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Trinity 2.8.4 & QuestTools 3.4.16

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rrrix

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Trinity 2.8.4
Fixed WW OOC movement also letting regular movement be used
Updated & Improved Barbarian Whirlwind logic a bit
Added Monk Dashing strike / Thousand Storms logic to PlayerMover (for OOC movement)
Added charges count to Trinity power ToString
Skill Charges are now read from DB memory every access (to avoid incorrectly caching charge count)
Added Fujiyama's Monk Dashing strike to HandleTarget special movement
Added logging for missing Skill's when looked up by ID or Name
Added "Always Stash Ancients" logic to Trinity Item Stash handler + Option in Items TownRun tab
Fixed StuckHandler calling Physics raycast (should use Navigator Raycast)
Rift Guardian Bosses are now actually "bosses" in Trinity
Items and Gold are now ignored when fighting the Rift Guardian
Fixed NullReferenceException in CombatBase cast
Added Minimap marker info to CacheUI
Monk dashing strike will now be used if we have 150 spirit and 1 charge
Special combat movement will now be used for shrines (used to be Avoidance, Globes)
ItemList: Ancient rule is now added as checked by default and text can be clicked
Also re-added memory caching for images in ItemList (from before rollback).
Fix for Shrines in CacheData.Buffs
Fix for disc check in Shadow Power
Barb 2BK set should no longer WW on top of items
Monk will now refresh Bastions Will generator buff
Some more tweaks/improvements for CacheUI
Added Bastions Generator Buff handling for Crusader

QuestTools 3.4.16
Added "IsQuestComplete(int)" condition (Used in new R-Rift)
Added some logging to TownRun tag
Fix to MoveToMapMarker for very small Rift Exits (< 10f in radius) - such as the southwest exit in the Oasis Rift map
Fixed bug in MoveToActor where the tag position is unwalkable and no actor is found causing perma-stuck
Edited Rift Trial Limit text to be more clear about what *exactly* this does




Thank you for all the feedback in the prior Trinity posts - still working on those.
 

Attachments

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My bad - 2.8.4 posted - InsufficientCoffeeException
  • zip.gif
    TrinityPlugin-2.8.4.zip
 
Trinity 2.8.4
Fixed bug in MoveToActor where the tag position is unwalkable and no actor is found causing perma-stuck

Is this where the character keeps running into the corner of the map no matter what until inactivity kicks in and restarts the game?
 
Is this where the character keeps running into the corner of the map no matter what until inactivity kicks in and restarts the game?

It's one of them. If you're referring to the Oasis map bug in R-Rift - no :)
 
Me like!

I made a fork earlier, now I'm unsure how to diff and merge the files after I get your newest commit. Just give me a hint, like is it done via Git GUI? Thanks :)
 
Monk is having issue picking up items from Bounty Cache. It did not pickup half the items before the game left. I think it was trying to dash to items? Not totally sure, it did pickup a few items, missed keystone fragments. Could you take a look?

View attachment 3056 2015-04-23 10.45.txt

Thanks bro
 
slow time mage support with the set implementet? :D
 
Hmm, just noticed a huge bug with BK WW, in maps such as the jail it keeps trying to WW in a straight line towards them, even if there's obstacles such as the the jail bars or just a plain wall blocking them. The bars are a little indented in, so the bot gets stuck sometimes WW'ing onto the wall. But worse yet is when he gets stuck inside one of the jails, he cannot get out and the unstucker gets him almost to the exit then stops just short so he goes back WW'ing into the wall.
 
Monk is having issue picking up items from Bounty Cache. It did not pickup half the items before the game left. I think it was trying to dash to items? Not totally sure, it did pickup a few items, missed keystone fragments. Could you take a look?

View attachment 176622

Thanks bro

Try 2.8.4, without anyone elses mods.

Code:
[Trinity] Initialized v2.8.3
 
@Fuji

What is the buff that in-geom gives? http://us.battle.net/d3/en/item/ingeom

I only see this reduces cooldowns after killing an elite pack.

Monk combat logic always checks for reduced or zero cool downs.

Well it makes the dashing strike CD = 0 so detecting this would make it possible to have some extra movement/attack logic when the buff is active. Like using the last charge because it will be back right away.
 
Quest Tools currently having issues with interacting new Act 3 bounty objects Demon Gates and Catapults. Sometimes it does not realize it already activated object and will stand idle/stuck until reset.

Also has issues seeing Objective Marker for both quests as well.

Attached a log for the Demon Gates. Near the end it was running over where the Quest Object was, getting stuck...

View attachment 2628 2015-04-23 12.37.txt
 
Testing atm (dashing monk). So far, it's excellent; comparing to fork and prior trinity versions. Will update if needed.

PS. Trinity wont pick up the crafting mats at the end of a Greater Rift. Everything in trinity for pickup is selected.

Trinity settings: Gyazo - 238570596018f0a3c5d919de6954c827.png

Tested in g40-43 rifts (done with 8+ minutes left using Fork 1.0)
Combat seems much more efficient, but there are several occasions where it uses all dash charges, causing it to spam the generator. Also, seems that dash isn't being used to avoid any damage. View attachment 7668 2015-04-23 12.06.txt
 
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