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Trinity 2.3.3 & QuestTools 3.1.17

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can u pls not fkn spam idsoujin.. some of us have questions that r just getting lost and forgotten because of ur 100000 posts
 
Thanks for your awesome works!

I have recently encountered a small problem, when I upgrading level 57 gems in 42 rifts(1% chance), DB always leave game.

Completing Greater Rift (2)
[QuestTools][<UpgradeGemsTask>d__32] No valid gems found to upgrade! Leaving game...
Using town portal, reason: Unable to upgrade gem - leaving game

Image1.webp


QuestTools setting:
Equipped Gems -> Bane of the trapped ...etc

or

Bane of the trapped -> Equipped Gems ...

It doesn't work.


EDIT:
Changed defaults of CompleteGreaterRiftTag. Minimum gem/rift delta is now -7:( (was -15, causing stucks).
 
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What put the above code, be hanging?

Write to modify the code and tell what's what even I'll put in Moldova or Is not haneungeo tell which files even if you put in some regions?

But these bangbeo

If you do not know exactly which part ethic is going to put the law Diablo update to fix manually updated in a timely fashion weeks can not? Be fix update correctly points

Beginners do not know Is not haneungeo haejwoya itgekkeum ready to use, right?

Continued hassle of waiting

A user who is using the daemon Buddy What do you think?
ur english is broken and not easy to understand... I do suggest you to discuss with your Korean friends in korean forum instead of spaming meaningless words here...
 
ur english is broken and not easy to understand... I do suggest you to discuss with your Korean friends in korean forum instead of spaming meaningless words here...

Lol he probably went to google translate.. Pretty funny xD
 
He is clearly using a translator, Don't hate on him because english is his second language. He is getting errors similar to most of you. Personally I am running 2.3.3 trinity 98% the time flawlessly aside from the one recreate game error that stops the bot in its tracks. And I see that every 10 hours or more usually, and it only effects me if I happy to not look at the bot often enough otherwise I see the bot not moving and stuck at game creation and I either get up if I am in bed, or tab over from my other PC and restart the bot, takes a whole 30 seconds to fix. Until an official release comes out with a working fix, I am still just as fine with current trinity. Those getting other errors all I can suggest is what I hate hearing the most myself personally, do a full reinstall of DB + trinity/qt make sure everything is checked and set as it should be.
 
Any chance you can add "Minimum chance to upgrade gem %" again? It was pretty neat so you dont waste upgrades on gems with crappy % :)
 
The WOTB "Modify AoE Health" checkbox does not appear to work in this release. Barb still runs from AOE with WOTB up even at full health.
 
The WOTB "Modify AoE Health" checkbox does not appear to work in this release. Barb still runs from AOE with WOTB up even at full health.

Depends on what aoe it is, really. Check the TVars. There you can set WOTB avoidance health for each aoe attack separately. IIRC molten core and arcane have a high health % set by default.

In other news, WoL not being cast often enough should be fixed in the next version
 
Depends on what aoe it is, really. Check the TVars. There you can set WOTB avoidance health for each aoe attack separately. IIRC molten core and arcane have a high health % set by default.

In other news, WoL not being cast often enough should be fixed in the next version

Your latest master commit does not seem to use Exploding Palm at all though? I'm going to take a guess that the spell tracker is not working.
 
Your latest master commit does not seem to use Exploding Palm at all though? I'm going to take a guess that the spell tracker is not working.
Using exploding palm just fine here, but then again i still don't have all the gear. I guess it's possible that you're generating spirit so fast that it never really drops below WoL spirit cost.

If that's the case let me know and I'll work on it when I have the appropriate gear.

Another possibility is that your WoL spirit cost is actually below 40. That would cause Exploding Palm routine to never be used too.
If this is true then it's an easy fix.
 
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Is Monk working again? I gave up trying to bot monk a while ago. I don't even have one to test out because i got so frustrated trying to make it work that I deleted him and all his gear :p
 
Is Monk working again? I gave up trying to bot monk a while ago. I don't even have one to test out because i got so frustrated trying to make it work that I deleted him and all his gear :p

Check the Combat routine section for Joka's post:
I think we need this thread for everyone who plays monk (should have one for each class tbh) to post their tweaks or changes to MonkCombat.cs to enable a better monk combat routine

Issues that need addressing: - more to be added as suggested in further posts by community

Sweeping Wind spam (to keep up SW stacks@3)
Sweeping Wind spam (to keep up Taeguk Stacks at maximum) should be fixed
Bot looping on SW spam in mobs because of Sunwuko set (pre 2.1.2 you cast clones for damage by spamming SW or mantra)
Use Air Ally earlier to keep max spirit on epihany CD
Tempest Rushing (to gain a minimum of 20 stacks before using EP or any other interrupt/damage skill)
Optimise use of WoL with Tzo helm - Credit to howmakewood


Once we have all issues listed and hopefully fixed I think we could combine all these fixes and post an updated MonkCombat.cs for the benefit of the community.
 
Using exploding palm just fine here, but then again i still don't have all the gear. I guess it's possible that you're generating spirit so fast that it never really drops below WoL spirit cost.

If that's the case let me know and I'll work on it when I have the appropriate gear.

