Can you try this updated file?
Goes in Trinity\Reference\
((Player.PrimaryResource >= 75 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve || hasKridershot))
UPDATE: By updating with EZUpdater instead of the zip file on the first post, everything loads fine. The problem is with the zipped file.
How do I stop the bot from using EA/MS/CA? I have these changed to all 3 spells and yet it'll still spam the skills until it's out of hatred unable to use sentry.
Code:((Player.PrimaryResource >= 75 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve || hasKridershot))
Can you define EA/MS/CA? Share your build? No idea what you're talking about
EZUpdater is better at doing fresh installs than you are I think![]()
Can you define EA/MS/CA? Share your build? No idea what you're talking about
Yeah. This is ideal for all dh's with 6 piece.He's talking about elemental arrow, multi arrow and cluster arrow (dh hatred spenders)
Ideally as a 6 piece marauder dh, you want to spam everything while always having enough hatred to cast sentry whenever it's off cooldown
Is there a way to adjust the combat routine to do just that?
He's talking about elemental arrow, multi arrow and cluster arrow (dh hatred spenders)
Ideally as a 6 piece marauder dh, you want to spam everything while always having enough hatred to cast sentry whenever it's off cooldown
Is there a way to adjust the combat routine to do just that?
Go into Demonhunter.CS
Change the value on MinEnergyReserve on line 24 to 70.
Change the value on Player.PrimaryReosource on line 204 to 70.
Comment out of entire multishot section right below cluster arrow since we don't want to be using MS at all.
Change the value on Player.PrimaryReosource on line 269 to 40.
That's all. Works like a charm for me now.
Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshDiaGetWeights() in c:\Users\Alex\Desktop\DemonbuddyBETA 1.1.2069.470\Plugins\Trinity\Combat\Weighting.cs:line 987
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\Alex\Desktop\DemonbuddyBETA 1.1.2069.470\Plugins\Trinity\Cache\RefreshObjects.cs:line 199
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Alex\Desktop\DemonbuddyBETA 1.1.2069.470\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()