Creating new game. Params: [Act: OpenWorld, Difficulty: Torment9, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.***********************.**********()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_CPlayer()
at Zeta.Bot.GameStats.************(Object , EventArgs )
at Zeta.Bot.GameEvents.************[](EventHandler`1 , Object , )
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.***********************.**********()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_CPlayer()
at Trinity.CacheData.InventoryCache.UpdateInventoryCache() in c:\Users\test\DemonbuddyBETA 1.1.2725.571\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 64
at Trinity.CacheData.InventoryCache.<.cctor>b__15(Object sender, EventArgs args) in c:\Users\test\DemonbuddyBETA 1.1.2725.571\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 25
at Zeta.Bot.GameEvents.************[](EventHandler`1 , Object , )