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Trinity 2.8.1 and QuestTools 3.4.2

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Guys, amazing job! I applied the hints mentioned by @pasnew and @Fujiyama and it is brilliant!

I agree, the dashing in 2.8.1 is great for distance.

Maybe you 2 could look at 2.8.1 and look at adjustments for that as well? I see my spirit being full often again. Although the code is different it won't be the same changes as before!

Great work. thanks!
 
I agree, the dashing in 2.8.1 is great for distance.

Maybe you 2 could look at 2.8.1 and look at adjustments for that as well? I see my spirit being full often again. Although the code is different it won't be the same changes as before!

Great work. thanks!

Well, I have updated Trinity via SVN and DB says it is 2.8.0 so I am not sure how to get 2.8.1 so far. Anyway, my toon is clearing 43 right now with no problems (ealier 42 was totally impossible on normal Trinity or Fork). I would say that when everything is doing fine I do not want to change anything.

Just to add:
GR43 with some freaking mobs (I have not perfect eq) and ~7 minutes left after RG - WOW! I can't explain how terribly I am amazed.

EDIT2:
As far as I can see (I found 2.8.1 on assembla) 2.8.1 concenrs some Barb changes and some Health Globes stuff. I didn't notice any changes to Monk in code so 2.8.1 should work as well as 2.8.0 with manual change to the MonkCombat IMHO.

EDIT3:
The only obstacles now are Arcane Lasers (I need equipped Ess of Johan not Julia's stuff) and Mallet Lords avoidance :-P
 
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kozakius,

2.8.1 monk changes were huge. "Monk Dashing Strike will now pick the best "pierce" targets for non-elite/bosses - meaning it will try and dash through as many monsters as possible except when fighting elites" Slight overhaul on monk dash. I feel like it is having some issues spending spirit.
 
Acps,
Well, I see in changelog that it was implemented before 2.8.1 publication (9 hours ago); 2.8.1 came out ~7 hours ago according to assembla's commits.
TYI, 2.8.1 with those manual changes works like a charm.
 
You got your numbers backward, lol those edits were before the 2.8.1 compile. Anyways there is some changes to the code. So the previous tweaks will not work with 2.8.1
 
OK so here are my changes to 2.8.1 this far. Should be about the same as earlier.

In MonkCombat.cs users without Bastions of Will set (Focus/Restraint) could remove the following from line #173: (or we could implement a check for the set? not sure if it exists, I guess I'm a little trigger happy :cool: )

Code:
&&
                
                    (
                        (Hotbar.Contains(SNOPower.Monk_FistsofThunder) && SpellHistory.TimeSinceUse(SNOPower.Monk_FistsofThunder) < TimeSpan.FromMilliseconds(5000)) ||
                        (Hotbar.Contains(SNOPower.Monk_DeadlyReach) && SpellHistory.TimeSinceUse(SNOPower.Monk_DeadlyReach) < TimeSpan.FromMilliseconds(5000)) ||
                        (Hotbar.Contains(SNOPower.Monk_WayOfTheHundredFists) && SpellHistory.TimeSinceUse(SNOPower.Monk_WayOfTheHundredFists) < TimeSpan.FromMilliseconds(5000)) ||
                        (Hotbar.Contains(SNOPower.Monk_CripplingWave) && SpellHistory.TimeSinceUse(SNOPower.Monk_CripplingWave) < TimeSpan.FromMilliseconds(5000))
                    )

This new piercing seems to be working very good. Thanks to @rrrix and perhaps @BuddyMe ?

Now my only plead to @rrrix would be to help fixing movement/dashing for:
1. When avoiding or surrounded (attack closest for more spirit if surrounded).
2. When prioritizing pylons (right now I miss most pylons or they are used after fights)
3. When prioritizing health globes (dash to globe - not stuck and dead)
4. When prioritizing progress globes. With all the dashing a lot of globes are left behind. (is that even an option now?)
 

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@fuji, there's a better way to check for Bastions will stuff - I'll add that now.

I agree the weighting for Pylons, globes, etc is bad. That's actually why I build the "Cache UI" thing - so i could see in real time how the bot is prioritizing and weighting things.

For #1 "When avoiding or surrounded (attack closest for more spirit if surrounded)." - do you mean *any* attack, or dashing strike, or spirit generators?
 
@fuji, there's a better way to check for Bastions will stuff - I'll add that now.

I agree the weighting for Pylons, globes, etc is bad. That's actually why I build the "Cache UI" thing - so i could see in real time how the bot is prioritizing and weighting things.

For #1 "When avoiding or surrounded (attack closest for more spirit if surrounded)." - do you mean *any* attack, or dashing strike, or spirit generators?

I mean use dashing strike to get wherever he is trying to go and if charges are low attack with generator. I realize that you can never get more charges by having more spirit, but it should be doing something while waiting for charges.

Pylons etc. should at least be an easy fix with regards to dashing I think. I know they are the target, it's just that the bot seem to want to walk to them rather than dashing.
 
@rixx could you add the same ww function if the 4pc bonus of ik is equiped?
 
Any way to get this to drop inner sanctuary off CD? its short enough CD to be up almost all the time? Thanks in advance.
 
my barb is long to catch the item in the ground, he is spamming WW with BK weapon.
 
WW barb with BK has a hard time picking up loot wont stop WW, also noticed that it leaves bloodshards on the ground from time to time. one more thing is that when its ww ooc its not getting held down its more of a spam clicking which is slower than holding it.
 
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@rixx could you add the same ww function if the 4pc bonus of ik is equiped?

Can you clarify? Not sure what you mean. WW is used almost constantly as the new normal, but just a little bit more if the 2 BK set is equipped (even when not in combat).
 
Because of the bonus. Ww as furyspender lowers the cd on wotb and cota. Maybe better way to have wotb 100% uptime with rend not being used nearly every 3 seconds.
 
WW barb with BK has a hard time picking up loot wont stop WW, also noticed that it leaves bloodshards on the ground from time to time. one more thing is that when its ww ooc its not getting held down its more of a spam clicking which is slower than holding it.

I don't have the 2Bk set so I couldn't test this - I'm adding a fix now...
 
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