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Any way to make bot pick up only Death's Breath and Forgotten Souls?
Setting mats pick up to 'legendary' does not do it 'cause bot is skipping DB.

//Edit
Or maybe it would be possible to change current selection of mats into something like there is with gems? ;)
 
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I apologize in advance over how dumb this question might be. When I installed Demonbuddy yesterday it told me that Trinity was outdated. It sent me to 2.13.35 which I downloaded which lead to the bot working very fine. Today I was browsing for ways to get the bot to efficiently use Kadala which is how I found this thread.

Question is:
>Requires DB Beta 2636.571+
Is this Trinity version in beta since it requires the db beta? Is it somewhat unstable? (Read a few comments) and regardless of that. Is there a way to make the bot effectively use Kadala/gambling atm? Thanks

Just download the .60 version from page one of this thread, it works fine gambling wise.
Just make sure to delete old files, before you replace them with the new files :)
 
i have so many stucks in rifts since i use newest trinity...anyone else?

Code:
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
 
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whats this?

Exception during bot tick.GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
bei GreyMagic.Executor.***‪‬**‎*‫*‪**‏*‪*‪‬‪*‏**(Int32 )
bei GreyMagic.Executor.‎​*‎***​***​*‎‪*(Int32 )
bei GreyMagic.Executor.Execute(Int32 timeout)
bei GreyMagic.Executor.GrabFrame()
bei GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
bei Zeta.Bot.BotMain.*‬​‬‏‫‪**‎‫‏*​‪*‏​*​​*‫**()
 
xzjv stil not fixed my issue with trinity or questttools where its coming from see i posted logs stil not being fixed
 
i have so many stucks in rifts since i use newest trinity...anyone else?

Code:
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity 2.13.60] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"


Since 2.13.59 it seems that the bots is getting stuck a lot on my WW barb :(

edit : i reverted to 2.13.48 and no more stuck

also can someone tell me how to get/post log file to share why/when/how my WW barb get stock with latest trinity version?
 
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Since 2.13.59 it seems that the bots is getting stuck a lot on my WW barb :(

edit : i reverted to 2.13.48 and no more stuck

also can someone tell me how to get/post log file to share why/when/how my WW barb get stock with latest trinity version?
Weird, i'll investigate. Thanks Sebozz and shackynews for the reports.
 
Weird, i'll investigate. Thanks Sebozz and shackynews for the reports.


I just did a clean install and added questools (even if I read that it wasn't required), no more stuck problem.


EDIT : still whirwinding in a corner

[Adventurer][Rift] Crom, Count the Dead!
[Trinity 2.13.60] Bot is Stuck! Attempt #1 to fix it
[Trinity 2.13.60] Bot is Stuck! Attempt #2 to fix it
[Trinity 2.13.60] Bot is Stuck! Attempt #3 to fix it
[Trinity 2.13.60] Bot is Stuck! Attempt #4 to fix it
[Trinity 2.13.60] Bot is Stuck! Attempt #5 to fix it
[Trinity 2.13.60] Bot is Stuck! Attempt #6 to fix it
[Trinity 2.13.60] Bot is Stuck! Attempt #7 to fix it
[Trinity 2.13.60] Bot is Stuck! Attempt #8 to fix it
[Trinity 2.13.60] Bot is Stuck! Attempt #9 to fix it
[Trinity 2.13.60] Bot is Stuck! Attempt #10 to fix it
 
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Since 2.13.59 it seems that the bots is getting stuck a lot on my WW barb :(

edit : i reverted to 2.13.48 and no more stuck

also can someone tell me how to get/post log file to share why/when/how my WW barb get stock with latest trinity version?

could you send me your older trinity with PM pls? Need it for WW barb too :) Thanks!
 
Weird, i'll investigate. Thanks Sebozz and shackynews for the reports.

I can confirm the same problem.
Running 2.13.59 and 2.13.60 with WW barb and I have alot of stucks.
I don't have a log right now, but if it's necesary tell me what advanced logs to enable and I will make one.
 
anyone can send me the old trinity where WW is working fine ?

You can always use the search function on the forum!
There you go:
- 2.13.47 -> https://www.thebuddyforum.com/demon...8110-trinity-2-13-47-questtools-3-5-10-a.html
- 2.13.38 -> https://www.thebuddyforum.com/demon...7042-trinity-2-13-38-questtools-3-5-10-a.html

And you can always browse the SVN (and download any version you want) here -> https://www.assembla.com/spaces/unifiedtrinity/subversion-4/commits/list
 
Hello!
How yo setup Bane of the Hammerdin build for Crusader?
Thank you.
 
could you send me your older trinity with PM pls? Need it for WW barb too :) Thanks!
anyone can send me the old trinity where WW is working fine ?

I took it from SVN repository.

also... .60 still stuck but I would say not that often.

edit : Revision 182 from SVN still stuck. please see the log. Thank you very much for your hardwork.
 

Attachments

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Code:
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment9, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Game.ZetaDia.*******‬‫‬​**‫****‫‏*​**‬***‎*‏***.*‎‪‏*‏*‫​*‏*​‪*‎‎*‎***()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_CPlayer()
   at Zeta.Bot.GameStats.*‎​**‫‫***‏‬*​‬‫‪‫*​‬​‪***‪‎*(Object , EventArgs )
   at Zeta.Bot.GameEvents.*‫​‫‫*‫‎‪‬*‪‫******‪*​**[](EventHandler`1 , Object ,  )
System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Game.ZetaDia.*******‬‫‬​**‫****‫‏*​**‬***‎*‏***.*‎‪‏*‏*‫​*‏*​‪*‎‎*‎***()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_CPlayer()
   at Trinity.CacheData.InventoryCache.UpdateInventoryCache() in c:\Users\test\DemonbuddyBETA 1.1.2725.571\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 64
   at Trinity.CacheData.InventoryCache.<.cctor>b__15(Object sender, EventArgs args) in c:\Users\test\DemonbuddyBETA 1.1.2725.571\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 25
   at Zeta.Bot.GameEvents.*‫​‫‫*‫‎‪‬*‪‫******‪*​**[](EventHandler`1 , Object ,  )
 
Hi guys -- Two issues I'd appreciate some guidance with.

Number one, under Items -> Item List I have selected both Always keep ancient items, and Always sell/salvage Non-ancients. I also have a number of items from the list selected. My understanding is that if I select these items, it will always stash them. Is that incorrect? It's stashing everything, not just ancient items, so I end up with a full stash with garbage legendaries.
chec
Number two, under Items -> Gambling I don't have any items selected, yet it will gamble until my shards are too low to gamble any further, even with the slider set to never spend shard below: 1000 (which my limit is 900, so it should never spend shards). The workaround I'm using is checking the Save shares until and moving the slider to 1500.

Thank you very much.
 
Did you try to run with only "always sell/salvage non-ancients"? Because the option to keep all ancients will stash items that's ancient, but not on your item list.
The 2 options completely overrides the itemlist.

Can't help you with the 2nd problem since i gamble with mine.
 
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