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Yeah before I could use with my WD no problem, but now I can't use at all. Fps is less than 30, average around 10. TPS for me 5-15 last run, no matter how high I set the TPS in trinity. I play without Demonbuddy and 60 fps solid.

I thought it was just me and my rubbish laptop ;) not sure what caused it, currently i disabled 'Use NavMesh to prevent stucks', which... helped a LITTLE BIT.
 
I'm considering going back to older trinity to see test if it works better

EDIT - Tested 2.13.62 working great. So must be with new .75 version only
 
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My FPS is about the same .. ticks 9-11 or so. But sure seems like its dropping frames like crazy
 
Got it. I'm seeing it here too. Let's hope I can figure this one out.


edit: yeah, found the cause. And guess what? It was my fault too!

Should be fixed in the next version. Thanks for the bug report mate.

All right!!! Now we talking ;D

I did the change u made on Rev225 manually to my Weighting.cs and so far so good, it's working as intended =)

Thanks mate, for real! Keep up the good job! o/
 
I did a fresh install using .75 and DBBeta .573 and using Inner Space with no FPS issues and the build seems to be working just fine. I was still using Trinity 2.13.61 because of the issues with .62 not killing single target mobs. .75 seems to have the issue solved and working great, currently testing with a 3 x Sader setup; all 3 running different builds. Movement while spamming hammers is working great to keep the effect of "Hexing Pants" up and running. I'll report back with more results after a few hours.
 
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I'm so glad to hear it wasn't just me. For now, I recommend going back to .62 until an update addressing this is pushed.

Its not just you here anyways. But i'm still going to use it. Finishes Grift56s way faster than the previous version thats for sure using my static monk.
 
I'm having some problems with waiting for loot.
Instead of skipping mobs that are <minimum trash, bot keep dashing toward the mob and trigger wait for loot (not attack, just wait for loot) for about 4,5 sec then finally skip and move on.
Idk if i'm setting sth wrong but i think wait for loot should only be triggered if sth is dead or dropped?
Running t8 normal rift death's breath farm.
Class: Monk - Build : Generator Shenlong (Cripping wave + Cyclone strike + Dashing strike).
Code:
19:08:04.868 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Selected new power=Monk_CripplingWave pos=x="0" y="0" z="0" acdGuid=-687931331 preWait=0 postWait=0 timeSinceAssigned=0 timeSinceUse=1580.0022 range=30 charges=0
19:08:04.868 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=ZombieSkinny_C, Type=Unit Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:04.868 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is ZombieSkinny_C, Type=Unit Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:04.868 DEBUG Logger [Trinity 2.13.74][Behavior] Monk_CripplingWave Found target by ACDGuid
19:08:04.878 DEBUG Logger [Trinity 2.13.74] Used Power Crippling Wave (Monk_CripplingWave)  on -687931331 Range=0 (Generator Other) Delay=50/50 TargetDist=6.960207 CurrentTarget=ZombieSkinny_C charges=0
19:08:04.878 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:04.958 DEBUG Logger [Trinity 2.13.74] HandleTarget Tick
19:08:04.958 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:04.978 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Selected new power=Monk_CripplingWave pos=x="0" y="0" z="0" acdGuid=-687931331 preWait=0 postWait=0 timeSinceAssigned=0 timeSinceUse=100.0002 range=30 charges=0
19:08:04.978 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=ZombieSkinny_C, Type=Unit Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:04.978 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is ZombieSkinny_C, Type=Unit Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:04.978 DEBUG Logger [Trinity 2.13.74][Behavior] Monk_CripplingWave Found target by ACDGuid
19:08:04.988 DEBUG Logger [Trinity 2.13.74][Behavior] Failed to use Power Crippling Wave (Monk_CripplingWave)  on -687931331 Range=0 (Generator Other) Delay=50/50 TargetDist=6.960207 CurrentTarget=ZombieSkinny_C CurrentAnimation=Monk_Female_DW_FF_DebilitatingBlows_01
19:08:04.988 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.058 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.088 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Selected new power=Monk_CripplingWave pos=x="0" y="0" z="0" acdGuid=-687931331 preWait=0 postWait=0 timeSinceAssigned=0 timeSinceUse=210.0003 range=30 charges=0
19:08:05.088 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=ZombieSkinny_C, Type=Unit Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.088 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is ZombieSkinny_C, Type=Unit Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.088 DEBUG Logger [Trinity 2.13.74][Behavior] Monk_CripplingWave Found target by ACDGuid
19:08:05.088 DEBUG Logger [Trinity 2.13.74][Behavior] Failed to use Power Crippling Wave (Monk_CripplingWave)  on -687931331 Range=0 (Generator Other) Delay=50/50 TargetDist=6.960207 CurrentTarget=ZombieSkinny_C CurrentAnimation=Monk_Female_DW_FF_DebilitatingBlows_01
19:08:05.098 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.208 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.225 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:05.226 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.226 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.227 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.283 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.300 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:05.301 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.301 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.302 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.377 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.397 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:05.407 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.407 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.407 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.467 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.487 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:05.487 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.487 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.487 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.557 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.567 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:05.567 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.567 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.567 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.627 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.637 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:05.637 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.637 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.637 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.707 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.727 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:05.727 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.727 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.727 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.817 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.837 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:05.837 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.837 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.837 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:05.907 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:05.927 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:05.927 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.927 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:05.927 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:06.007 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:06.027 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:06.027 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.027 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.027 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:06.087 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:06.097 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:06.097 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.107 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:06.097 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.167 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:06.187 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:06.187 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.187 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.187 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:06.247 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:06.267 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:06.267 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.267 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.267 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:06.347 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:06.357 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:06.357 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.357 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.357 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:06.417 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:06.437 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:06.447 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.447 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.447 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:06.487 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:06.497 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:06.507 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.507 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.507 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:06.567 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:06.587 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Waiting for loot to drop, delay: 1500ms
19:08:06.587 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Monk_CripplingWave target=WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.587 DEBUG Logger [Trinity 2.13.74][Behavior] CurrentTarget is WaitForLootDrops, Type=Avoidance Dist=0 IsBossOrEliteRareUnique=False IsAttackable=False
19:08:06.587 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate
19:08:06.657 DEBUG Logger [Trinity 2.13.74][Behavior] Not Selecting Ability WaitingForPower=False WaitingBeforePower=False CurrentPowerNull=False CurrentTargetNull=True
19:08:06.667 DEBUG TrinityDebug [Trinity 2.13.74][Behavior] HandleTarget returning Failure to tree from CurrentTargetNull2  ForceTargetUpdate CurrentTargetIsNull
19:08:06.687 DEBUG Logger [Adventurer][Navigation] Moving towards <888.75, 1308.75, 0> (Distance: 36.65468)
19:08:06.757 DEBUG Logger [Trinity 2.13.74] TargetCheck Tick
trinitysetting.webp