Another possibility is that your WoL spirit cost is actually below 40. That would cause Exploding Palm routine to never be used too.
If this is true then it's an easy fix.
With the full build its rather rare to be below WoL cost and it would be an odd way to have the abilities function from a player perspective. Obviously I'm not at an advanced programmer level or anything but should it not be possible to "fix" the spell tracking so that it only applies it occasionally like before?

The build that I am using is:
http://eu.battle.net/d3/en/calculator/monk#eVSdPj!bWgf!cYYZab

I have 6,6% Resource Cost Reduction, 46% reduction on WoL cost from Incense Torch of the Grand Temple - Game Guide - Diablo III

In my case your fix seems only to spam WoL, which makes sense given its new position in the combat logic and sadly I cannot find a way, myself, to fix it. Is it possible that the spell tracker does not work? The one used in this line:
!SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Monk_ExplodingPalm) or this one !TargetUtil.IsUnitWithDebuffInRangeOfPosition

Because by this logic there should never be more than 4 (since my rune makes two EP debuffs per use) with the "version" that only spammed EP. Yet it seems to both spam it on the same unit and in large packs spread it over and over with no regard for the limit set with !TargetUtil.IsUnitWithDebuffInRangeOfPosition, which is 3 if I recall correctly.

I have little idea how to debug this stuff so I would appreciate your help if you know how :)
 
All these bloody monk comments, monk works 100% fine with ep, if it's not for you then its on your end.

Can we now go back to real errors, like the prison pathing issue, any update on a fix? thanks.
 
Messed around with monk logic some more. Should be working great in the next version.
 
Personally I find the bot lacks or is worse off with EP if your simply doing T6 rifts as opposed to using WoL by itself, if doing grifts sure EP helps a bunch. Anyhow onto what I wanted to post

Rrrix - goblins, obviously as you know there are many new goblin types. I see the bot set to kamikaze after every treasure goblin it sees no problem. Is there some name check, or ID check and with the creation of new goblins they are new ID or nothing has been added as far as name/item goes for new ones? Adding a kamikaze for blood thief/malevolent tormentor/gem hoarder/odious collector would be extremely useful, or just bunch it all into one. I have seen numerous times where my bots furthest range attacks hits a goblin IE blood thief, which sets him in motion to "escape" usually the only way they are killed are by sheer brute force of sentry auto target dmg, or they are sitting next to a bunch of other monsters. But the stray goblins sitting alone in a corner all by itself can be ignored if its not a treasure goblin I found.

Just a suggestion if you haven't already given thought or looked into this. Really its not TOO big of an issue, I would say you lose anywhere from 2-4 of 10 of these goblin types per run in due to it. Blood Thief is obviously the biggest, Along with Malevolent Torment(Guaranteed 1leg+)

Barbs are stupidly powerful running a phys + pain enhancer + toxin + trapped. But mine feels like a glass cannon though it can bot up to 37-38 before it starts dying higher. Ignore Pain is 95% uptime with a 4s pride belt. I am using him now to spit out 33-36 trial keys for easy botting exp on my DH since he can bot up to 40-41 without much issue as long as kite etc is set. Whereas pre patch, running grift 26s+ was huge exp hence the nerf in 2.1.2 patch, Now you can simply do the same but run 33-36 grifts. Quick and simple for the bot to deal with, esp with a DH who can tear up shit and has full ancient/krider and capable of grift 47 solo but I still use fire multishot DH for this botting just like my t6 botting. Pulls in more exp/hr then t6 rifting but doesn't match in lph at all. Rift bot full is the best for LPH i think sitll with 16-18LPH.

@Rest of you, Still running DH/monk/barb 2.3.3 trinity with .398 zero issues aside from the game creation bug that RARELY happens but will be nice when its fixed for sure. For t6 monk I remove EP off my bar entirely and slap something else in place.

@offtopic from trinity related - really wish there was a fully working kadala plugin, I use kadalaspree it works as good as it gets but ie I want to gamble shoulders only but that bugs out the gamble process. So I also need to gamble gloves, but gambling both just feels like I am wasting shards on gloves when the major upgrade would be a new ancient mara shoulders with good stats. Got 743dex 10% CC 50% CHD 7% RCR gloves, only ancient pair is 976 dex 9.5% CC 41% CHD 8% CDR. Take that RCR over 8cdr anyday, the ancient is like 1% dmg upgrade but at the loss of .5 cc 9chd and 7rcr which puts me around 63.14% RCR
 
Questtools drop my ticks/s to 1 only on realm of trials. I just run the last one with questtools off and my ticks/s are fine. ^^
 
So reading mixed thoughts here.. Can anyone confirm monk with a build like this: Monk - Game Guide - Diablo III is working? (EP and WoL)

No it is not, i mean yes it does use ep and wol but the logic is very bad. It nets me less xp and slower runs in t6 then just using wol, meaning that he applies ep and then casts 1-2 wols and stops then he repeats.
 
Someone else reported previously, but not sure if resolved. Getting this warning:
Code:
[Trinity] >> Warning - One or more of your equipped items is recorded incorrectly in Trinity; please report:
[Trinity] >> x1_Bracers_norm_unique_13-190 Reaper's Wraps ActorSNO=298118 BaseType=Armor ItemType=Bracer
I'm trying to observe the bot, and it looks like the Globe Resource % isn't functioning. The bot doesn't seem to pick up health globes to restore resource, probably because reaper wraps is not recognized properly?
 
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