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Trinity 2.1.4 and QuestTools 2.0.91

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After the updating to Trinity 2.1.3, DB seems to be picking up Ramaladni's Gift now.
 
My wizard seems to cast like 4 hydras before using other spells, I do have the wand for double hydra
edit: seems quite random, some times it just casts 2 and sometimes it spams em till mobs die
 
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@rixx elemental arrow as default attack dont work now (kridershot). any fix?
 
Im doing act 5 chest runs in T6 and s till no gift... wounder where everyone got theres and what profil they use!
 
Hi,

Trinity is till not picking up Keystones of Trial. Here the part from my "itemsdroped.csv" log:

Code:
"408416","1955086536","Keystone of Trials","TieredLootrunKey_0","Misc","KeystoneFragment","Misc","Unknown","Legendary","1","False",

My misc item level in the config is set to: Common+
The checkbox for "Rift Keys" is checked. (But i guess this only refers to the normal ones)

Anything else u need to look into this?

EXACTLY what I needed. Thank you sir!
 
2.1.4
Fixed DH Sentry count
Added Tiered Rift Keys to pickup/stashing
Added Combat > Misc option for "Avoid AoE Out of Combat"
Wizard: Refactored Wizard.cs into WizardCombat.cs. Deleted Wizard.cs
Wizard: Cleaned WizardCombat class, converted rune checking to new reference types, and general reorgnization to make the code cleaner and easier to read
Wizard: Added player-owned hydra counter, similar to other classes
Actually Fixed picking up legendary items
ItemRules and Trinity scoring now use ItemLinkColorQuality
Fixed (ignore) null & invalid items on Item Debug Dumper

https://www.thebuddyforum.com/attachment.php?attachmentid=140873&d=1409766788
 
Trinity scoring now use ItemLinkColorQuality

Does that mean that i can use the default Trinity scoring and it will pick up Ramaladni too ? (I guess since now it's color based)
 
2.1.4
Fixed DH Sentry count
Added Tiered Rift Keys to pickup/stashing
Added Combat > Misc option for "Avoid AoE Out of Combat"
Wizard: Refactored Wizard.cs into WizardCombat.cs. Deleted Wizard.cs
Wizard: Cleaned WizardCombat class, converted rune checking to new reference types, and general reorgnization to make the code cleaner and easier to read
Wizard: Added player-owned hydra counter, similar to other classes
Actually Fixed picking up legendary items
ItemRules and Trinity scoring now use ItemLinkColorQuality
Fixed (ignore) null & invalid items on Item Debug Dumper

https://www.thebuddyforum.com/attachment.php?attachmentid=140873&d=1409766788


i love you :o
 
Does that mean that i can use the default Trinity scoring and it will pick up Ramaladni too ? (I guess since now it's color based)

Completely unrelated. But yes Trinity scoring will pickup Ramadalini as of 2.1.3.
 
version 2.1.4 dh doesn't seem to use vault when it's checked as use vault anytime
avoid aoe out of combat is unchecked, not sure if it works...
 
version 2.1.4 dh doesn't seem to use vault when it's checked as use vault anytime
avoid aoe out of combat is unchecked, not sure if it works...
You're saying it worked with 2.1.3 and it doesn't anymore with 2.1.4? Because Vault wasn't touched from one to the other
 
Also, destructables seem to completely confuse the demon hunter (not sure about other classes)
It's hard to describe but it just sits there and shoots blanks? eventually it may or may not get it
This isn't just this version, it's been like this for a while
Maybe you can get it to use a builder instead of auto attack on destrutibles?
Thanks
 
if u use kridershot with ur dh elemental arrow generate hatred. and i use frost arrow as hatred generator but bot dont use frost arrow.

That's exactly what i play, EA-FA as hatred generator with Krider, works just fine, wonder why yours doesn't
 
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Can any Monks using Sunwuko's test this? It should be spamming mantras now if you have that set
 

Attachments

mine was set on marguise, after 2.1.4 it started picking up chipped.

edit: never mined, might of came from my salvaged armor. :O (i think)
 
fresh clean install, with latest 371 DB
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(107,172) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(159,72) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(168,64) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\Monk.cs(172,114) : error CS1061: 'Trinity.Config.Combat.MonkSetting' does not contain a definition for 'HasInnaSet' and no extension method 'HasInnaSet' accepting a first argument of type 'Trinity.Config.Combat.MonkSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\BoTs\Diablo III\DB RiftCompilation 371 Trinity 2.1.4 QT 2.0.91\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(29,26) : warning CS0219: The variable 'power' is assigned but its value is never used
 
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