. this part calculates whatever your max is automatically.

MaxBloodShards = 500 + ZetaDia.Me.CommonData.GetAttributeOrDefault<int>(ActorAttributeType.HighestSoloRiftLevel) * 10;
it seems even with the fix it still does not pick them up past 500
 
Old problem but still

Hello friends,

Ok, some issues on Wizard (Latest DB Beta, QT/Trinity from assembla)
1- bot doesn't use Meteor, Black Hole and Blizzard on trials.
2- bot can't use Desintegrate anywhere without getting a weird game disconnection issue. I already reported this and other users as well. Problem persists.
3- bot is wasting Slow Time charges over char with no mobs close, also in town. It would be nice to cast some offensive Slow Time over enemies instead specially for people using Delsere's Magnum Opus set.

Barbarian has this issue. Can't play it for now.
So, because of that barb issue, I'm trying other classes besides DH/Monk. Crusader needs some big love. I'm watching bot trying to play it and it's very bad... :D
Thanks in advance.
 
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Is there a way to set how far thw WD will attack with poison darts? Because now it runs into melee, and dies alot cause of this. Whatever settings i try, avoid aoe, kite range, etc, nothing seems to work, the bot runs into melee, and starts to shoot there, causing a lot of deaths.
 
Is there a way to set how far thw WD will attack with poison darts? Because now it runs into melee, and dies alot cause of this. Whatever settings i try, avoid aoe, kite range, etc, nothing seems to work, the bot runs into melee, and starts to shoot there, causing a lot of deaths.

Yo man go on Plugins > Trinity > Config > First Page you've got melee / range option.
 
does anybody have issues with repair while doing gr?
 
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Is there a way for QuestTools to ignore attempting to upgrade maxed out gems? (gogok, invigorating, boon, new ice gem)? It seems to be a continuous loop since the upgrade button is greyed out. Thanks.
 
Is there a way for QuestTools to ignore attempting to upgrade maxed out gems? (gogok, invigorating, boon, new ice gem)? It seems to be a continuous loop since the upgrade button is greyed out. Thanks.

Move them down in the priority.
 
how to stop reset config after start newgame

[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Waiting 14.1 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment5, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Joined a game!
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
 
Could anyone provide the SNO of newest goblins (ex. Gelatinous Sire) ?
I've noticed that DB keeps ignoring these goblins...

Yeah i noticed its searching for the name TreasureGoblin but its actually x1_TreasureGoblin; using SNOs would fix it. Theres also these new little splitting slime things that are treasure goblins... maybe MonsterRace.TreasureGoblin works?
 
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Still have the same problem of NOT DOING TRIALS/GRIFTS.

- Recent Trinity AND QuestTools ~ checked
- Downloaded ~ checked
- Restart/reinstal everything ~ checked
- Normal rifts (full or boss kill) ~ cheked
- Configure QuestTools for TRIALS priority ~ checked
- Configure GRIFT for Using Lowest Keys (already got a bunch) ~ checked

Can anyone help me?
 
Is it just me or did Trinity settings reset by themselves? Very annoyed, my Trinity settings seem to have reset on their own
 
very often there is a problem and boot locks

System.Exception: ReadProcessMemory lub WriteProcessMemory, at addr: 00000040, Size: 4
w GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
w GreyMagic.MemoryBase.Read[T](IntPtr addr)
w Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
w Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
w Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
w Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
w Zeta.Game.Internals.Actors.ACDItem.get_Name()
w Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
w Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 
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