P/S: log may appear .74 because using .75 got me the same problem so i reversed back to .74 (revison 219) to test.
 
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To add to the FPS drops, I play WD so idk if that matters or not. Can provide logs though there wasn't anything useful in them when I looked.
 
To add to the FPS drops, I play WD so idk if that matters or not. Can provide logs though there wasn't anything useful in them when I looked.

U know if putting lots of dots on high density, its a server side lag... Like the helltooth build also know as the lagtooth... Not really sure if it applies to you, just let u know what happens with high density and lots of dots, theres nothing we can, it's blizzards problem =\
 
U know if putting lots of dots on high density, its a server side lag... Like the helltooth build also know as the lagtooth... Not really sure if it applies to you, just let u know what happens with high density and lots of dots, theres nothing we can, it's blizzards problem =\
Yeah but I dont get it when I dont use DB. Lag free 60 fps solid all the time
 
I noticed some FPS lag with .75 as well, and on top of that, clear times seem to have dropped significantly. I watched for a while, the bot does a lot of "indecisive" moving. He'll run a foot in one direction, turn around, run a foot, and continue to do that sometimes for upwards of 30 seconds, back and forth in one spot.

From my guess, I think it's related to spreading Static Charge, when a group of enemies is split up over a short distance. I could be wrong, though.

Switched back to .62 and (most of) the "flip/flopping" between targets seems to have stopped. There's still a bit occasionally, but much less common, and it resolves much faster.
 
I noticed some FPS lag with .75 as well, and on top of that, clear times seem to have dropped significantly. I watched for a while, the bot does a lot of "indecisive" moving. He'll run a foot in one direction, turn around, run a foot, and continue to do that sometimes for upwards of 30 seconds, back and forth in one spot.

From my guess, I think it's related to spreading Static Charge, when a group of enemies is split up over a short distance. I could be wrong, though.

Switched back to .62 and (most of) the "flip/flopping" between targets seems to have stopped. There's still a bit occasionally, but much less common, and it resolves much faster.


Just looked through my log from .75, there's some pretty clear flip/flopping in the targeting.

Here's the full log:
View attachment FlipFlop.zip


And... Here's one section from that log to show what I mean. This was causing the "running back in forth in one spot" flip/flopping. It was going on for a full 10 seconds, and I've seen significantly longer. In this case, I believe I manually intervened to stop it.

