What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 2.2.0 and QuestTools 3.0.5

Status
Not open for further replies.
GIT addresses changed? I cant see any update since 29 oct or you just dont update it? :)
 
Done most the changes needed to make F-Charge on barb work correctly, but I need one more bit of info. Anyway of making it use it on CD for the Rift Guardian. Especially ones with Big AoE's like Rime, this will help cut down the kiting / Damage taken while fighting him.
 
Done most the changes needed to make F-Charge on barb work correctly, but I need one more bit of info. Anyway of making it use it on CD for the Rift Guardian. Especially ones with Big AoE's like Rime, this will help cut down the kiting / Damage taken while fighting him.
F-Charge working great without modification with default trinity settings. Doing 38-39 grfits with it.
 
F-Charge working great without modification with default trinity settings. Doing 38-39 grfits with it.
I'll regrab latest SVN, thanks for the heads up, you noticed if it's spamming it on Rift Guardians aswell ?
 
GIT addresses changed? I cant see any update since 29 oct or you just dont update it? :)
It didn't change, we've been busy lately is all :)

I'll regrab latest SVN, thanks for the heads up, you noticed if it's spamming it on Rift Guardians aswell ?
Why shouldn't it?

Anyway, i suggest you create a fork and then submit a merge request. If rrrix likes it then it'll be added in the next version
 
Bug Report form:
------------------------
What's the problem?
RunStats and FullStats files from <DB folder>\TrinityLogs-folder showing negative value for experience gained after Paragon level up.

What steps will reproduce the problem?
Resetting stats, running DB and waiting for a Paragon level up. Revisiting RunStats and FullStats file will show a negative value (see below)

What is the expected result?
A sum of the experience gained of

a) the experience gained until the level up occurs (e.g. until level up 399->400)
b) the experience gained for any new completely done Paragon level (e.g. level up 400->401 and 401->402)
c) the experience gained from the last level up until end of run / measurement (e.g. half-way through 402)

Values in brackets are just for clarification, not consistent with log attched (see below)

What happens instead?
Logs show stuff like that:

Code:
===== Misc Statistics =====
Total tracking time: 4h 46m 29s
Total deaths: 1 [0,21 per hour]
Total games (approx): 38 [7,96 per hour]
Total Caches Opened:0
Total XP gained: -1040,66 million [-217,95 million per hour]   <=== bug renders metric useless
Total Gold gained: 13753,01 Thousand [2880,32 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 445 [93,2 per hour]
Items dropped by ilvl: 

Items dropped by quality: 
- White: 21 [4,4 per hour] {4,72 %}
- Magic: 67 [14,03 per hour] {15,06 %}
- Rare: 341 [71,42 per hour] {76,63 %}
- Legendary: 16 [3,35 per hour] {3,6 %}

Gem Drops:
Total gems: 35 [7,33 per hour]
- Ruby: 4 [0,84 per hour] {11,43 %}
--- ilvl 15 Ruby: 4 [0,84 per hour] {11,43 %}
- Topaz: 5 [1,05 per hour] {14,29 %}
--- ilvl 15 Topaz: 5 [1,05 per hour] {14,29 %}
- Amethyst: 14 [2,93 per hour] {40 %}
--- ilvl 15 Amethyst: 12 [2,51 per hour] {34,29 %}
--- ilvl 16 Amethyst: 2 [0,42 per hour] {5,71 %}
- Emerald: 7 [1,47 per hour] {20 %}
--- ilvl 15 Emerald: 7 [1,47 per hour] {20 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 34 [7,12 per hour]
Item picked up by ilvl: 

Items picked up by quality: 
- Rare: 5 [1,05 per hour] {14,71 %}
- Legendary: 29 [6,07 per hour] {85,29 %}

Gem Pickups:
Total gems: 34 [7,12 per hour]
- Ruby: 4 [0,84 per hour] {11,76 %}
--- ilvl 15 Ruby: 4 [0,84 per hour] {11,76 %}
- Topaz: 4 [0,84 per hour] {11,76 %}
--- ilvl 15 Topaz: 4 [0,84 per hour] {11,76 %}
- Amethyst: 14 [2,93 per hour] {41,18 %}
--- ilvl 15 Amethyst: 12 [2,51 per hour] {35,29 %}
--- ilvl 16 Amethyst: 2 [0,42 per hour] {5,88 %}
- Emerald: 7 [1,47 per hour] {20,59 %}
--- ilvl 15 Emerald: 7 [1,47 per hour] {20,59 %}
===== End Of Report =====

Edit:

After some more hours the Total XP gained will eventually become positive again, but still the value given is flawed and useless:

Code:
===== Misc Statistics =====
Total tracking time: 7h 52m 24s
Total deaths: 1 [0.13 per hour]
Total games (approx): 62 [7.87 per hour]
Total XP gained: 407.43 million [51.75 million per hour]
Total Gold gained: 23135.36 Thousand [2938.40 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 734 [93.22 per hour]

