[QUALITY] == "Legendary" # [ANCIENT] -> KEEP
I want to keep ancient items only but this rule doesn't work on trinity /
I can see job's list as a work around - it use item attri rating to determine whether you should keep or salv an item -- but it should be better if the codes above just work so that we can make our own list based on item quality..
this is what i'v found working - in Interpreter.cs change the ancient row to the following - so everytime I get a new trinity I will go in and change it.....
itemDic.Add("[ANCIENT]", item.AncientRank>0);
Thank you.~
Yep, aware of this. Working on it.
Nah, I think I have to use SVN then.. I've got more than enough keeping up with git and rrrix files. I'm no developer so I'm learning as I go![]()
I have no idea (actually too lazy to check) what changes are in your fork, but i made 5 runs with 2.84 trinity from rrrix, watched all of them and wanted to cry that i broke my bot again. Then I picked up your fork, aaaaand my bot broke my personal GR record ... And right now (12-14 runs) it is stellar 7 bil xp with average of only 5 death/h
There could be a way to make even less deaths, teach bot to pop epiphany asap he see elit, right now it uses epiphany after dashing to it and using generator. This sometimes leads to one shots.
@rrrix Is there any chance to break 33 TPS with current coding? My D3 can go up to 200 FPS with less then 30 ping, so would be happy to push TPS over 33![]()
Just made the bot include health globes when low to it's dashing targets. And progression globes. Think it should survive at least a little bit better and miss less progression globes.
Ok, restarting bot, will report after few hours sesionDo you know how to turn back on Run stats in Trinity logs?
Latest trinity update/questools broke the DH avoidance. When using vault to avoid, he stands there for 1 full second after thinking about what to do before either having to avoid again or shoot a multishot. usually during this one second, he will die.
i was running 2.8.1 when this happened, but that thread is closed, so here goes.... enable experience inactivity did not work for me today... i posted a thread in DB support about the fact that DB logout upon stash being full also did not work.... the combination of both of these issues caused my bot to pace back and forth in town for approximately SIX HOURS. here is a zipped log (the original is huge)
There is an issue with pre/post delay on using abilities. I am looking into it.
thanks xzjv, your work for the community has been amazing. much appreciated.
meta.AfterUseDelay = Runes.DemonHunter.FocusedMind.IsActive ? 15000 : 500; on (Line: 483 DemonHunterCombat.cs)
and
meta.AfterUseDelay = Settings.Combat.DemonHunter.VaultMovementDelay; (Line: 376 DemonHunterCombat.cs)
log out of the game.What would u like the bot to do when the stash is full?