bot dont use sentry enough...it spams ele arrow/cluster arrow at rift boss and havent enough resource for sentry <.< that slows the fight hard
[Trinity] Invalid Item Link color= internalName=x1_Boots_norm_unique_04-16593 name=Boots gameBalanceId=1979345017
[Trinity] Invalid Item Link color= internalName=Belt_norm_base_flippy-19004 name=Belt gameBalanceId=1810027578
Edit your DemonHunter.cs file so it doesn't use CA or MS as much, or at all
@ rrrix i get some errors like this, not sure if it's important though.
Code:[Trinity] Invalid Item Link color= internalName=x1_Boots_norm_unique_04-16593 name=Boots gameBalanceId=1979345017 [Trinity] Invalid Item Link color= internalName=Belt_norm_base_flippy-19004 name=Belt gameBalanceId=1810027578
can you gimme a working code?
multishot it spams too^^
what is a good number? >=75? for all 3(CA,EA and MS)
Is there plans to add rift boss abilities to the avoidance settings? Wizard facetanking everything with kiting enabled, does not give a single fuck about the stuff on the ground
can you gimme a working code?
multishot it spams too^^
// Cluster Arrow
bool disableClusterArrowSpender = false;
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
Player.PrimaryResource >= 30)
{
if(!disableClusterArrowSpender)
return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, V.F("DemonHunter.ClusterArrow.UseRange"), CurrentTarget.ACDGuid);
}
This is already done. And it's just incredibly powerful, thank you rrrix
@rrrix, trinity 2.1.4 should not pick up the Ramadalini's Gift.Nope - thank jubisman, he's the one who merged it![]()
@rrrix, trinity 2.1.4 should not pick up the Ramadalini's Gift.
This is the record. Time is before an hour.
405649 1844495708 Consumable_Add_Sockets_flippy Misc Unknown Unknown Unknown Invalid 70 FALSE
It does not have a Name.
Your english is bad my friend.
This is already done. And it's just incredibly powerful, thank you rrrix
Some times im see this error
[MoveToObjective] Error: Could not find Objective Marker!
[MoveToObjective] MoveToObjective Error: marker=False actor=False/False completedInteracts=0 isPortal=False dist=0 interactRange=20
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Marking nearby node <223.75, 573.75, 0> as visited, distance 41/50, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <423.75, 723.75, 0>
[ExploreDungeonTag] Marking nearby node <373.75, 623.75, 0> as visited, distance 50/50, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <423.75, 723.75, 0> as visited, distance 50/50, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <473.75, 723.75, 0>
[ExploreDungeonTag] New Nav Target: <423.75, 831.25, 0>
[ExploreDungeonTag] Marking nearby node <423.75, 831.25, 0> as visited, distance 49/50, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <473.75, 823.75, 0>
[ExploreDungeonTag] ExploreDungeon timer ended (15), tag finished!
[ExploreDungeonTag] ExploreDungeon timer tripped (15), tag finished!