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Trinity 2.1.4 and QuestTools 2.0.91

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I run my DH with Kite Range = 10. It stays just far enough away to not get stabbed and beaten, but close enough not to cause pathing and raycasting bugs.

Okey thx, then it must be a user problem. I cant even do T6 Ubers anymore because both my DH, Wiz and even my WD (all on separate db folders) dont keep the minimum kite range, ending in death all the time..
 
For the love of god is there anyway to turn of the "autoress" a char does when he dies, when u have simplefollow and does greater rifts things get really fubared since you get ported to entrance not where you died, and when f eks the leader dies you are pretty much screwed.

All i want is an option NOT to auto ress to give the other chars chance to revive on the spot instead, with greater rifts you get pretty much screwed when this happens on higher tiers if you try to make the time.

I should mention you cant port to other chars in greater rifts.
This is an absolute must feature. Very annoying when running greater rifts/simplefollow
 
Cool, thanks for playing with the git stuff. Try the various other route modes too. I am using WeightedNearestMinimapVisited, but they all are working well IMO.
ill play around with the other settings
I noticed with characters using ranged attacks it doesn't always "line up" the shot correctly when attacking doors, and the projectile hits the wall before it hits the door. Maybe I need to make destructibles always melee range perhaps. Is this what you saw too? What class are you running?
no what i meant was the same behavior when encountering destructibles before the fix. it destroys it, moves away, comes closer again and hits the air exactly where the obstacle used to be. i can only speak for melee classes though. (barb)
but that happens rare and imo it only happens on certain objects. ill take a close look the next time im doing stuff on the pc :)
 
[Trinity] Invalid Item Link color= internalName=Console_PowerGlobe-8440 name= gameBalanceId=-1990624170
what does it mean? after this message bot stop.
 
[Trinity] Invalid Item Link color= internalName=Console_PowerGlobe-8440 name= gameBalanceId=-1990624170
what does it mean? after this message bot stop.

Nothing, safe to ignore. Doesn't log this anymore in next version.
 
For the love of god is there anyway to turn of the "autoress" a char does when he dies, when u have simplefollow and does greater rifts things get really fubared since you get ported to entrance not where you died, and when f eks the leader dies you are pretty much screwed.

All i want is an option NOT to auto ress to give the other chars chance to revive on the spot instead, with greater rifts you get pretty much screwed when this happens on higher tiers if you try to make the time.

I should mention you cant port to other chars in greater rifts.

aln5k6B.png


Is this what you mean? Or do you mean not clicking "revive at last checkpoint" button?
 
@rrrix hi dude, i updated db+trinity+qt and as dh now sentries build works really nice but when my dh finishes a rift it keeps waiting in town instead of talking to orek and complete the quest to do other rifts, what's my problem?
 
aln5k6B.png


Is this what you mean? Or do you mean not clicking "revive at last checkpoint" button?

He and I both mean having it not revive at last checkpoint. Just having it sit at the death screen, so we can manually rez while inside a greater rift, instead of it clicking "revive at last checkpoint" and then having the bot have to run all the way back, every death
 
He and I both mean having it not revive at last checkpoint. Just having it sit at the death screen, so we can manually rez while inside a greater rift, instead of it clicking "revive at last checkpoint" and then having the bot have to run all the way back, every death

That's controlled inside Demonbuddy's death behavior, not Trinity.

I could write my own death behavior I suppose, but, that's a lot of work...
 
Here's the most stupid bug ever.

Somebody suggested that, to get rid of the avoidance bug, all we had to do was to delete the setting folder under trinity, which i did (not sure if it fixed anything though, my DH still runs into molten explosions lol).

Anyway, ever since i did that, the bot identify every single legendary as soon as i drop them, eventhough i have cain book disabled and keep legendaries unidentified enabled.

Does anyone have a clue what's going on here ?
 
Here's the most stupid bug ever.

Somebody suggested that, to get rid of the avoidance bug, all we had to do was to delete the setting folder under trinity, which i did (not sure if it fixed anything though, my DH still runs into molten explosions lol).

Anyway, ever since i did that, the bot identify every single legendary as soon as i drop them, eventhough i have cain book disabled and keep legendaries unidentified enabled.

Does anyone have a clue what's going on here ?

Disable "Identify Items on Pickup" option from the Armory plugin - it is enabled by default.
 
Have a problem with SERPENT'S SPARKER on wizzard. doesnt use both hydras. and want to know: Are hydra build support at nearest release? like: hydra + blizzard only. Kite Kite Kite. Spam Spam Spam. Now it use only one blizzard and hydra at time. Not respaming it for next pack if old still in use. No matter which distance from new mob for hydra if i can see it.

And realy it will be amzing if you can check infinity dots on mobs from firebird set. I want to set on what %hp it can stop atacking mobs(non elit only).
 
anyone having a issue with the bot not moving because its trying to avoid a target of sorts? it shows in the status bar that its avoiding something.

avoid target = stay put point etc
 
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Have a problem with SERPENT'S SPARKER on wizzard. doesnt use both hydras. and want to know: Are hydra build support at nearest release? like: hydra + blizzard only. Kite Kite Kite. Spam Spam Spam. Now it use only one blizzard and hydra at time. Not respaming it for next pack if old still in use. No matter which distance from new mob for hydra if i can see it.

And realy it will be amzing if you can check infinity dots on mobs from firebird set. I want to set on what %hp it can stop atacking mobs(non elit only).

there was a post/resolution a few page back, try to check and read.
 
Hey, for witch docs,
can you make settings if you have star metal, to cast Voodoo + army when there is atleast 4 or more mobs in range?
 
^^ this. Gotta check all your settings after you delete them :)

Whaaaa, lol, never thought about that one lol, disabled the first tab and went straight to the Mystery vendor setup, thanks :)
 
Here's the most stupid bug ever.

Somebody suggested that, to get rid of the avoidance bug, all we had to do was to delete the setting folder under trinity, which i did (not sure if it fixed anything though, my DH still runs into molten explosions lol).

Anyway, ever since i did that, the bot identify every single legendary as soon as i drop them, eventhough i have cain book disabled and keep legendaries unidentified enabled.

Does anyone have a clue what's going on here ?
Yeah my stops and shoot @ground randomly.


And why need sentries to be count? Instead of spaming. And placement for sentries are too slow.
 
anyone having a issue with the bot not moving because its trying to avoid a target of sorts? it shows in the status bar that its avoiding something.

avoid target = stay put point etc
Same problem here, the bot stuck when this message appears in status: "Avoid Target=StayPutPoint"
This happens every time the bot is unable to pick up an item. Please fix this.
 
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