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Trinity 2.7.0 and QuestTools 3.3.12

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http://us.battle.net/d3/en/item/ingeom

I just got mine today for my dash monk. I didn't notice any buff icon for the 15 second proc, in a case like this would it still be possible for the bot to know when the cooldown reduction is active? Gameplay-wise, when In-Geom procs, the bot should go balls-out on dashing strike, ignoring spirit and charges. This goes for combat and OOC movement. See Quin69 - T6 God Monk - Monk - Diablo III Builds - Diablo Fans for reference.

What I've done, though not ideal, is remove the spirit and charge restrictions for raiment dashing strike in the monk combat script. Since the In-Geom proc is almost always up (T6 and low GRs), I find it outweighs triggering dashing strike's CD in those rare cases where In-Geom isn't up. This is just a workaround, though. Hoping someone can come up with a real solution :).
 
I was longing for the right use of the game Taeguk, it worked pretty good with the fork and trinity fusion, yes it did stand in town sometimes and just spammed ww untill no more fury. But it really improved the effiency for WW build :) I guess this is something that will be added in future stable versions, thanks for all your hard work for those involved! <3
 
I was longing for the right use of the game Taeguk, it worked pretty good with the fork and trinity fusion, yes it did stand in town sometimes and just spammed ww untill no more fury. But it really improved the effiency for WW build :) I guess this is something that will be added in future stable versions, thanks for all your hard work for those involved! <3
This please. Getting Taeguk to be kept up at all times (but maybe blacklisting it in town, not sure how thou) is a huge advantage.

Also, when using Bul Kathols dual sword set, having a whirlwind out of combat would be a huge thing (I think the latest Trinity Fork has it) since it makes you clear alot faster.
 
dh avoiding is not good :( stands into poison and if elite comes him to near he wont kite or something any idea?
 
The problem in which when the kill objective is killed before the number of enemies it produces an error is back. Not sure from which version though as I have not been botting bounties for some time.

Error:

Code:
[QuestTools][MoveToObjectiveTag] Found actor 218364 Skeleton_A_Unique_03-2465 Monster of distance 3,888014 from point <835.5263, 942.8303, 4.139503>
[COLOR=#ff0000][QuestTools][<MoveToObjectiveRoutine>d__1] MoveToObjective Error: marker=False actorNull=True actorValid=False completedInteracts=0 isPortal=False dist=0 interactRange=20[/COLOR]
[QuestTools][MoveToObjectiveTag] Found actor 218364 Skeleton_A_Unique_03-2465 Monster of distance 3,888014 from point <835.5263, 942.8303, 4.139503>
[COLOR=#ff0000][QuestTools][<MoveToObjectiveRoutine>d__1] MoveToObjective Error: marker=False actorNull=True actorValid=False completedInteracts=0 isPortal=False dist=0 interactRange=20[/COLOR]


Profile:

Code:
<If condition="CurrentWorldId == 50582">            
    
            <!-- Settings -->
            <If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('Zerg')"><ToggleTargeting questId="1" combat="False" /></If>                


            <!-- Go straight to the entrance if OBJECTIVE marker is visible -->        
            
             
            <WaitTimer questId="1" stepId="2" waitTime="1000" />
            <MoveToObjective questId="1" interactRange="20"  pathPrecision="40" />            
            <ToggleTargeting questId="1" combat="True" killRadius="45" />    
            
        
            <!-- Kill Remaining Monsters to Finish Bounty -->
            <If condition="ZetaDia.ActInfo.ActiveBounty">            
                <ExploreDungeon stayAfterBounty="False" questId="1" stepId="2" until="BountyComplete" routeMode="WeightedNearestMinimapUnvisited" markerDistance="60" boxSize="15" pathPrecision="25" boxTolerance="0.1" >
                  <IgnoreScenes>
                    <IgnoreScene sceneName="Exit" />
                  </IgnoreScenes>
                </ExploreDungeon>
            </If>            
</If>
 
hi all, ive got some troubles in grift, im use "Only use keys up to level" and my bot going to more highest rift that i select.
Anybody knows whats matter with my bot?
 
I love the item ranking option because it is easy and fast.
But I would like to have an option to "Keep all Ancient Items". No matter if they are on the list or not.
:)
 
I love the item ranking option because it is easy and fast.
But I would like to have an option to "Keep all Ancient Items". No matter if they are on the list or not.
:)

I second this! And "keep ancient weapons" would be useful.
 
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