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Trinity 2.8.4 & QuestTools 3.4.16

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rrrix, somehow in combat the monk dashes to destroyable objects. I have it turnt off completly but still keeps doing it. Think this is part of the problem why charges run out.

Like in trials charges never run out.
 
[QUALITY] == "Legendary" # [ANCIENT] -> KEEP

I want to keep ancient items only but this rule doesn't work on trinity /

I can see job's list as a work around - it use item attri rating to determine whether you should keep or salv an item -- but it should be better if the codes above just work so that we can make our own list based on item quality..

this is what i'v found working - in Interpreter.cs change the ancient row to the following - so everytime I get a new trinity I will go in and change it.....

itemDic.Add("[ANCIENT]", item.AncientRank>0);

Thank you.~

I don't use the stat comparisons anymore. Try something like this (trashes non ancient Remorseless). Works so far 2.8.1 trinity. Not tested on 2.8.4 yet.

[QUALITY] == "Legendary" && [NAME] == "Remorseless" # [ANCIENT] == 0 -> [TRASH]
 
Nah, I think I have to use SVN then.. I've got more than enough keeping up with git and rrrix files. I'm no developer so I'm learning as I go :)

I have no idea (actually too lazy to check) what changes are in your fork, but i made 5 runs with 2.84 trinity from rrrix, watched all of them and wanted to cry that i broke my bot again. Then I picked up your fork, aaaaand my bot broke my personal GR record ... And right now (12-14 runs) it is stellar 7 bil xp with average of only 5 death/h

There could be a way to make even less deaths, teach bot to pop epiphany asap he see elit, right now it uses epiphany after dashing to it and using generator. This sometimes leads to one shots.

@rrrix Is there any chance to break 33 TPS with current coding? My D3 can go up to 200 FPS with less then 30 ping, so would be happy to push TPS over 33 :-)
 
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I have no idea (actually too lazy to check) what changes are in your fork, but i made 5 runs with 2.84 trinity from rrrix, watched all of them and wanted to cry that i broke my bot again. Then I picked up your fork, aaaaand my bot broke my personal GR record ... And right now (12-14 runs) it is stellar 7 bil xp with average of only 5 death/h

There could be a way to make even less deaths, teach bot to pop epiphany asap he see elit, right now it uses epiphany after dashing to it and using generator. This sometimes leads to one shots.

@rrrix Is there any chance to break 33 TPS with current coding? My D3 can go up to 200 FPS with less then 30 ping, so would be happy to push TPS over 33 :-)

Just made the bot include health globes when low to it's dashing targets. And progression globes. Think it should survive at least a little bit better and miss less progression globes.
 
Just made the bot include health globes when low to it's dashing targets. And progression globes. Think it should survive at least a little bit better and miss less progression globes.

Ok, restarting bot, will report after few hours sesion :-) Do you know how to turn back on Run stats in Trinity logs?
 
Ok, restarting bot, will report after few hours sesion :-) Do you know how to turn back on Run stats in Trinity logs?

If it's not in the settings I'm not sure :P

Gotta sleep soon, if it's broke just put back the last one. Either way let me know so I can get back to it tomorrow :)

Edit: I should add better logic for this tomorrow, I see it's lacking some.
 
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the new quest tool in not working good when i see a chest and i am on a wall is it just stuck and dont move on the old quest tool it doesnt happen
 

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Latest trinity update/questools broke the DH avoidance. When using vault to avoid, he stands there for 1 full second after thinking about what to do before either having to avoid again or shoot a multishot. usually during this one second, he will die.
 
Latest trinity update/questools broke the DH avoidance. When using vault to avoid, he stands there for 1 full second after thinking about what to do before either having to avoid again or shoot a multishot. usually during this one second, he will die.

There is an issue with pre/post delay on using abilities. I am looking into it.
 
i was running 2.8.1 when this happened, but that thread is closed, so here goes.... enable experience inactivity did not work for me today... i posted a thread in DB support about the fact that DB logout upon stash being full also did not work.... the combination of both of these issues caused my bot to pace back and forth in town for approximately SIX HOURS. here is a zipped log (the original is huge)
 

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I think with the monk dashing strike an easy fix would be to not have it cast under a certain amount of spirit. maybe a slider bar. that way it wont cast its charges but only with the spirit available
 
i was running 2.8.1 when this happened, but that thread is closed, so here goes.... enable experience inactivity did not work for me today... i posted a thread in DB support about the fact that DB logout upon stash being full also did not work.... the combination of both of these issues caused my bot to pace back and forth in town for approximately SIX HOURS. here is a zipped log (the original is huge)

What would u like the bot to do when the stash is full?
 
thanks xzjv, your work for the community has been amazing. much appreciated.

:)

In case the next release takes its time the culprit is

Code:
meta.AfterUseDelay = Runes.DemonHunter.FocusedMind.IsActive ? 15000 : 500; on (Line: 483 DemonHunterCombat.cs)

and

meta.AfterUseDelay = Settings.Combat.DemonHunter.VaultMovementDelay; (Line: 376 DemonHunterCombat.cs)

I would comment out those lines for the moment, the delay (as i just found out) is actually a hard pause before and after casting and not 'how much time should pass before using this ability again'. I'm going to add a property for that called meta.ReUseDelay in next version.
 
Hello friends,

I'm having game disconnect issues while leveling my wizard ONLY when I have Desintegrate skill on skillbar and bot is using it.
Using latest Trinity and QT from assembla. Fresh install.
It doesn't matter what profile I'm using, it will disconnect always. It doesn't take to long to happen, usually around 5 mins of play, specially on rare/elite/unique bosses. I always got disconnected while using desintegrate (any rune). As soon I remove that skill from my skillbar and replace by another, the problem ends... Very weird thing. I though that was some related to my internet connection but after some tests on internet and specially on bot/skills, I figured out the cause of the dc's. Also my char is low level, no legendary set pieces yet.
Screenshot and log attached. On that log, the dc happened 4 or 5 times before I changed the desintegrate to something else.
Hope you guys can fix it because I'll be using desintegrate until I find the set I need to use another build. PLEASE HELP.
Thanks in advance.
disconnect.webp
View attachment 4220 2015-04-23 20.41.txt
 
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[edited my post and removed it]
 
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