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Trinity 2.1.5 and QuestTools 2.1.18

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UPDATE: By updating with EZUpdater instead of the zip file on the first post, everything loads fine. The problem is with the zipped file.
 
used profile: Adventure Mode Bounties - Community Edition


bot doesnt recognize started quest ( like kill butcher ) bot is generating routes all the time and gold timer dont work.


or which route option should i try? cuz in .74 it was like this :
[MoveToObjective] Found our Objective Actor! mapMarkerPos=<427.9307, 881.0613, 16.65557>

and now? dont work?


edit: demon hunter still does face tanking mobs and packs
kite=10
 
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How do I stop the bot from using EA/MS/CA? I have these changed to all 3 spells and yet it'll still spam the skills until it's out of hatred unable to use sentry.

Code:
((Player.PrimaryResource >= 75 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve || hasKridershot))

edit: hmm, just realized there's a minenergyreserve, changing it and seeing how that goes.
 
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UPDATE: By updating with EZUpdater instead of the zip file on the first post, everything loads fine. The problem is with the zipped file.

EZUpdater is better at doing fresh installs than you are I think :)
 
How do I stop the bot from using EA/MS/CA? I have these changed to all 3 spells and yet it'll still spam the skills until it's out of hatred unable to use sentry.

Code:
((Player.PrimaryResource >= 75 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve || hasKridershot))

Can you define EA/MS/CA? Share your build? No idea what you're talking about
 
Can you define EA/MS/CA? Share your build? No idea what you're talking about

Elemental Arrow, Multishot, Cluster Arrow. Sorry just thought most people would know what these were when talking about sentries.

Anyways, I just changed MinEnergyReserve to 75 and now it works perfectly.


E: on a sidenote, forced nearest unvisited minimap lags like crazy while weighted nearest unvisited minimap is pretty smooth
 
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EZUpdater is better at doing fresh installs than you are I think :)

If you think so. Funny that the only thing EZUpdater did was checkout the Trinity folder which I had previously deleted, which was the zipped version you included. But yeah, it must have been me.
 
Can you define EA/MS/CA? Share your build? No idea what you're talking about

He's talking about elemental arrow, multi arrow and cluster arrow (dh hatred spenders)
Ideally as a 6 piece marauder dh, you want to spam everything while always having enough hatred to cast sentry whenever it's off cooldown
Is there a way to adjust the combat routine to do just that?
 
He's talking about elemental arrow, multi arrow and cluster arrow (dh hatred spenders)
Ideally as a 6 piece marauder dh, you want to spam everything while always having enough hatred to cast sentry whenever it's off cooldown
Is there a way to adjust the combat routine to do just that?
Yeah. This is ideal for all dh's with 6 piece.
 
For those wondering, GSR has been updated (1.0.3.9 BETA) to support Trinity 2.1.5, thanks rrrix for all the hard work (link in my signature)
 
Is it a Trinity thing or some other profile/plugin/DB thing that will eventually enable Goblin Portal farming? Just curious. Thanks for all your work everyone!
 
Mantra spam also doesn't seem to be working for monks with sunwoko
 
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He's talking about elemental arrow, multi arrow and cluster arrow (dh hatred spenders)
Ideally as a 6 piece marauder dh, you want to spam everything while always having enough hatred to cast sentry whenever it's off cooldown
Is there a way to adjust the combat routine to do just that?

Go into Demonhunter.CS

Change the value on MinEnergyReserve on line 24 to 70.
Change the value on Player.PrimaryReosource on line 204 to 70.
Comment out of entire multishot section right below cluster arrow since we don't want to be using MS at all.
Change the value on Player.PrimaryReosource on line 269 to 40.

That's all. Works like a charm for me now.
 
Great update, I am finding that WeightedNearestMinimapUnvisited works best for me.
 
Go into Demonhunter.CS

Change the value on MinEnergyReserve on line 24 to 70.
Change the value on Player.PrimaryReosource on line 204 to 70.
Comment out of entire multishot section right below cluster arrow since we don't want to be using MS at all.
Change the value on Player.PrimaryReosource on line 269 to 40.

That's all. Works like a charm for me now.

These changes are perfect. Thank you

Everything is working great in 2.1.5
Using weightednearestminimap unvisited aswel, works like charm.

rrrix and jubis many thanks! :)
 
Code:
Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
   at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
   at Trinity.Trinity.RefreshDiaGetWeights() in c:\Users\Alex\Desktop\DemonbuddyBETA 1.1.2069.470\Plugins\Trinity\Combat\Weighting.cs:line 987
   at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\Alex\Desktop\DemonbuddyBETA 1.1.2069.470\Plugins\Trinity\Cache\RefreshObjects.cs:line 199
   at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Alex\Desktop\DemonbuddyBETA 1.1.2069.470\Plugins\Trinity\Combat\TargetCheck.cs:line 123
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
been getting this error alot
and some performance lag issues, but that might just be my old computer. Also noticed increased RAM usage by demonbuddy vs 468
 
Great you managed to fix / improve avoidance of AOE!
Thank you!
 
For a some reason stopped using Garg - Wrathful Protector. (in GRift atm, will check later in normal Rift)
 
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