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Trinity 2.1.21 and QuestTools 2.1.38

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I have problem with jade doctor - bot doesnt use soul harvest, and always use spirit walk. I have latest version trinity.
 
DB stable build version 383 gives this error:

Compiler Error: c:\Users\jackus\Desktop\DB Greater rift\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
Compiler Error: c:\Users\jackus\Desktop\DB Greater rift\Plugins\Trinity\Cache\RefreshItem.cs(63,35) : error CS0266: Cannot implicitly convert type 'Zeta.Game.Internals.Actors.GemQuality' to 'int'. An explicit conversion exists (are you missing a cast?)
Compiler Error: c:\Users\jackus\Desktop\DB Greater rift\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used
[GearSwapReloaded] 1.0.4 Initialized
 
DB stable build version 383 gives this error:

Compiler Error: c:\Users\jackus\Desktop\DB Greater rift\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
Compiler Error: c:\Users\jackus\Desktop\DB Greater rift\Plugins\Trinity\Cache\RefreshItem.cs(63,35) : error CS0266: Cannot implicitly convert type 'Zeta.Game.Internals.Actors.GemQuality' to 'int'. An explicit conversion exists (are you missing a cast?)
Compiler Error: c:\Users\jackus\Desktop\DB Greater rift\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used
[GearSwapReloaded] 1.0.4 Initialized

remove the "using Zeta.Game.Internals;" on top of the ItemRank.cs file
add (int) after the "=" @ line 63 in the RefreshItem.cs file

Enjoy using DB.
 
Bug Report form:
------------------------
What's the problem?
The combat routine for Jade Harvest WD.

What steps will reproduce the problem?
Launching the bot on a Jade Harvest Witch Doctor.

What is the expected result?
For the bot to apply dots (Haunt and Locust Swarm) to grouped trash and elites and then run into melee range to collect the damage by using Soul Harvest.

What happens instead?
The bot spams Haunt and never uses Soul Harvest.

It was working just fine, with the edit by Cavalo on https://www.thebuddyforum.com/demonbuddy-forum/combat-routines/178510-search-wd-jade-routine-2.html but the recent update broke it - his fix no longer works. So now we're back to square one with a useless combat routine, for the spec.
 
what skills do I put where on my wizard character o.o... all its doing is spamming force wave on her O.o that uses alot of arcane energy n doesnt do much dmg ><
 
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still no harvesting, pls fix it.. if i run older trinity he harvest but there are some problems with the newer profiles... dunno why ... where is the problem to make it harvest again?
 
I am trying to modify the lazyraider function because the current lazyraider function will pause the DB. So it means when I press down the left mouse button, the DB can do nothing.
But sometimes, we need to maintain some buff, for example monk's sweep wind.
Is it valid to change the lazyraider function to fullfill my expection?
I have an proposal to create a global var and when the left mouse button is press, then set the var to true.
Then in the targethandle function, if the var is true, the return GetRunStatus(RunStatus.Failure); Then it will finish the targethandling function.
Then I put an function call maintain sweep wind before the return GetRunStatus(RunStatus.Failure);
Is it possible to do like this? Or is there any problem to do like this?
 
Today, I saw someone use maps plug-in, the map is explored, the DB have this plugin?I searched all BBS posts, no gain.
 
what skills do I put where on my wizard character o.o... all its doing is spamming force wave on her O.o that uses alot of arcane energy n doesnt do much dmg ><

If you don't want the bot to use a certain skill, simply don't take the skill.
 
Have tons of issues, ever since the 2.1.0 patch. The newer version of trinity/demonbuddy(?) have made the bot as intelligent as an carrot. No disrespect to the creators, they work hard and have my respect. But the bot is 100% more retarded than before the patch.

Some major issues which i didn't have before:

-Face-tanking enemies without attacking
-No spell rotation
-Buggy kiting (forced to deactivate this so the bot at least attack instead of running around like a headless chicken)
-Bot sometimes just freeze and does absolutely nothing
-"Lags" sometimes. by that I don't mean internet connection. Performance of demonbuddy.
-Recalling among enemies to repair in town

The bot was before relentless, bat-shit insane and super responsive before without any hiccups. If someone knows anything on how to fix or improve these problems then please help.
 
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using swk build and monk seems to walk away from mobs for no reason also some times stands in groups and does not attk and the lest thing is that some times it runs thru a pack of reg mobs some times 6+ and doesnt even attk them
any ideas
 
using swk build and monk seems to walk away from mobs for no reason also some times stands in groups and does not attk and the lest thing is that some times it runs thru a pack of reg mobs some times 6+ and doesnt even attk them
any ideas

Yea, getting this too. But with my Barbs, It just seems to randomly ignore enemies in the middle of combat and just stop fighting and stand there doing nothing. It will also randomly zerg elites and pin itself up against trash mobs that are in between and just stand there not attacking or anything until he's dead. :confused:
 
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using swk build and monk seems to walk away from mobs for no reason also some times stands in groups and does not attk and the lest thing is that some times it runs thru a pack of reg mobs some times 6+ and doesnt even attk them
any ideas
same problem here.
 
quest tools now only upgrade a gem if there is a minimum of 10% chance.
problem i have is that my gems are so high up now there's always less than 10% chance of success.

is there a workout for this?
 
There seems to be something wrong with caching in the new Trinity - it's the reason for MarkedForDeath being spammed as well as SummonZombieDog and I guess many more bugs.
 
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