It's been reported serval times now, so i'd assume they're looking into it!![]()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000001E4, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.********[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.***********[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at TrinityCoroutines.Resources.Inventory.GetMaterials(IList`1 types) in c:\Users\test\DemonbuddyBETA 1.1.2725.571\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 276
at TrinityCoroutines.Resources.Inventory.MaterialStore.Update(Boolean updateAllProperties) in c:\Users\test\DemonbuddyBETA 1.1.2725.571\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 97
at TrinityCoroutines.Resources.Inventory.Pulsator_OnPulse(Object sender, EventArgs e) in c:\Users\test\DemonbuddyBETA 1.1.2725.571\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 74
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.************(Delegate , Object[] )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.************(Delegate , Object[] )
'Minimum Trash Mob Pack Size' seems doesnt work?
i set it to 15 but my WD still try to kill mob less than 15.
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Using the latest beta of DB, and Trinity. Bot will just stand around in an explosion and die. I happened to be watching it, so I stopped the bot immediately after, and have attached the related log file. I'm hoping this is just a setting that can easily be modified, as I left most settings at default upon install. Please advise how I can avoid this. It happens quite frequently. Thank you so much.
is sort stash working for anyone? its not working for me
Default = Far from optimal. Though my bot also just stands still sometimes, changing the settings to fit your build and class helps alot.
You should check the guides forums for optimal settings for your class
Ex:
https://www.thebuddyforum.com/demon...itch-doctor-gr61-season-4-100-unattended.html
https://www.thebuddyforum.com/demon...m-build-385-movement-speed-3-million-dps.html
Mostly everything else works like a champ, but she refuses to avoid explosions and lazers. She'll literally fight a mob right in them. or just stand there like a dumb shit, taking tons of damage and die. I want to specifically avoid this.\
Plus, she's a caster... why is she face-tanking stuff?
Once in a while I get items the bot does not identify and immediately salvages... it will say this:
Eye of Etlich [Amulet_norm_base_flippy-1119112] [Amulet] = ItemListCheck=TRASH
Spirit Stone [Helm_norm_base_flippy-1130690] [SpiritStone] = ItemListCheck=TRASH
Enchantress Focus [JewelBox_Flippy-1145847] [FollowerEnchantress] = ItemListCheck=TRASH
Rondal's Locket [Amulet_norm_base_flippy-1119255] [Amulet] = ItemListCheck=TRASH
Notice how it just says "Spirit Stone" or "Enchantress Focus" and considers it trash. This is a clean install. PM me for log, it's too big to attach here.
I noticed this as well. I just like to think "at least I'm not the one grinding"I just came here to complain about the same thing... I just want to farm Death's Breath and my monk keeps attacking trash even though I set it like yours.
Need better priority on Death's Breath because my bot will zip around with Dashing Strike and will not pick them up until combat is over. If it happens to be too far it forgets where some dropped and never goes back to pick them up.