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Trinity 2.8.1 and QuestTools 3.4.2

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QuestTools 3.4.4 posted: https://www.thebuddyforum.com/attachment.php?attachmentid=176279&d=1429598896

Fixed the broken QTOpenRiftWrapper tag
New legendary gems will now be automatically added to the UI when supported (don't need to delete settings .xml anymore). New (future) Gems still need to added to the code if there are ever any new gem types.
Made the "Rift Trial Wave" limit thing clearer. I'm now calling it "Trial Rounds". Hopefully this clears up which number it's actually looking at... any UX designers welcomed to provide feeback :)
 
Looks good, thank you Fujiyama. Merged into next release!
I can report small bug. With MonkCombat.cs from 2.8 I get aprox 3 bil xp/h with trinity checked for multi zigzag in monk options, while when replaced for the one from Fujiyama i get less then 1 bil xp/h, bot really slows down and keeps dying a lot due to trying to hit mobs with generator (this is not requiret to proc set bonus, he can even hit air with generator and it will still work).

In my case, problem might be that trinity detects 5/6 set pieces, because I have 5 piece + rrog. Anoby who actually undestands this coding could check that?

Thanks

Also as far as I tracked differences between both files and from what I understand, routine wrote this way will break speed farming using this build:
T6 God monk

Because if we auto attack mob, this means we will not have 100% crit chance. Is there any easy fix to that?
 
Also as far as I tracked differences between both files and from what I understand, routine wrote this way will break speed farming using this build:
T6 God monk

Because if we auto attack mob, this means we will not have 100% crit chance. Is there any easy fix to that?

The modifications I made is really just done for the dashing strike build. But some if's could be added here and there to make sure it won't interfere with other builds. Currently I'm doing 46/47 g-rifts with great success - saving the higher keys for when I get more damage/toughness.
 
Also as far as I tracked differences between both files and from what I understand, routine wrote this way will break speed farming using this build:
T6 God monk

Because if we auto attack mob, this means we will not have 100% crit chance. Is there any easy fix to that?

I think you might be right. I left that piece of code out - I only took the changes related to Mantra buffing . Trinity also won't use Dashing Strike to break destructibles anymore.
 
Looks good, thank you Fujiyama. Merged into next release!

@rrrix Thanks for adding, but you should note that this may not work as good with all builds/variations as its aimed towards greater rift dashing strike builds. Some of the modifications would however benefit most builds and some might need some conditions added.
 
Who knows How to implement Bastion of Will set logic to Crusader?
 
The modifications I made is really just done for the dashing strike build. But some if's could be added here and there to make sure it won't interfere with other builds. Currently I'm doing 46/47 g-rifts with great success - saving the higher keys for when I get more damage/toughness.

Actually I should sometimes this about others more then me :-) I can see this changes work, but my monk seems to not realize this :-)

Can I ask which build you using exactly? I cannot imagine my monk with this changes finishing GR higher then 25.
 
hi rrrix the bot stops always next to this gate :

b4c6092194.jpg


here is the log of the exact moment :

View attachment 3132 2015-04-21 05.12.txt

this is what shows up in the bot :

0b799022b4.png


(The bot never enters the gate)
 
w/e . I just made it.
For who wants use bastion of will set with crusader, just add this script in Crusadercombat.cs
And, It's only works with Justice. cuz lazy
// Use Generator for the Bastians Ring Set buff
if (ShouldRefreshBastiansGeneratorBuff)
{
TrinityPower bastionPower = null;
{
// Justice
if (IsNull(bastionPower) && CanCast(SNOPower.X1_Crusader_Justice) && TargetUtil.AnyMobsInRange(35f))

bastionPower = new TrinityPower(SNOPower.X1_Crusader_Justice, 35f, CurrentTarget.ACDGuid);
}

if (!IsNull(bastionPower))
{

return bastionPower;
}
}
 
Actually I should sometimes this about others more then me :-) I can see this changes work, but my monk seems to not realize this :-)

Can I ask which build you using exactly? I cannot imagine my monk with this changes finishing GR higher then 25.

Basically this: Quin69 - GR55+ Dashing Strike Monk - Monk - Diablo III Builds - Diablo Fans
Using flying dragon, restraint/focus and a lot of toughness (diamonds in sockets + ancient items with single resist). (~80m unbuffed but a lot of active skills and the new bracers help the toughness get much higher. Most I've seen is around 500m.)
 
It is checking the cost of all spenders, are you using Krider/Elemental arrow by chance?

@ xzjv Im using Evasion fire - Focus and Multishot - Arsenal. Also got Nightstalker passive enabled.

e/ forgot to mention that it happens only when it tries to refresh "bastion of will" buff.

Regards.
 
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Is the monk supposed to spam Sweeping Wind, even with the skill being active? It burns so much spirit.
 
DemonHunterCombat support for Natalyas Set, Added a couple new A4 Obstacles

:o thanks!
 
Basically this: Quin69 - GR55+ Dashing Strike Monk - Monk - Diablo III Builds - Diablo Fans
Using flying dragon, restraint/focus and a lot of toughness (diamonds in sockets + ancient items with single resist). (~80m unbuffed but a lot of active skills and the new bracers help the toughness get much higher. Most I've seen is around 500m.)

I run a variant of that build. Little more defensive. I run a Inna's Reach and Waist. The Inna's 2 pc is so brilliant for solo play. I have amazing gear though, all pieces are nearly perfect ancients, with the exception of neck/rings. I can easily solo 46+ rifts. Was on the leaderboard for awhile with BuddyMe's routine, top 250. The Inna's set is amazing for 2man as well, with 2 melee, i.e. Monk/Barb. Can switch mantra to damage in that case as barb takes most of that damage at that point.

I tried running FD and WH. FD is ancient slightly less rolls then Inna's Reach, and my WH is perfect. I just feel like I generate to much spirit at this point, especially with Goguk's. I get so much AIS at that point I feel like the bot does terrible and isn't optimized at all for it. Sometimes I feel like the bot cannot spend the spirit fast enough. I also run blind with dmg instead of Inner Sanctuary, I feel like it is easier to work with. And we are dashing, we are dashing! So often not in Inner Sanctuary anyways.

I feel though if I played by hand with FD and WH I could top 50's and push 55. Damage is there, I just feel like for 50's I may need a Unity, and perhaps Convenant Restraint. Have not seen how well Trinity performs with new Covenant settings. Could be half way decent and recoup some damage from missing F/R.

Anyways I'm high :rolleyes:

I am always looking for feedback though! Good Luck and Happy Dashing to the Monks!
 
MonkCombat.cs, line 172:
I changed to :
Code:
                 if (Sets.ThousandStorms.IsSecondBonusActive && Player.PrimaryResource > [COLOR="#FF0000"]150 [/COLOR]&& Skills.Monk.DashingStrike.Charges > [COLOR="#FF0000"][/COLOR][COLOR="#FF0000"]0[/COLOR])
                {
                    RefreshSweepingWind(true);
                    if (CurrentTarget.IsBossOrEliteRareUnique)
                        return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, CurrentTarget.Position);
                    return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, TargetUtil.GetBestPierceTarget(50f, true).Position);
                }
Now it cast dashing strike more fluently, very obvious using flying dragon.:)
 
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