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Trinity 2.3.3 & QuestTools 3.1.17

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Anyone worked out a fix for the Monk EP spam instead of casting WoL?
I tried comparing the older MonkCombat.cs to the new one, but couldn't work out why the new one would give preference to casting EP. After observing the bot for a little while, I noticed that EP is repeatedly cast on the same mob, even with other mobs around, so I'm guessing it might have something to do with the target blacklisting. My knowledge of code is too poor to understand it properly though.
 
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 67 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 65 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 64 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 64 nodes in 7ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 63 nodes in 25ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 62 nodes in 12ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 61 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 59 nodes in 12ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 59 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 58 nodes in 14ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 57 nodes in 13ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 56 nodes in 25ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 79 nodes in 12ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 78 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 77 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 76 nodes in 20ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 75 nodes in 24ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 74 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 76 nodes in 10ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 74 nodes in 16ms
Inactivity timer tripped! Leaving game
Leaving game
Last run acquired 9029696 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Joined a game!
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] >> Warning - One or more of your equipped items is recorded incorrectly in Trinity; please report:
[Trinity] >> Unique_Gem_008_x1-151 Gogok of Swiftness ActorSNO=405796 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Unique_Gem_014_x1-171 Boon of the Hoarder ActorSNO=405803 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> x1_Amulet_norm_unique_19-172 Countess Julia's Cameo ActorSNO=298050 BaseType=Jewelry ItemType=Amulet
[Trinity] >> Unique_Gem_001_x1-173 Bane of the Powerful ActorSNO=405775 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Unique_Gem_002_x1-181 Bane of the Trapped ActorSNO=405781 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Unique_Gem_006_x1-208 Pain Enhancer ActorSNO=405794 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Unique_Gem_009_x1-286 Invigorating Gemstone ActorSNO=405797 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Unique_Gem_012_x1-316 Zei's Stone of Vengeance ActorSNO=405801 BaseType=Misc ItemType=LegendaryGem
Loaded profile R-RIFT
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 47 nodes in 19ms
[Trinity] Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416
 
tbh I have gone back to 392 which was working fairly flawlessly, latest update seems to have screwed everything fo rme

the basic .392 Db seems to be working really well, not sure what they broke between 392 and current, ill report back after a good 8 hour run, but so far so good
do you think its safe to update to the new trinity and Qt or are they meant to be ran with the new DB.
 
Is there an auto-equip option in this version, or do we still need something like armory? What are the Item Rules Configuration for?
 
Have a problem:
[Trinity] No longer in game world
Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Helpers.Composites.HasHoradricCaches() in c:\Users\Крейзи\Desktop\DB_D3\Plugins\Trinity\Helpers\Composites.cs:line 85
at Trinity.Helpers.Composites.<CreateUseHoradricCache>b__2(Object ret) in c:\Users\Крейзи\Desktop\DB_D3\Plugins\Trinity\Helpers\Composites.cs:line 48
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


In new build DB 398 , Old 397 Build was ok.
 
That error happens whenever my bot is stuck and restart the game. It leaves game but does not re-enter, and gives this error. Tried for more than a day and made sure about that.


Yeah, I just saw it too now....

0eVXOFU.jpg
 
I get this constantly now, cant work out how to fix it. Ive redownloaded DB all together and updated plugins also.

Flashing window
Compiler Error: error CS0006: Metadata file 'SharpSvn.dll' could not be found
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(288,25) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'listCachedBuffs'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(291,40) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'listCachedBuffs'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(310,47) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'listCachedBuffs'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(329,34) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'HasHadArchonbuff'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(330,33) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'ShouldRefreshHotbarAbilities'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(335,33) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'HasHadArchonbuff'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(339,29) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'HasHadArchonbuff'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(331,29) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'HasHadArchonbuff'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(349,24) : error CS0029: Cannot implicitly convert type 'Trinity.CacheData.PlayerCache' to 'Trinity.PlayerInfoCache'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(353,17) : error CS0200: Property or indexer 'Trinity.Trinity.Player' cannot be assigned to -- it is read only
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(353,34) : error CS0029: Cannot implicitly convert type 'Trinity.PlayerInfoCache' to 'Trinity.CacheData.PlayerCache'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Cache\PlayerInfoCache.cs(368,30) : error CS0117: 'Trinity.SpellTracker' does not contain a definition for 'RefreshCachedSpells'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Combat\HotbarSkills.cs(137,21) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'ShouldRefreshHotbarAbilities'
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(51,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(61,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: e:\Backups\Documents\Documents\Gaming\hb\DemonBuddy\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used

Can anyone assist?
 
