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Trinity 2.1.4 and QuestTools 2.0.91

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movetoActor works not like before, with 3-4s delay before entering The Larder in my Ghom profile

tested UsePortal and all fine

also all fine with MovetoActor with old QT, .74 for example...

MoveToActor, SafeMoveTo, ResumeUseTownPortal tags refactored to Coroutines

this is the problem =)
 
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how can i fix the prob with DH and melee? i run rifts and bot stand in a group of mobs...dh dont stay on range <.<
 
crusader seems a bit broken, even if bombardement is set to 1 it wont be used on a single mob. sometimes falling sword and phalanx aint working too. really sad that it makes rifts sgoing so slow then, if u play phys pet sader -.-
 
Updated bugreport and suggestions(only confirmed bugs)

Trinity:
- Marked for Death dh's skill in variables must have 30.000 sec SpellDelay, not 3.000 by default
- need more weighting for Pylons - rift's shrines, for now bot pick up it like only after the fight
- need more range for wolf companion dh's ability, now its too close, ecpecially noticed this issue in ghom profile, 25f not enough
- we need precast wolf companion before huge skills like RoV or V, like WotB before Earthquake
- field for Gold Pickup settings must be larger or vialable to resize, dont shows full number now, there is 30.000 gold on the pic
2hOiyMV.jpg

- i think we need a confirmation window for "Reset all settings" - missclicks, you know:(
- we need a switch for Rain of Vengeance to use it on elites only, very useful, like with Vengeance
- just noticed - my wd using Gargntuan when fighting with Belial in the first stage, but wont cast it in the second, mby too far range

QuestTools:
- smthing wrong with MovetoActor (you move it to the coroutines in the last updates)... all profiles with MovetoActor tag for portals now must be rewritten, UsePortal works much better now, without delays
 
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I am not sure why he skips the good chests, I think I saw him open a regular one but I don't really remember but I definitely noticed he skips all the nice ones. I am using the latest trinity and I am doing adventure mode Act 1 on repeat.
 
Whirlwind was changed recently? looks like it just wigs out lol
 
im the only one who getting like 2-6 ticks/s while fighting? outside of fights its fine. :[
 
DH goes melee, with sentry build <.<

I thought it was just me, yeah my Sentry DH has more decent gear than my softcore ones yet still couldn't survive in T6 due to this "Melee mode" problem. I edited combat/demon hunter/kite trigger range to 10, have path around AoE/Avoid savage charge/attack in AoE unchecked, and attempt to avoid AoE/Kite in low life checked. Then my char just went faceroll all elites and not moving out of AoEs at all. idk what else I should do, I must completely "fresh" installed Db/Trinity over 20 times by now, tried different files/plugins none of them works, still botting T5 atm. Halp R-god.
 
crusader seems a bit broken, even if bombardement is set to 1 it wont be used on a single mob. sometimes falling sword and phalanx aint working too. really sad that it makes rifts sgoing so slow then, if u play phys pet sader -.-
Could you please be more specific? What is it that doesn't work sometimes for Falling Sword and Phallanx?
 
About Ramaladni's Gift, since now it's being picked up by Trinity scoring/rules, if i use custom rules that are set to pick up "all" legendaries, is it going to work aswell ?
 
About Ramaladni's Gift, since now it's being picked up by Trinity scoring/rules, if i use custom rules that are set to pick up "all" legendaries, is it going to work aswell ?

ItemRules override all Trinity looting options. If you you specify that it should be trashed in your rules, it will be trashed.
 
ok, wow, i just got the change you made to work right (i was fucking it up.) Million times better. not perfect, but MUCH better. Another question, how can i get my barb to stop swinging at barricades and other destructibles until they disappear?
 
ok, wow, i just got the change you made to work right (i was fucking it up.) Million times better. not perfect, but MUCH better. Another question, how can i get my barb to stop swinging at barricades and other destructibles until they disappear?

Barricades/Destructibles fixed in next version.

I don't have a barb with all that fancy gear, so, any advice on what *specifically* could make it better will help, becuase i can't personally test it.
 
Hello all,

IF you are having problems with avoidance not working at all - can you please send me your settings file and TVar's file?

nRZ1aQo.png


Do not attach your settings directory as a zip file - it contains your BattleTag.
Please use a file sharing service (dropbox, google drive, box, skydrive, whatever) and private message me the link.


FYI - It's been reported that deleting the settings directory fixes all avoidance problems. I can't reproduce the problem so I need a "bad" settings file to see if I can retroactively fix it in the next release. You may use this as a workaround until I can identify why settings and/or TVar's are getting corrupted in some way.

Thanks for your cooperation.
 
I'm not experiencing the avoidance problems you describe but the bot still seems to try to hug arcane sentries quite often. Now that I play seasons and don't have the arcane immunity amulet this is a big problem. It has been this way for as long as I can remember. Any word on this? Thanks.
 
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