Note that the blacklist in the middle of it didn't fix the issue. In fact it looks like it was trying to target the mob even after it had been blacklisted:



00:56:25.044 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=12 hotspot=False elitesInRange=False hitPointsPc=0.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:25.221 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=35 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.093 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=59 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.299 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=11 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.449 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=59 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.532 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6059 // Triune_Summonable_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.574 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=59 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.647 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.697 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=58 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.727 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.768 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=58 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.804 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.844 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6059 // Triune_Summonable_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:26.933 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=61 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.072 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6059 // Triune_Summonable_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.134 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=58 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.210 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6059 // Triune_Summonable_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=11 hotspot=False elitesInRange=False hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.316 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=58 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.377 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6059 // Triune_Summonable_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.407 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=58 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.448 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6059 // Triune_Summonable_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.570 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=60 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.818 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:27.921 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=57 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.086 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.133 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=54 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.163 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.329 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=58 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.681 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.710 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=50 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.775 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.806 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=50 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.883 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:28.924 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=49 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:29.012 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:29.083 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=50 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:29.227 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:29.283 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=47 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:29.355 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:29.383 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=45 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:29.426 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:29.454 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=43 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:29.830 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6059 // Triune_Summonable_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.001 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=12 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.032 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6024 // TriuneCultist_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=13 hotspot=False elitesInRange=False hitPointsPc=0.8 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.275 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=47 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.346 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.375 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=46 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.420 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=11 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.550 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=47 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.580 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.654 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=49 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.716 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.797 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=50 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:30.867 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.024 INFO Logger [Trinity 2.13.75] Blacklisting target TriuneVessel_A ActorSNO=6046 RActorGUID=-73269220 due to possible stuck/flipflop!
00:56:31.025 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=2 radiusDistance=53 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.063 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=54 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.100 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.265 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=56 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.335 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=11 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.364 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=56 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.425 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=12 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.696 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=60 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.873 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.940 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=57 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:31.974 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.012 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=57 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.049 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.177 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=59 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.320 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.354 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=56 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.408 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.559 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=59 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.706 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.820 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=59 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:32.949 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=3 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.061 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=59 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.189 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=4 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.302 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=59 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.499 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=4 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.532 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=57 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.576 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=4 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.622 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=57 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.651 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=4 radiusDistance=10 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.770 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6046 // TriuneVessel_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=1 radiusDistance=58 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.891 DEBUG Logger [Trinity 2.13.75] TargetCheck Tick
00:56:33.977 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=4 radiusDistance=29 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:33.977 DEBUG Logger [Trinity 2.13.75] HandleTarget Tick
00:56:34.010 DEBUG Logger [Trinity 2.13.75] TargetCheck Tick
00:56:34.017 DEBUG TrinityDebug [Trinity 2.13.75] Target changed to 6035 // TriuneSummoner_A (Unit) MonsterObstaclesIgnoring Trash Unit Ignoring ShouldIgnore=True nearbyCount=4 radiusDistance=30 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False TryingToTeleport=False
00:56:34.017 DEBUG Logger [Trinity 2.13.75] HandleTarget Tick
00:56:34.024 DEBUG Logger [Trinity 2.13.75] Used Power Fists of Thunder (Monk_FistsofThunder) on -1598553728 Range=0 (Generator Other) Delay=50/50 TargetDist=36.89177 CurrentTarget=TriuneSummoner_A charges=0
00:56:34
 
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Using Demonbuddy v1.1.2756.436, Bot does not attack at all.
 
All right!!! Now we talking ;D

I did the change u made on Rev225 manually to my Weighting.cs and so far so good, it's working as intended =)

Thanks mate, for real! Keep up the good job! o/
could you drop that file or give me the changes to make so i can run 75 I am impatient and don't want to wait for the next version to drop
 
View attachment 192469

There u go, I'm using Rev212 tho =P So keep that in mind and make a backup before replacing it...

It should be in here: \Plugins\Trinity\Cache


Hmm strange.. i used this and it worked for almost 1 run.. Then out of the blue, my DPS started taking off ahead of the leader, healer monk and the pullbarb.

Any idea as to why?

EDIT: after a few restarts / reloads of DB and profiles, it seems to be back on track.. monitoring :)

Update : It still occurs, but only once the timer runs out. The WD and Static monk goes beserk and runs ahead.. The Barb and Healer monk stays together :(

According to DB: ][QuestTools][BotBehaviorQueue] [ExploreDungeon for Dungeon exit] Tag - F****** Quest tool. Disabled now. gonna try again.. will update post.


/Junks
 
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