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Trinity 2.4.2 and QuestTools 3.3.1

got problems with stopping in trial rift atm, doesn't work - know? need a log?
 
"Fixed age-old bug where OOC spells will cause the bot to momentarily freeze/stutter"

it even worse now, for me atleast.
 
Also if you have the order for rifts set to do trial then grift and have disable at level x combat in trial the greater rift following has combat disabled. it runs past everything. problem with combat not reenabling. just checked if i do multiple trials in a row the next one also has combat diabled
 
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Spends way too much time applying EP to things when it could kill the mobs if it just used WoL or LTK. Is there a way to increase the priority for these abilities? My monk stays very high on spirit instead of spamming either of these.
 
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This and last version of Trinity is the only one i've used sinse I have gotten back here:

But in both versions it sometimes uses Furious Charge at monsters that are allready dead, or it feels kinda random where and when it does. Its not often, but it happens. Also if there are monsters at eg. West the bot charges away one time, then runs back and starts attacking. Sorry dont know how to explain it.
 
After watching it for some time the monk.cs is better but still it takes like 5 secs to aply 3 EP to monsters and that is way to much time for that.
 
got problems with stopping in trial rift atm, doesn't work - know? need a log?

It looks at waves completed (1-8 etc) not the wave difficulty (20+ etc) set it to 5-8 and it should net you ~20 GRs.
 
I posted this in support too, but maybe you guys here can help.

Every time I try and run DB, it takes me off of away (that's how I know it's working), but it keeps repeating "Waiting xx seconds for next game", with xx being any random number. It repeats like this infinitely. I'm not sure what I'm missing.
 
This and last version of Trinity is the only one i've used sinse I have gotten back here:

But in both versions it sometimes uses Furious Charge at monsters that are allready dead, or it feels kinda random where and when it does. Its not often, but it happens. Also if there are monsters at eg. West the bot charges away one time, then runs back and starts attacking. Sorry dont know how to explain it.

Unless you see change notes for the bug you're referring to, it wasn't fixed :)

Can you link your current Build? I'm not actively botting a Barb at this time but will see what I can find.
 
Unless you see change notes for the bug you're referring to, it wasn't fixed :)

Can you link your current Build? I'm not actively botting a Barb at this time but will see what I can find.

Barbarian - Game Guide - Diablo III its that with 5set Raekor's set

Edit: It also uses Furious Charge to pick up Nephalem Glory and the black orbs that make the boss come out faster in Greater Rifts, even if there is no monsters at them
 
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rrix may i ask how does the minimum trash pack size work? I set it on 5 and after a while when i check back in trinity it's set back to 3(default?). Is this profile related or something else(using ur rrift and armory plugins, always fresh install when updating). It's been like this for months.
Also the new update works so much better for monk even on lower geared ones and EP logic is great from what i have been able to see.

Profiles can now change this. I had long objected to it, but, xzjv added it since it was frequently requested by many in the forums. It's not a temporal change either - if you use a profile with the CombatSettings tag in it, you'll have to manually go change it back, or edit the profile.

I just realized as I'm writing this, that xzjv did a few modifications to R-Rift and one of those was adding the CombatSettings tag with the trash pack size and combat radius stuff in it. I'll remove that and repost it.

For now you can find it just near the top of R-Rift.xml:

Code:
    <CombatSetting questId="1" [COLOR=#ff0000]trashPackSize="3"[/COLOR] trashPackClusterRadius="30" monEliteRange="65" />
 
Profiles can now change this. I had long objected to it, but, xzjv added it since it was frequently requested by many in the forums. It's not a temporal change either - if you use a profile with the CombatSettings tag in it, you'll have to manually go change it back, or edit the profile.

I just realized as I'm writing this, that xzjv did a few modifications to R-Rift and one of those was adding the CombatSettings tag with the trash pack size and combat radius stuff in it. I'll remove that and repost it.

For now you can find it just near the top of R-Rift.xml:

Code:
    <CombatSetting questId="1" [COLOR=#ff0000]trashPackSize="3"[/COLOR] trashPackClusterRadius="30" monEliteRange="65" />


Thank you very much. This helps alot.
 
Zip's Attached to first post

Trinity 2.4.1
Monk: The number of units the bot should spread exploading palm to is now configurable in the Monk Combat Settings
Monk: Seven Sided Strike should now be used off cooldown when "Madstone" is equipped
Monk: EP Target changing will now ignore units where there is not a clear line of sight
Monk: Exploding Palm - Burning Essence rune now works as expected
Optimized monk EP spread checking function
Removed really bad, slow code for Monk changing EP targets
Trash Pack settings now work in Rift Worlds again (several yucky bugs there)
Added navigation obstacle to the stool in Act 5 Town
Fixed NRE in CacheData.Buffs

QuestTools 3.3.1
Added patch 2.1.2 legendary gems to QuestTools options - delete your QuestTools settings to get the new list of gems!

 
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rrrix it could be nice if you would a option to use serenity on CD
 
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