rrrix
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- Joined
- Jul 11, 2010
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Trinity 2.8.4
Fixed WW OOC movement also letting regular movement be used
Updated & Improved Barbarian Whirlwind logic a bit
Added Monk Dashing strike / Thousand Storms logic to PlayerMover (for OOC movement)
Added charges count to Trinity power ToString
Skill Charges are now read from DB memory every access (to avoid incorrectly caching charge count)
Added Fujiyama's Monk Dashing strike to HandleTarget special movement
Added logging for missing Skill's when looked up by ID or Name
Added "Always Stash Ancients" logic to Trinity Item Stash handler + Option in Items TownRun tab
Fixed StuckHandler calling Physics raycast (should use Navigator Raycast)
Rift Guardian Bosses are now actually "bosses" in Trinity
Items and Gold are now ignored when fighting the Rift Guardian
Fixed NullReferenceException in CombatBase cast
Added Minimap marker info to CacheUI
Monk dashing strike will now be used if we have 150 spirit and 1 charge
Special combat movement will now be used for shrines (used to be Avoidance, Globes)
ItemList: Ancient rule is now added as checked by default and text can be clicked
Also re-added memory caching for images in ItemList (from before rollback).
Fix for Shrines in CacheData.Buffs
Fix for disc check in Shadow Power
Barb 2BK set should no longer WW on top of items
Monk will now refresh Bastions Will generator buff
Some more tweaks/improvements for CacheUI
Added Bastions Generator Buff handling for Crusader
QuestTools 3.4.16
Added "IsQuestComplete(int)" condition (Used in new R-Rift)
Added some logging to TownRun tag
Fix to MoveToMapMarker for very small Rift Exits (< 10f in radius) - such as the southwest exit in the Oasis Rift map
Fixed bug in MoveToActor where the tag position is unwalkable and no actor is found causing perma-stuck
Edited Rift Trial Limit text to be more clear about what *exactly* this does
Thank you for all the feedback in the prior Trinity posts - still working on those.
Fixed WW OOC movement also letting regular movement be used
Updated & Improved Barbarian Whirlwind logic a bit
Added Monk Dashing strike / Thousand Storms logic to PlayerMover (for OOC movement)
Added charges count to Trinity power ToString
Skill Charges are now read from DB memory every access (to avoid incorrectly caching charge count)
Added Fujiyama's Monk Dashing strike to HandleTarget special movement
Added logging for missing Skill's when looked up by ID or Name
Added "Always Stash Ancients" logic to Trinity Item Stash handler + Option in Items TownRun tab
Fixed StuckHandler calling Physics raycast (should use Navigator Raycast)
Rift Guardian Bosses are now actually "bosses" in Trinity
Items and Gold are now ignored when fighting the Rift Guardian
Fixed NullReferenceException in CombatBase cast
Added Minimap marker info to CacheUI
Monk dashing strike will now be used if we have 150 spirit and 1 charge
Special combat movement will now be used for shrines (used to be Avoidance, Globes)
ItemList: Ancient rule is now added as checked by default and text can be clicked
Also re-added memory caching for images in ItemList (from before rollback).
Fix for Shrines in CacheData.Buffs
Fix for disc check in Shadow Power
Barb 2BK set should no longer WW on top of items
Monk will now refresh Bastions Will generator buff
Some more tweaks/improvements for CacheUI
Added Bastions Generator Buff handling for Crusader
QuestTools 3.4.16
Added "IsQuestComplete(int)" condition (Used in new R-Rift)
Added some logging to TownRun tag
Fix to MoveToMapMarker for very small Rift Exits (< 10f in radius) - such as the southwest exit in the Oasis Rift map
Fixed bug in MoveToActor where the tag position is unwalkable and no actor is found causing perma-stuck
Edited Rift Trial Limit text to be more clear about what *exactly* this does
Thank you for all the feedback in the prior Trinity posts - still working on those.
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