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Trinity 2.1.4 and QuestTools 2.0.91

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bot dont use sentry enough...it spams ele arrow/cluster arrow at rift boss and havent enough resource for sentry <.< that slows the fight hard
 
bot dont use sentry enough...it spams ele arrow/cluster arrow at rift boss and havent enough resource for sentry <.< that slows the fight hard

Edit your DemonHunter.cs file so it doesn't use CA or MS as much, or at all :)


@ rrrix i get some errors like this, not sure if it's important though.

Code:
[Trinity] Invalid Item Link color= internalName=x1_Boots_norm_unique_04-16593 name=Boots gameBalanceId=1979345017
[Trinity] Invalid Item Link color= internalName=Belt_norm_base_flippy-19004 name=Belt gameBalanceId=1810027578
 
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Edit your DemonHunter.cs file so it doesn't use CA or MS as much, or at all :)


@ rrrix i get some errors like this, not sure if it's important though.

Code:
[Trinity] Invalid Item Link color= internalName=x1_Boots_norm_unique_04-16593 name=Boots gameBalanceId=1979345017
[Trinity] Invalid Item Link color= internalName=Belt_norm_base_flippy-19004 name=Belt gameBalanceId=1810027578

can you gimme a working code?
multishot it spams too^^
 
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what is a good number? >=75? for all 3(CA,EA and MS)

iirc, i've set following values :

- Cluster : 70+-
- Multishot : 50
- Elemental : 35-40

It's working decently, remove last one if you're using kridershot
 
Is there plans to add rift boss abilities to the avoidance settings? Wizard facetanking everything with kiting enabled, does not give a single fuck about the stuff on the ground
 
Is there plans to add rift boss abilities to the avoidance settings? Wizard facetanking everything with kiting enabled, does not give a single fuck about the stuff on the ground

Calm down man. I think the devs knew the problem and are working on it. They have been working hard trying to fix all the issues. Please give them some respect man. They earned it.
 
can you gimme a working code?
multishot it spams too^^

Here's how i do it (example with Cluster Arrow)

Code:
            // Cluster Arrow
				bool disableClusterArrowSpender = false;
            if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
                Player.PrimaryResource >= 30)
            {
					 if(!disableClusterArrowSpender)
                return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, V.F("DemonHunter.ClusterArrow.UseRange"), CurrentTarget.ACDGuid);
            }

You can see i added a true/false switch, if set to true, the bot will NOT cast the spell at all, if set to false, it will.

I do this because in my setup, i don't allow the bot to cast any hatred spender other than sentries.

About the primary ressource, i usually make it simple, >= sentry cost, so, 30.

Enjoy :)
 
@rrrix, trinity 2.1.4 should not pick up the Ramadalini's Gift.
This is the record. Time is before an hour.
405649 1844495708 Consumable_Add_Sockets_flippy Misc Unknown Unknown Unknown Invalid 70 FALSE

It does not have a Name.
 
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@sdkyron
where in code change that Gargantuan WD cost on cd?:cool:
 
Nope - thank jubisman, he's the one who merged it :)
@rrrix, trinity 2.1.4 should not pick up the Ramadalini's Gift.
This is the record. Time is before an hour.
405649 1844495708 Consumable_Add_Sockets_flippy Misc Unknown Unknown Unknown Invalid 70 FALSE

It does not have a Name.
 
@rrrix, trinity 2.1.4 should not pick up the Ramadalini's Gift.
This is the record. Time is before an hour.
405649 1844495708 Consumable_Add_Sockets_flippy Misc Unknown Unknown Unknown Invalid 70 FALSE

It does not have a Name.

Your english is bad my friend.
 
newest trinity spwans only 1 hydra with serpent sparker.
i saw hydra code.. not much change.. issue could be else where.
 
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Changed (wasn't working):

((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount = 0) ||
(!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount == 0)))

Still re-summon dog every CD. Have TheTallMansFinger. Using last version. (not betas)
 
This is already done. And it's just incredibly powerful, thank you rrrix

Does it just auto detect if you have Jade and then change behaviors? I remember before it had some sliders and tick boxes to play with in the combat tab under WD. I do not see these anymore. I haven't changed it over to my Jade Doctor because of this. Is there a chance it only shows those options in trinity if you have your Jade doctor in game? I kind of doubt that. Maybe I'm missing something?
 
Some times im see this error
[MoveToObjective] Error: Could not find Objective Marker!
[MoveToObjective] MoveToObjective Error: marker=False actor=False/False completedInteracts=0 isPortal=False dist=0 interactRange=20
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Marking nearby node <223.75, 573.75, 0> as visited, distance 41/50, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <423.75, 723.75, 0>
[ExploreDungeonTag] Marking nearby node <373.75, 623.75, 0> as visited, distance 50/50, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <423.75, 723.75, 0> as visited, distance 50/50, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <473.75, 723.75, 0>
[ExploreDungeonTag] New Nav Target: <423.75, 831.25, 0>
[ExploreDungeonTag] Marking nearby node <423.75, 831.25, 0> as visited, distance 49/50, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <473.75, 823.75, 0>
[ExploreDungeonTag] ExploreDungeon timer ended (15), tag finished!
[ExploreDungeonTag] ExploreDungeon timer tripped (15), tag finished!

Again this error, many times from past few hours. :(
 
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