Items dropped by quality: 
- White: 33 [4.19 per hour] {4.50 %}
- Magic: 125 [15.88 per hour] {17.03 %}
- Rare: 553 [70.24 per hour] {75.34 %}
- Legendary: 23 [2.92 per hour] {3.13 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 44 [5.59 per hour]

Items picked up by quality: 
- Rare: 5 [0.64 per hour] {11.36 %}
- Legendary: 39 [4.95 per hour] {88.64 %}

Gem Pickups:
Total gems: 58 [7.37 per hour]
- Ruby: 9 [1.14 per hour] {15.52 %}
--- ilvl 15 Ruby: 9 [1.14 per hour] {15.52 %}
- Topaz: 6 [0.76 per hour] {10.34 %}
--- ilvl 15 Topaz: 6 [0.76 per hour] {10.34 %}
- Amethyst: 16 [2.03 per hour] {27.59 %}
--- ilvl 15 Amethyst: 14 [1.78 per hour] {24.14 %}
--- ilvl 16 Amethyst: 2 [0.25 per hour] {3.45 %}
- Emerald: 17 [2.16 per hour] {29.31 %}
--- ilvl 15 Emerald: 17 [2.16 per hour] {29.31 %}
===== End Of Report =====
 
Last edited:
mhhhh, i have set the bot to keep legendary item unidentified, but the bot will try its best everytime it picks up one to indentify it, i have no clue why
Are you using armory? There is an option for that in the "equip option" tab.
 
Bug Report form:
------------------------
What's the problem?
RunStats and FullStats files from <DB folder>\TrinityLogs-folder showing negative value for experience gained after Paragon level up.

Edit:

After some more hours the Total XP gained will eventually become positive again, but still the value given is flawed and useless:

Trivial issue...
Does this affect the functionality of DB?
Where would you use the Total XP?
Im pointing this out because it will be a waste to spend time with trivial matters that will not improve how the bot works.
 
Trivial issue...
Does this affect the functionality of DB?
Where would you use the Total XP?
Im pointing this out because it will be a waste to spend time with trivial matters that will not improve how the bot works.
Indeed a trivial issue, maybe fixed with less than a dozen loc and within five minutes, but nevertheless: a bug. And that's why it got reported ;). At least I'd like to compare profile efficiency based on XP gained and would appreciate that metric working.

What rrrix is gonna do with the report is up to him, I'm just pointing out that there's something odd. So, chill dude :cool:
 
any update with gambling plugins? I can't find one working with latest version of DB/T/QT so I am using older version now...I see great improvement in new version but kadala issue is killing me...
 
Hi ! i got a problem trinity wont use blizzard on the chest bountys "kill 100 minions" it will just use electrocute not blizzard please help
 
Last edited:
I have one problem with my barb in rift, even if I have Minimum Trash Mod Pack Size at 4, it still stops to kill lonely mobs.....wasting time in rift/grift.

And also, he keeps stooping to use Frenzy after a Furious Charge attack even if Furious Charge is ready to be used again......
 
Minimum Pack Size doesn't work in rifts. That is intentional, although I see how it may not be ideal
 
Minimum Pack Size doesn't work in rifts. That is intentional, although I see how it may not be ideal
it doesnt work on half of the game or even more. why would that be intentional? sounds stupid to me because you can always decide to set it to 1 yourself.
 
rrrix made it this way because bounties, rifts and grifts all require you to kill most or all of the enemies you encounter.

At the time he wrote this bit there were no grifts, so it didn't really cause any problems. I realize how problematic this can be in higher level grifts, though.

Right now you can get it to work by removing both counts of

!DataDictionary.RiftWorldIds.Contains(Player.WorldID) &&

from Weighting.cs.

We'll see what we can do about it in the next official version of Trinity :)
 
am i suppose to be using the latest DB normal? v1.1.2180.385 ??? i cant get trinity and questool to load now

nvm slap me just read need db beta

i swear it was only compatible with db normal before
 
rrrix made it this way because bounties, rifts and grifts all require you to kill most or all of the enemies you encounter.

At the time he wrote this bit there were no grifts, so it didn't really cause any problems. I realize how problematic this can be in higher level grifts, though.

Right now you can get it to work by removing both counts of

!DataDictionary.RiftWorldIds.Contains(Player.WorldID) &&

from Weighting.cs.

We'll see what we can do about it in the next official version of Trinity :)

We have to remove line 83 and 101 to get it work , right?
 
any update with gambling plugins? I can't find one working with latest version of DB/T/QT so I am using older version now...I see great improvement in new version but kadala issue is killing me...

No update needed, Armory has never stopped working
 
Status
Not open for further replies.
Back
Top