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Trinity 2.1.4 and QuestTools 2.0.91

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fresh clean install, with latest 371 DB
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(107,172) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(159,72) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(168,64) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(172,114) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(29,26) : warning CS0219: The variable 'power' is assigned but its value is never used


This same Error
 
Hello ... I need to configure something in the trinity to catch the Ramaladni's Gift? My trinity is not configured to pick up rare items and magic
 
fresh clean install, with latest 371 DB
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(107,172) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(159,72) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(168,64) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(172,114) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(29,26) : warning CS0219: The variable 'power' is assigned but its value is never used

I am questioning your "clean install" (because it's not "clean").

Using the Rift Compilation is NOT the same as Trinity. report this in the rift bot thread. This is not a trinity bug.
 
I'm having problems with the trinity 2.1.4 as this:

[Trinity] Invalid Item Link color= internalName=Console_PowerGlobe-34109 name= gameBalanceId=-1990624170

When this error BOT stop work, Char does not move ... when the time expires gold inactivity, then restart the game. Frequentimente is happening and at the end of the rift :(
Can you help me?
 
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Unfortunate, with 2.1.4, the bot still tries to face-tank everything. As a Demon Hunter, it is perfectly okay to kite back - especially since everyone's just running sentry builds. Can we have an option to have the DH kite to avoid damage? Face-tanking lightning mobs or molten mobs is not wise.
 
thanks rrix,but there are some issu for Crusader .
Now the scourge still have problems, when anger is not enough, not the use of sanctions against, can only stand, then wait for death. Or anger came back, will continue to play...
 
Unfortunate, with 2.1.4, the bot still tries to face-tank everything. As a Demon Hunter, it is perfectly okay to kite back - especially since everyone's just running sentry builds. Can we have an option to have the DH kite to avoid damage? Face-tanking lightning mobs or molten mobs is not wise.


For me it doesn't try to face tank everything, just the important ones. For trash mobs it has no problems kiting but as soon as an elite or boss shows up it starts face tanking everything like its melee class and spams hatred spenders. I'm patiently waiting for a fix =(.
 
fresh clean install, with latest 371 DB
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(107,172) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(159,72) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(168,64) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(172,114) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(29,26) : warning CS0219: The variable 'power' is assigned but its value is never used

there is no monk.cs - you did not clean install.
 
I am questioning your "clean install" (because it's not "clean").

Using the Rift Compilation is NOT the same as Trinity. report this in the rift bot thread. This is not a trinity bug.

using EMPTY folder named RiftCompilation IS the same as Trinity. Or you have other way of naming next steps I've done:
1. DL latest bot and trinity
2. delete everything in specified folder
3. unpack bot in it
4. go to plugins folder, delete everything
5. unpack trinity and QT in plugins folder

you tell me.



Dunno if its allowed but here u go.

Thank you a lot, now it works like its supposed to


there is no monk.cs - you did not clean install.

um, lol?
if it wasnt there, how it would show up as a line mistake IN that .cs file?
 
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Some times im see this error
[MoveToObjective] Error: Could not find Objective Marker!
[MoveToObjective] MoveToObjective Error: marker=False actor=False/False completedInteracts=0 isPortal=False dist=0 interactRange=20
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Marking nearby node <223.75, 573.75, 0> as visited, distance 41/50, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <423.75, 723.75, 0>
[ExploreDungeonTag] Marking nearby node <373.75, 623.75, 0> as visited, distance 50/50, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <423.75, 723.75, 0> as visited, distance 50/50, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <473.75, 723.75, 0>
[ExploreDungeonTag] New Nav Target: <423.75, 831.25, 0>
[ExploreDungeonTag] Marking nearby node <423.75, 831.25, 0> as visited, distance 49/50, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <473.75, 823.75, 0>
[ExploreDungeonTag] ExploreDungeon timer ended (15), tag finished!
[ExploreDungeonTag] ExploreDungeon timer tripped (15), tag finished!
 
Any chance of the Jade fork being included? It was in one of the previous versions of the Unified Trinity. Thanks for merging unified with the update!
 
Sometimes i get this error, not sure if it's related but i was using SimpleFollow this time.

Code:
[Trinity] Invalid Item Link color= internalName=Console_PowerGlobe-80776 name= gameBalanceId=-1990624170
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 
Any chance of the Jade fork being included? It was in one of the previous versions of the Unified Trinity. Thanks for merging unified with the update!
This is already done. And it's just incredibly powerful, thank you rrrix
 
whats with the "Salvage all Yellow's" with the one button(added in 2.1 patch)? trinity salvage only with the old option
 
Sometimes i get this error, not sure if it's related but i was using SimpleFollow this time.

Code:
[Trinity] Invalid Item Link color= internalName=Console_PowerGlobe-80776 name= gameBalanceId=-1990624170
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

Yep, same here. Not really sure what triggers it.
Sometimes it's during tp, sometimes on game start and sometimes just like that when bot is running around.
 
Seems like wizard ain't casting out both hydras again with serpent sparker. Only 1 hydra.
 
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