I am noticing on my DH when there is 1 mob in sight it will autoattack that mob, not even using any skills which kinda ruins gr.
 
Added IsAncient to TrinityCacheObject and [ANCIENT] (int 0/1) to loot rules

This rule can be used to break down the equipment when the rules?
 
Any other botting with monk and using nemesis bracers for shrines? Mine seems to forget using WoL on the spawned packs and tries to melee em with normal hits, it does happen other times as well, but mainly gets really confused with shrine spawned packs...
 
Last edited:
the basic .392 Db seems to be working really well, not sure what they broke between 392 and current, ill report back after a good 8 hour run, but so far so good
do you think its safe to update to the new trinity and Qt or are they meant to be ran with the new DB.

Can you send me a .392 version? I accidentally upgraded mine and now it's broken. [email protected]
 
And again

12:04:25.730 INFO ProfileManager Loaded profile Rift Bot Act 4 Bounties
12:04:25.730 INFO ProfileOrderManager Game joined, Resetting profile caches.
12:04:25.731 DEBUG ProfileOrderManager Resetting current behavior.
12:04:25.731 DEBUG InactivityDetector [GameEvents.OnGameJoined] Resetting inactivity detector
12:04:25.731 DEBUG BrainBehavior [GameEvents.OnGameJoined] Clearing actors
12:04:25.760 DEBUG DungeonExplorer [GameEvents.OnGameJoined] Reseting dungeon explorer
12:04:25.760 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
12:04:25.760 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
12:04:25.787 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
12:04:25.799 DEBUG DungeonExplorer Returning route!
12:04:25.803 DEBUG DefaultNavigationProvider Generating path to Name=a4dunGarden_Props_Weaponrack_A Dist=24 IsElite=False LoS=False HP=-1,00 Dir=NE - <781, 1141.5, -15>
12:04:25.810 DEBUG DefaultNavigationProvider Successfully generated path from {X=259,Y=229} to {X=264,Y=216} in 00:00:00.0038484 with 14(6) hops
12:04:25.815 DEBUG DefaultNavigationProvider Client path generated.
12:04:25.816 DEBUG DefaultNavigationProvider Generated path to <781, 1141.5, -15> (Name=a4dunGarden_Props_Weaponrack_A Dist=24 IsElite=False LoS=False HP=-1,00 Dir=NE) with 6 hops.
12:04:40.961 ERROR Logger [Trinity] Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416
 
Any chance of getting the path issue fixed for prison area rifts? can never ever find it's way out, always stuck to corner wall.

It makes afk botting pretty much impossible other then having the bot log out with inactivity timer, which kind of sucks as i sometimes find a prison 3 times in a row.
 
I found the huge three problems with this version of trinity.

First, when running a bot with DH, activate the Efficiency Pylon which makes cooldown to zero, Bot only trying to set up the sentry over and over again not using the cluster arrow or something else.

Second, Even set up the town run setting to salvage the white items, bot doesn't salvage the white(But grey items seems to salvage).

Third, when there are mobs right behind the door which is impossible to break, only can open, Bot doesn't trying to open it but attack it over and over again. It seems that trinity unstucker can't recognize it.

I hope you to fix this problems as soon as possible.
Thanks!
 
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Thanks for your work.

Monk won't use Wave of Light when Exploding Palm is also on action bar. It will just spread Exploding Palm, which is good, but it should also spam WoL.
 
Thanks for your work.

Monk won't use Wave of Light when Exploding Palm is also on action bar. It will just spread Exploding Palm, which is good, but it should also spam WoL.
This should be solved. And an ancient only pick up would be great!
Anyway thanks for your great work rrrix!
 
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