braveheart0707
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- Joined
- Apr 24, 2014
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Add Bastion of Will support to shield-bash / Punish build please~
seems like trolling)2.7.1?
seems like trolling)
This please. Getting Taeguk to be kept up at all times (but maybe blacklisting it in town, not sure how thou) is a huge advantage.I was longing for the right use of the game Taeguk, it worked pretty good with the fork and trinity fusion, yes it did stand in town sometimes and just spammed ww untill no more fury. But it really improved the effiency for WW buildI guess this is something that will be added in future stable versions, thanks for all your hard work for those involved! <3
[QuestTools][MoveToObjectiveTag] Found actor 218364 Skeleton_A_Unique_03-2465 Monster of distance 3,888014 from point <835.5263, 942.8303, 4.139503>
[COLOR=#ff0000][QuestTools][<MoveToObjectiveRoutine>d__1] MoveToObjective Error: marker=False actorNull=True actorValid=False completedInteracts=0 isPortal=False dist=0 interactRange=20[/COLOR]
[QuestTools][MoveToObjectiveTag] Found actor 218364 Skeleton_A_Unique_03-2465 Monster of distance 3,888014 from point <835.5263, 942.8303, 4.139503>
[COLOR=#ff0000][QuestTools][<MoveToObjectiveRoutine>d__1] MoveToObjective Error: marker=False actorNull=True actorValid=False completedInteracts=0 isPortal=False dist=0 interactRange=20[/COLOR]
<If condition="CurrentWorldId == 50582">
<!-- Settings -->
<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('Zerg')"><ToggleTargeting questId="1" combat="False" /></If>
<!-- Go straight to the entrance if OBJECTIVE marker is visible -->
<WaitTimer questId="1" stepId="2" waitTime="1000" />
<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />
<ToggleTargeting questId="1" combat="True" killRadius="45" />
<!-- Kill Remaining Monsters to Finish Bounty -->
<If condition="ZetaDia.ActInfo.ActiveBounty">
<ExploreDungeon stayAfterBounty="False" questId="1" stepId="2" until="BountyComplete" routeMode="WeightedNearestMinimapUnvisited" markerDistance="60" boxSize="15" pathPrecision="25" boxTolerance="0.1" >
<IgnoreScenes>
<IgnoreScene sceneName="Exit" />
</IgnoreScenes>
</ExploreDungeon>
</If>
</If>
I love the item ranking option because it is easy and fast.
But I would like to have an option to "Keep all Ancient Items". No matter if they are on the list or not.
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