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Trinity 2.1.5 and QuestTools 2.1.18

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hey guys I thought the sader shotgun build was now included in this trinity? My sader doesn't use Heaven's Fury when FoTF. How to get this to work?

It stopped working after trinity 2.1.4. Winchester has a solution to the problem above, but I would like for it to work "out of the box" again.
 
anyone having trouble with custom loot rules and latest trinity?

It just loops this when trying to determine how to salvage legs

[Trinity] The Sultan of Blinding Sand [twoHandedSword_norm_unique_05-132] [Sword] = (TRASH)
[Trinity] Keystone of Trials [TieredLootrunKey_0-133] [TieredLootrunKey] = (ignoring Tiered Rift Keys)
[Trinity] Blackthorne's Surcoat [chestArmor_norm_base_flippy-2488] [Chest] = (TRASH)
Salvaging all normal items
Salvaging all magic items
Salvaging all rare items
[Trinity] The Sultan of Blinding Sand [twoHandedSword_norm_unique_05-132] [Sword] = (TRASH)
[Trinity] Keystone of Trials [TieredLootrunKey_0-133] [TieredLootrunKey] = (ignoring Tiered Rift Keys)
[Trinity] Blackthorne's Surcoat [chestArmor_norm_base_flippy-2488] [Chest] = (TRASH)
Salvaging all normal items
Salvaging all magic items
Salvaging all rare items
[Trinity] The Sultan of Blinding Sand [twoHandedSword_norm_unique_05-132] [Sword] = (TRASH)
[Trinity] Keystone of Trials [TieredLootrunKey_0-133] [TieredLootrunKey] = (ignoring Tiered Rift Keys)
[Trinity] Blackthorne's Surcoat [chestArmor_norm_base_flippy-2488] [Chest] = (TRASH)
Salvaging all normal items
Salvaging all magic items
Salvaging all rare items
 
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What rift+bounty profiles are people running with this version? Another great rifts reqs an older version of trinity, I need a profile for my DH m6.
 
Is there a Trinity setting for Keystone of Trials pickup? I've disabled rift key pickup, but no effect.

I have a few stacks of these already, and they can't be dropped or sold... they're like inventory cancer.


Can demonbuddy force drop the trial keys from inventory?
 
Works great for me
Ok u ran it on win 7? I did fresh install and depency installer all ok so dont know what is wrong. Can u share settings? Maybe yar fault? The Problem is stands in poison, fire and ice till low hp then he moves .


Edit: can u give me a tip how can i change the elemental arrow code so use it for single targets too? Atm he place sentry stay still, one elemental arrow, sentry . Cuz i use kridershot so he can spam it. I tried it but i dont know the function of vector.
 
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Btw yu watched the bounty "kill the butcher" there is a trinity bug posted log some posts before
 
Mine gets stuck with some legendary's drop and keeps showing this running trinity 2.1.8

System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )

Are you using SimpleFollow? Can you attach your entire log file?
 
Is trinity 2.1.8 out yet? Im still on 2.1.7 with ezupdater. Thanks.
 
Are you using SimpleFollow? Can you attach your entire log file?

About that, i gave up on SimpleFollow at least untill you find a fix and it was indeed the root of all evil. I've been running Rifts all night without supervision, not a single error or problem when i woke up 7 hours later.

Runinng with DB release and (Armory (third tab only), LumberJack, QuestTools, Trinity) all latest svn versions
 
Are you using SimpleFollow? Can you attach your entire log file?

I'm getting similar spam:

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Bot.Logic.BrainBehavior.<CreateIdentifyAllItemsBehavior>b__162(ACDItem i)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.Bot.Logic.BrainBehavior.<CreateIdentifyAllItemsBehavior>b__161(Object ctx)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in c:\Games\Diablo III\DB.9.09\Plugins\Trinity\DbProvider\TownRun.cs:line 260
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
rrrix can you add in the next version a option for "fast salvage"? with the new 2.1 buttons at blacksmith "salvage all blues", "salvage all yellows"...its possible to implement something like that?
 
Are Item Rules broken in Trinity 2.1.8?
My rules work until atleast 2.1.4, with 2.1.8 every rare gets the [KEEP] while they should (and are [TRASH]) with 2.1.8.
I know those builds aren't publicly released but I wanted to see if others had the same issue.
 
Hi,

Does the "New Dungeon Explorer Route Modes" means that I could combine it with a blank profile (for example combatlootonly profile) and explore a dungeon easily ?

Regards
 
[Trinity] Clicking UI element Salvaging all Normal Quality Items (563141360)
Salvaging all rare items
[Trinity] TownRun complete
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"

Trinity 2.1.5 - don't want to put svn on my PC so I'm using latest rar you supplied.
 
Works great for me

The default sentry radius is too low since it's based off of the arcane sentry spawn as opposed to the beams, I had to move the slider to the max for the bot to avoid them. Same thing with thunderstorm, default is 5 while the radius is more about 15 or so, so it'll move an inch and still be in the thunderstorm. While avoidance on most things does work, I think the default should at least be changed.

It has no detection against A5 pools of blood.

DHs also facetank everything, I've tried setting the kite slider from 10-25, none of them work.

This is with fresh installs on everything, I've had about 15 different folders in the last week or so and none of them have tried to kite. About to do another fresh install with 2.1.8 actually, will report back if it works.
 
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